ob 603 plus 5
This must be a really bad jungler that didn't clear his first blue buff until six minutes into the game
ob 603 plus 5
We got invadedThis must be a really bad jungler that didn't clear his buff until six minutes into the game
yea i mean i'm not gonna tell em how to run their game cos i don't know shit about doto but when translated to terms i can understand it sounds pretty silly to meYeah, the whole deal just sounds like artificial skill barriers, making shit harder for the sake of it being harder.
But it sounds like something Dota players care about so to each their own. Not that League is perfect anyways, not being able to see allied summoners and ultimates like in spectator mode is still fucking retarded.
lol
if anything i love being able to know when it's time for my delicious mana juice <3ob 603 plus 5
its happening
Yeah, but being able to maintain that information in your mind, while giving everything else your full attention, is an actual skill. It's akin to an SC2 player memorizing his Queen Egg timers and checking on them at the right time. The difference between a good Zerg player and a bad Zerg player is how well they can keep track of timers to maximize Larvae while still doing everything else they need to do.to me that's the same as the camp timers. manually writing the times is something any idiot can do but only gold+ (sorta) actually did because ppl lower than that doesn't know how to capitalize (and golds through plats usually don't either). you don't have to be mechanically proficient or game savvy to access that information.
This is, ultimately, a matter of preference. Icefraud says, "I'd like for DOTA2 to have this amount of complexity when it comes to information" and then Riot says "Well I don't like that, I'll give players more information here, but not in other places so they still have to pay attention." Coming from a League background, of course you'll feel like DOTA2 is keeping things from you on purpose, but for me, Riot is just handing out things I've learned to work for, from my DotA/HoN experience.like your average dude can see enemy support bought wards but if he doesn't pay attention to how many he had, how many he has now, what are smart spots to ward, doesn't time the actual wards and doesn't coordinate with his team what really does this information grant him.
its happening
maybe there was one on PBE before he was released?
He never had one on live servers
In fact if you search for "Darius ult kill indicator" you will see a tonne of threads/posts suggesting he should get one.
But yeah. he doesn't nor has he ever had an indicator.
too bad champions look pretty bad without shaders
honestly it looks better without that huge black outline
also i didnt know this guy was so far
fighting game parallels are a fast way of losing me and starcraft stuff don't help either lolYeah, but being able to maintain that information in your mind, while giving everything else your full attention, is an actual skill. It's akin to an SC2 player memorizing his Queen Egg timers and checking on them at the right time. The difference between a good Zerg player and a bad Zerg player is how well they can keep track of timers to maximize Larvae while still doing everything else they need to do.
This is, ultimately, a matter of preference. Icefraud says, "I'd like for DOTA2 to have this amount of complexity when it comes to information" and then Riot says "Well I don't like that, I'll give players more information here, but not in other places so they still have to pay attention." Coming from a League background, of course you'll feel like DOTA2 is keeping things from you on purpose, but for me, Riot is just handing out things I've learned to work for, from my DotA/HoN experience.
boop
And the answer is simple as that. It's not the direction Icefraud wants to take DOTA2.
you mean the one that you can turn off? that screenshot looks quite bad thoughhonestly it looks better without that huge black outline
The other complaints you have a point - like I said before, League is far from perfect when it comes to access to information -, but this one is just no.2) Being able to see opposing Champions' skills in game. Why can't I do this?
A lot of games are built on clunky systems. Some of the best games today have a shitload of clunk. Take Magic for example. Anyone who went from Hearthstone -> Magic would probably immediately find Lands and the Stack overwhelming. And really, they are, but both mechanics have contributed a lot to the design and depth of the game over the years. Some mechanics were too clunky and removed/changed, like mana burn, legend rule, damage on the stack, etc. Others were kept. It's a balancing act. But the point is that something isn't bad just because it's clunky.
The other complaints you have a point - like I said before, League is far from perfect when it comes to access to information -, but this one is just no.
So you just want the tooltips without damage, resource costs and cooldown numbers?That's not what I meant. I just want to see what the skills do, instead of having to alt tab out to Leaguepedia to look up Shuma Gorath's skill set.
Plasma Fission
RANGE: 1050
COST: 40 / 45 / 50 / 55 / 60 MANA
COOLDOWN: 7
FIRST ACTIVE: Vel'Koz fires a bolt of energy that deals magic damage and slows the first enemy hit by 70% for a few seconds. The slow decays over the duration. After a brief delay, Vel'Koz can activate Plasma Fission again.
SECOND ACTIVE: Vel'Koz splits the bolt of energy in two: each traveling in opposite directions perpendicular to the original bolt. Each of the secondary bolts deal magic damage and slow the first enemies they hit, respectively.
MAGIC DAMAGE: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
SLOW DURATION: 1 / 1.25 / 1.5 / 1.75 / 2
Whatever you say about DOTA2, you can't say that Ice balances or designs the game according to shareholders' demands. Frankly, the fact that so few of League players seem to have a problem with this, but go on endlessly about DOTA2's "inconvenience" when the two fanbases butt heads, automatically puts me on the side of the DOTA2. I'm sure, at some point, all of you said to yourselves:
"Well, that's just how it is. I like this game enough to forgive a bit of money grubbing on Rito's part."
But you can't seem to extend that courtesy to DOTA2's "inconveniences" when I'm sure most DOTA 2 players have, at some point, said something along the lines: "I don't like this denying thing too much, but I like the game enough to stick with it. Maybe I'll come around to it someday."
LoL and Dota players will just team up to mock it like we do with HoN and IC.Edit: Also, I can't wait for HotS to enter this moba debate.
you mean the one that you can turn off? that screenshot looks quite bad though
edit: i was referring to the one before, not the one in the latest post
Because it is never worded in a healthy manner. On either side.
Blizzard needs to give me an alpha invite first so I can properly shit on it.
Then I must be going crazy.
EDIT: Honestly, these complaints work the other way too, and League has some, to me, fundamental flaws in its information distribution.
1) Tethering on summoned units. This is just dumb. When I play Shaco on Dominion, I can see tons of plays that I should be making, but can't or have to expend extreme effort making because the AI is god damned stupid and Riot decided micro had no place in their game, so no one is allowed to micro.
2) Being able to see opposing Champions' skills in game. Why can't I do this?
3) Seeing the cooldowns on my Summoner skills in pick screen. ?????????????????
4) Being able to test out new Champions. In DOTA2, playing a hero, either in Bot games or in real games is a fundamental part of learning how to play with and against that hero. In order to do that in League, I have to install the PBE client, which is a lot of hoops just to see how a given Champion works via first hand experience. Now, I know exactly why this is done. If players were allowed to preview champions before they were bought, it would eat into Champion sales because they wouldn't make nearly as many impulse purchases with IP or RP, reducing profits overall.
And there it is.
Whatever you say about DOTA2, you can't say that Ice balances or designs the game according to shareholders' demands. Frankly, the fact that so few of League players seem to have a problem with this, but go on endlessly about DOTA2's "inconvenience" when the two fanbases butt heads, automatically puts me on the side of the DOTA2. I'm sure, at some point, all of you said to yourselves:
"Well, that's just how it is. I like this game enough to forgive a bit of money grubbing on Rito's part."
But you can't seem to extend that courtesy to DOTA2's "inconveniences" when I'm sure most DOTA 2 players have, at some point, said something along the lines: "I don't like this denying thing too much, but I like the game enough to stick with it. Maybe I'll come around to it someday."
Whatever you say about DOTA2, you can't say that Ice balances or designs the game according to shareholders' demands.
I totally get where you're coming from, tbh, but having experienced the other side of the coin first hand, I think you're objecting to imaginary problems.
Blizzard needs to give me an alpha invite first so I can properly shit on it.
Getting you onto and invested in the Steam platform is enough for them. They also have a multitude of other games they sell and their platform is a digital distribution platform. They make so much god damn money, that all they want from Dota 2 from a fundamental level is to get your ass on Steam and having the absolute lowest barrier to entry in that regard is free heroes in Dota 2.
YOU CAN TURN THAT OFF
THIS CHANGES EVERYTHING
stuff
i don't get how this affects ppl that were already timing these thingsI think all the indicators and timers dumb down the game. You can develop the particles and animations to indicate the range of the move.
Coming right from dota I've seen a lot of changes (for the worse IMO) since I last played league. Jungle times being the main one.
To me thats almost like riot saying that players arent smart enough to learn the timings. Those are just things you learn in dota. It is different in that jungle camps in dota always spawn on the minute mark and not a set time after its been killed. But roshan doesn't and there isn't a timer for that. Its a burden of knowledge situation but if this is a game people are going to be playing for thousands of hours those are things you just learn.
I mean for dota its pull jungle camps at the 52 second mark to stack the camps (after a few stacks you might have to pull a second earlier). Runes spawn every two minutes starting at the 2 minute mark and the jungle creeps spawn 30 seconds after the creeps begin their death march.
It first started to upset me when they added a range indicator for gragas' barrel. I didn't mind aoe ults showing if it was your team or the others but for every skill is just too much (imo). I mean even something like cho'gath's impale gives way more indication than players need. You don't get that sort of luxury with kunkka.
Just my two cents after having played both games for a very long time. (League since closed beta and dota since around 2004)
you're dumb for spending so much money on a game you don't like dudeI won't get deep into this, sorry, because I've retread this argument a lot of times and I don't feel like starting up another pissing match.
I don't think Riot is particularly generous, as far as businesses go. At least, this is not how I felt when I played the game. This was before regular champ sales, gradual IP decline, RP deals, etc etc. There was none of that back then. Xin came onto the scene and dominated for 4-5 months before Riot even touched him. Ditto for Vlad, and Irelia. Was their apathy motivated by greed to maximize champion sales, or were they just too incompetent to see their game being warped before their eyes? I don't know. But having come from a DotA background, it rankled not being able to play new Champions as they came out, and that left a bitterness in my mouth that hasn't left after years.
This is the source of most of my dislike for the game (and by extension, its supporters). I've actually spent a lot of money on League, not as much as Pandaman, of course, but at least $100. Mostly for Champions. I didn't even care about saving IP for runes, I just wanted to maximize acquisition of new Champions. My main account had 6000 RP when I logged back in a few months back, but all I could see is that if I wanted to try out all the new shit since I quit, like Yasuo, Velkoz, Gnar, whetever, I'd have to spend all of that then buy more RP.
I fucking hate it. I don't care what Riot's situation is relative to Valve's, honestly, when they're denying me what I feel is my due despite supporting their game for years.
you're dumb for spending so much money on a game you don't like dude
There's zero skill involved in memorizing jungle timers in League, it's preschool mathI think all the indicators and timers dumb down the game. You can develop the particles and animations to indicate the range of the move.
Coming right from dota I've seen a lot of changes (for the worse IMO) since I last played league. Jungle times being the main one.
To me thats almost like riot saying that players arent smart enough to learn the timings. Those are just things you learn in dota. It is different in that jungle camps in dota always spawn on the minute mark and not a set time after its been killed. But roshan doesn't and there isn't a timer for that. Its a burden of knowledge situation but if this is a game people are going to be playing for thousands of hours those are things you just learn.
I mean for dota its pull jungle camps at the 52 second mark to stack the camps (after a few stacks you might have to pull a second earlier). Runes spawn every two minutes starting at the 2 minute mark and the jungle creeps spawn 30 seconds after the creeps begin their death march.
It first started to upset me when they added a range indicator for gragas' barrel. I didn't mind aoe ults showing if it was your team or the others but for every skill is just too much (imo). I mean even something like cho'gath's impale gives way more indication than players need. You don't get that sort of luxury with kunkka.
Just my two cents after having played both games for a very long time. (League since closed beta and dota since around 2004)
I won't get deep into this, sorry, because I've retread this argument a lot of times and I don't feel like starting up another pissing match.
I don't think Riot is particularly generous, as far as businesses go. At least, this is not how I felt when I played the game. This was before regular champ sales, gradual IP decline, RP deals, etc etc. There was none of that back then. Xin came onto the scene and dominated for 4-5 months before Riot even touched him. Ditto for Vlad, and Irelia. Was their apathy motivated by greed to maximize champion sales, or were they just too incompetent to see their game being warped before their eyes? I don't know. But having come from a DotA background, it rankled not being able to play new Champions as they came out, and that left a bitterness in my mouth that hasn't left after years.
This is the source of most of my dislike for the game (and by extension, its supporters). I've actually spent a lot of money on League, not as much as Pandaman, of course, but at least $100. Mostly for Champions. I didn't even care about saving IP for runes, I just wanted to maximize acquisition of new Champions. My main account had 6000 RP when I logged back in a few months back, but all I could see is that if I wanted to try out all the new shit since I quit, like Yasuo, Velkoz, Gnar, whetever, I'd have to spend all of that then buy more RP.
I fucking hate it. I don't care what Riot's situation is relative to Valve's, honestly, when they're denying me what I feel is my due despite supporting their game for years.
Its more than timers. Its giving people answers instead of having to learn them and becoming a better player overall (this all being my own personal opinion of course).
I see it almost as a 'give a man to fish and they eat for a day, teach a man to fish and they eat for a lifetime'
You said it yourself, it helps bad players. By giving them all the answers instead of having them learn from mistakes or by playing instead of just giving them the answers, they either won't or it will take so much longer to become good players.
I think all the indicators and timers dumb down the game.
You said it yourself, it helps bad players. By giving them all the answers instead of having them learn from mistakes or by playing instead of just giving them the answers, they either won't or it will take so much longer to become good players.
it's actually quite the oppositeIts more than timers. Its giving people answers instead of having to learn them and becoming a better player overall (this all being my own personal opinion of course).
I see it almost as a 'give a man to fish and they eat for a day, teach a man to fish and they eat for a lifetime'
You said it yourself, it helps bad players. By giving them all the answers instead of having them learn from mistakes or by playing instead of just giving them the answers, they either won't or it will take so much longer to become good players.
Hey guys any of you know where I could find the league of legends ot?
I came from a Magic background so spending money for cards came naturally to me. I actually think Hearthstone is generous within its genre. DotA -> HoN -> League was... less than pleasant. Precedence matters a lot here. Going from spending $40 on a land to $5 on a land to being able to play the game for it (well, Hearthstone removed lands entirely), was a breath of fresh air. Going from free heroes, to pay once, to paying for all of them wasn't such a nice experience.So outside of Dota 2 and League, what other competitive free to play games have you played? Like, take Dota 2 out of the equation because the free to play situation there is so different from everything else.
You play a lot of Hearthstone right? In many ways even Hearthstone is far less generous than League of Legends is. It's got a similar business model to LoL in that it uses two forms of currency, one from grinding and one from real money. Except it adds and RNG factor to everything in that you don't know what's in packs.
HoN? I could play HoN forever after handing over $30 bucks. Granted, it was the wrong financial decision for S2 at the time, not to mention their other management issues, but I would've liked that for League. Or even now. Let me buy "Full League" for $50 this minute.Coming from Dota 2 League might seem awful to you, but Dota 2 is an outlier. No other company has the absurd amount of cash/portfolio/platform to be able to offer that.
I don't know. I'm kind of an admirer of digital markets. Wrote a few papers on EVE economics in college. I liked the key system, because of the emergent market that revolved around it. Its replacement now, the Steam Marketplace, has its own pros and cons as well, and I like seeing that. The new chest system is also more friendly as well, having drastically reduced the RNG. Valve was exploring explored territory with the key and chest stuff, and they're learning from their mistakes as they go.But then you also add in things like hiding game features behind stretch goals for something you have to pay money for and the (now removed) key and chest bullshit Valve was doing and you get a horrible taste in your mouth at the level of devious money-grubbing bullshit that Valve's in-house economists think up.
But in that same vein bad players who don't know become good by asking one question about jungle respawns or looking it up for 5 seconds. And when they learn that one piece of information thats another step to becoming a better player.
Maybe it's my old man tendencies of learning games by trial by fire.
So I guess I'm okay with corporate greed, so long as I stand to benefit from it.
so that's what it all comes to~~~
:x