i thought people had given up on offensive gnar and were going full tank. thats been the most successful strategy i've seen.
Why Bruta?yeah. Brutalizer into defensive items.
Why Bruta?
Why Bruta?
As someone who used to play him a fair bit and still likes him, I can't help but raise my eyebrow every time I read "current-day Warwick is scary," especially when he's jungling.Jungle WW is pretty scary right now.
I'm gonna hurl.Darien has been tearing up Challenger EUW on Gnar with full tank builds. He runs Armor Pen Marks and Quints, Armor/MR Seals/Glyphs and 21-9-0 masteries. He maxes R>Q>E>W. At most he builds a Brutalizer after his first tank item (usually Sunfire). Seems like you can work off Gnar's base damages successfully with some ArPen.
you can't go 3 offensive items on Gnar. You can't even really go 2 without getting a defensive item. you'd be complete paper.
So what do I build the brut into?
Ghostblade. Cleaver isn't bad either, but the active on ghostblade is just too good.
Why Bruta?
Mainly I activate it when I turn into Mega Gnar.
BTW on Gnar you buff his W last? So Hop and Q are main abilities to buff.
cheap parts means you always have something to buy when you go 0/3 in lane
ooh. So Negative.
Everyone said Lucian sucked at release.
Everyone said Yasuo sucked at release.
Here's what will happen with Gnar:
- Low winrate except for one or two standouts (ok, this has already happened)
- Riot will buff (looks that way)
- A pro will bust him out in a tourny and wreck face
- He'll explode in solo queue
- Riot will repeatedly nerf WAY below release level to balance
- He'll still be strong.
Well Lucian and Yasuo both kinda did suck on release. It was only after the buffs that they became decent.ooh. So Negative.
Everyone said Lucian sucked at release.
Everyone said Yasuo sucked at release.
Here's what will happen with Gnar:
- Low winrate except for one or two standouts (ok, this has already happened)
- Riot will buff (looks that way)
- A pro will bust him out in a tourny and wreck face
- He'll explode in solo queue
- Riot will repeatedly nerf WAY below release level to balance
- He'll still be strong.
Valor to me!You know there have been champions that legitimately sucked at release, got buffed and still suck?
You know there have been champions that legitimately sucked at release, got buffed and still suck?
ooh. So Negative.
Everyone said Lucian sucked at release.
Everyone said Yasuo sucked at release.
Here's what will happen with Gnar:
- Low winrate except for one or two standouts (ok, this has already happened)
- Riot will buff (looks that way)
- A pro will bust him out in a tourny and wreck face
- He'll explode in solo queue
- Riot will repeatedly nerf WAY below release level to balance
- He'll still be strong.
Just remove the damn auto-trigger of his mega form.
His laning phase is really bad. He's super weak to all ins and he trades poorly.His only failing is being unable to directly control his transformation.
why do people keep trotting out lucian and yasuo
they both DID suck at release. it took bug fixes and buffs to get them anywhere near to where they were at their strongest
NO! Also it won't happen, that's kinda his whole gimmick.
I don't mean the ability trigger. Just the time.
His strengths don't outweigh this massive negative.
There's no way he was weaker than he has on release. Like him resetting flow on ult is a huge buff. Before he would just ult in and get slaughtered.They both got buffed after release, then repeatedly nerfed. Lucian is tougher to directly compare to release thanks to his "mini rework" but Yasuo is weaker now than he was on release and still "strong".
I don't see why you'd want that, you couldn't use any abilities if you wanted to "store" it.
I don't see why you'd want that, you couldn't use any abilities if you wanted to "store" it.
Well Lucian and Yasuo both kinda did suck on release. It was only after the buffs that they became decent.
You'd still be able to farm from range. You'd still be able to take down towers from range.
There are times where being melee is incredibly disadvantageous. You're potentially being punished for farming.
I just wish there was a way to build rage faster.
There's no way he was weaker than he has on release. Like him resetting flow on ult is a huge buff. Before he would just ult in and get slaughtered.
V4.13:
Way of the Wanderer.png Way of the Wanderer
Shield duration reduced to 1 second from 1.5.
Steel Tempest.png Steel Tempest
Cooldown reduction from attack speed reduced.
Minimum cast time increased to .18 seconds from .13.
Attack speed needed to achieve minimum cast time unchanged (+114%, or +60% from items at level 18).
Fixed a bug where Steel Tempest's whirlwind was dealing instant damage in the area of a normal Steel Tempest cast as it was traveling out.
Wind Wall.png Wind Wall
No longer passively grants bonus Flow from dashing.
V4.12:
Sweeping Blade.png Sweeping Blade
Fixed a bug where the ability sometimes didn't count as a spellcast.
V4.11:
Sweeping Blade.png Sweeping Blade
Bonus damage cap reduced to 50% at 2 stacks from 100% at 4 stacks.
V4.5:
Base armor increased to 19 from 15.
V4.3:
Way of the Wanderer.png Way of the Wanderer
Shield duration reduced to 1.5 seconds from 2.
Shield strength reduced to 60-470 from 60-690.
V4.2:
Flow generation reduced to 1% per 46 units from 1% per 40 units.
Steel Tempest.png Steel Tempest
Now displays a maximum range indicator while the third cast is available.
Wind Wall.png Wind Wall
Bonus flow generated on Sweeping Strike reduced to 3 / 6 / 9 / 12 / 15 % from 4 / 8 / 12 / 16 / 20 %.
Last Breath.png Last Breath
Range reduced to 1200 from 1300.
V4.1:
Way of the Wanderer.png Way of the Wanderer
The 10% damage penalty now applies to Statikk Shiv item.png Statikk Shiv.
Steel Tempest.png Steel Tempest
Third cast is now automatically smart cast (as with the first and second cast).
Improved reliability of the Sweeping Blade combo.
Wind Wall.png Wind Wall
No longer blocks friendly Dark Sphere.png Dark Spheres.
Last Breath.png Last Breath
Now grants maximum Flow on cast.
Spell animation shortened by 0.1 seconds.
Now less likely to follow target's using Flash.png Flash.
Bug fix: The cooldown is now appropriate tracked for the purposes of spectator mode and the interface.
V3.15:
Added.
His laning phase is really bad. He's super weak to all ins and he trades poorly.
great, just what bronze needs
a champ who can chase so well that they can chase the enemy even further into the wrong neighborhood
One buff patch. Every other patch since has been nerfs. Reduced flow generation, nerf to statik shiv, nerf to shield duration (halved from release), shield strength reduced, ult range nerf.
The only thing he has better than release is his shield on ult. The rest of his kit has been nerfed over and over.
It'd be a bit too OP If you could store it.
Agreed, but I do think some measure of control is what Gnar really needs. Increasing the time when he transforms into Mega Gnar when an ability isn't used could be nice. I sort of feel like an active/toggle on mini-Gnar that affects rage generation might be something to look into just to see what churns up.
All his skills affect rage.
I think the rage mechanic is fine where it is now.
What the hell was that Sion even trying to be
Do they? I thought that rage was only generated when damaging or being damaged. Throwing out a random Q or E at <100 rage and hitting nothing shouldn't do anything to his rage meter.