- Why don't enemies have mana bars? What's the point of hiding them if I can just click them and check anyway? It's an unnecessary relic from WC3. I saw some argue that if mana bars were visible it would make decision maker easier, eg you can chase someone because they don't have mana to cast something. Well, why don't you hide enemy health behind clicks as well? It makes decisions to chase too easy. I saw another person say it would buff Anti-Mage because he'll see the amount of missing mana so he can time his ult better. HEY GUESS WHAT AXE CAN SEE?
Diehard traditionalists who would bitch and whine if Valve added visible mana bars. Also, the Axe thing is more akin to not being able to see kill range, whereas Rito literally tells you when Darius' ult kills.
- Why aren't enemy items displayed? Again, like with mana bars I can see them if I click them, so what's the point of adding an extra layer of inconvenience? It can be just like League where the items are displayed on the scoreboard, but they are not updated if you never got vision of the enemy. Put an extra step and make it so the enemy item list only updates if someone on your team saw the enemy in their own screen instead of the instant of when enemy pops on the map for 0.1 second.
There's an actual good reason for this, which is that items are way stronger in DOTA2 and a single item at the right time can change the course of the game. It's up to you and your team to keep tabs on all enemy heroes so that you aren't caught off guard by, say, Storm with Orchid, or SK with Blink, or Void with Refresher.
At higher levels, whenever someone gets one of these key items, it's always called out before they get the chance to surprise you with it. As for the suggestion, they could do it, but there's no real reason to. In the end, it comes down to how much Icefraud wants to feed information to the players versus working for it. It's Rito's design philosophy to focus on the tug-of-war between Champions as much as possible, but this isn't really Ice's focus at all.
- By extension, unless I missed it, ally items on the scoreboard. Why... do they need to hide the items of my teammates?
Although this is a fair point, I don't see what need there is to be able to see all Ally's items at the same time with a single button press.
- The HUD is so freaking big.
Yeah, UI scaling is a bitch.