you think amumu's kit is unhealthy?
Not really. I just didn't feel like writing out champion names so I just said "the others blah blah blah". Toning down Amumu compared to the other three is pretty simple. The kit has a bit too much power relative to how easy it is to land everything, particularly his ult.
Doing something like removing the AA stop on his ult and replace with a strong attack speed reduction for the duration would go a long way. Early jungle is a bit too safe considering how easily he hits his stride.
If I'm being honest with you I'm not 100% convinced Rammus/Warwick/Fiddlesticks full reworks are absolutely necessary. I'm more interested in seeing those champions being more enjoyable to play (e.g. proposed Warwick rework). I think doing things like reevaluating Cleanse, QSS and its upgrade line, and minor changes to champ abilities (e.g. Fiddle only silences the first target hit) would go a long way.
i dunno if you played him but i find it's harder to just miss your ult altogether than cast it at the wrong time
you kinda have to think it as an inverse flay or something cos i think it hits ppl right on top of him too but it's also about the same range. it's happened to me that i wanted to cast if for the damage but had the other guy flash out of range or just miscalculated, it's pretty weird
two scenarios where i've used it and felt like i did it right was once where i insec'd a draven into a turret i made (that shit felt so dope lol) and one time a nasus was tp'ing into a ward behind dragon pit and i placed my wall right between the ward and my team so the guy got butchered by our kog and my damage while being unable to do anything
but yea it's generally an easy ult to whiff
i know i've missed more than one per game at least
No, haven't played him yet in an actual game. I've seen way too many bugs in my customs to bother with him just yet (and having no time to invest in a pretty difficult champ doesn't help). It reminds of Janna ult personally, with the exception that Azir players are more likely to fuck it up because they see it as another damage spell in the rotation whereas a Janna, as a support, gets to take things in during the fight and use it properly
...in theory.
I imagine one thing that will distinguish "the good Azir's from the great Azir's" is proper ult usage. Things like pushing the back line away against a dive comp. etc. Everyone seem hot to pull an Insec with the knock-back but that's really a marginal use of the ability.
What I keep seeing over an over again is W->Q->E->Ult, except the Azir's tend to forget that the knock-up on E occurs at the first target hit, which I generally the tank, so he ends up pushing the entire enemy team away, which might be good, might be bad, but generally not intentional.