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League of Legends |OT7| She Ezreal To Me, Dammit!

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zkylon

zkylewd
Not really. I just didn't feel like writing out champion names so I just said "the others blah blah blah". Toning down Amumu compared to the other three is pretty simple. The kit has a bit too much power relative to how easy it is to land everything, particularly his ult.

Doing something like removing the AA stop on his ult and replace with a strong attack speed reduction for the duration would go a long way. Early jungle is a bit too safe considering how easily he hits his stride.
i feel like amumu's problem is that his w and e are kind of the exact same spell. like dps pbaoe, they function the almost the same, i think mumu in fights just turns on tears and mashes e

i think he could use an actually cool spell to allow him to do more cool stuff

the ult thing being a weird anti-aa root could be cleaned up too but he prolly needs a damage nerf

If I'm being honest with you I'm not 100% convinced Rammus/Warwick/Fiddlesticks full reworks are absolutely necessary. I'm more interested in seeing those champions being more enjoyable to play (e.g. proposed Warwick rework). I think doing things like reevaluating Cleanse, QSS and its upgrade line, and minor changes to champ abilities (e.g. Fiddle only silences the first target hit) would go a long way.
i think ww needs a full blown rework at least. fiddle could use a mini rework as he's just obnoxious to play against. rammus i don't really know much about but i feel like his ult should prolly be a little less dot and maybe just like a three cast thing like ahri's ult that he can slam the ground and you can dodge it and all that. tho he prolly needs the dot to be relevant in teamfights since they nerfed his taunt. i prolly should't talk too much about rammus since he's not the type of champions i like to think about

i dunno, they all deserve to be looked at in regards to how uneven their kits are and where their power's located and how it's presented. i what they all have in common is frustratingly strong targeted hard cc so i'd say that's one thing to look if you're trying to reduce their annoying-ness. but also i feel like they're all (maybe not fiddle but surely ww, amumu and rammus) unexpectedly strong in how much damage they deal compared to how tanky they get and how strong and foolproof their cc is. and i mean unexpectedly not in the low elo way but like in character archetype way.

No, haven't played him yet in an actual game. I've seen way too many bugs in my customs to bother with him just yet (and having no time to invest in a pretty difficult champ doesn't help). It reminds of Janna ult personally, with the exception that Azir players are more likely to fuck it up because they see it as another damage spell in the rotation whereas a Janna, as a support, gets to take things in during the fight and use it properly...in theory.
it's literally the same as s3 mid grago, took ppl some time to figure out how to use his ult to deal damage without fucking everything up

you gotta give the guy some time

also i find the flay thing is specially important since like grago's ult if you use it like an inverse flay (as in, aim in the direction you want to shove ppl to) you can do the damage but also isolate ppl some more.

it's just that players aren't used to it cos he's so fucking complicated and you're struggling with half a dozen bugs to even be able to concentrate in doing that shit right lol

I imagine one thing that will distinguish "the good Azir's from the great Azir's" is proper ult usage. Things like pushing the back line away against a dive comp. etc. Everyone seem hot to pull an Insec with the knock-back but that's really a marginal use of the ability.

What I keep seeing over an over again is W->Q->E->Ult, except the Azir's tend to forget that the knock-up on E occurs at the first target hit, which I generally the tank, so he ends up pushing the entire enemy team away, which might be good, might be bad, but generally not intentional.
yea like i said in my previous post i think the greatest azir ults are usually the less flashy. just create some distance between your backline and their divers and that's prolly the best use you'll find.

i did the insec thing a couple times but i find it's just too dangerous unless you're making a pick or something

tho insec'ing someone into a turret i created was badass, i wish i hadn't accidentally deleted all my replays lol

nice, gonna add some to my list
 
Looking at my ranked match history, one thing I've noticed is that recently I haven't been losing close games. They're almost always stomps where one or two lanes feed.

And every time I don't play support our support plays badly.
 

drawkcaB

Member
i feel like amumu's problem is that his w and e are kind of the exact same spell. like dps pbaoe, they function the almost the same, i think mumu in fights just turns on tears and mashes e

That's one of the things I was getting at when I said too much power for how easy it is to land. In range for Despair? Then you can Tantrum. I agree, there's really no thought process to playing him.

it's literally the same as s3 mid grago, took ppl some time to figure out how to use his ult to deal damage without fucking everything up (and other stuff)

Oh I know. Players who are genuinely interested in playing Azir will do it right and learn how to use the ult properly. I'm scared for the possibility of him becoming a contested pick in pro play, which will result in lower Elos wanting to try their hand and just fucking up royally. Gragas' ult being a knock-back in all directions at range makes it easier to use and isolate a target(s).
 

Edwardo

Member
Thanks Phil and Zky. I'll give those a listen later after work. Never heard anything kpop before so I'm going into this with an open mind.
 

Jeff-DSA

Member
I don't understand K Pop. It all sounds the same to me, and I feel fairly embarrassed watching it for even a few seconds. All those StarCraft GSL finals used to have the performances before them and I felt nothing but shame and confusion. They do have nice legs though.
 

zkylon

zkylewd
well it's no led zeppelin, it's just asian honies dancing to catchy tunes

and like copious amounts of commercialism lol

tho that may just be korea in general
 

Negaduck

Member
The cosplay is dope, but the metal is too shiny. The only parts that should be super shiny is maybe the mask and the blade edge on his shruikens and hand blades as they would be polished as he sharpens them after battle. The rest would be dulled down and worn from use. Should also have Knicks and scratches from blocking weapon hits etc.
 

zkylon

zkylewd
bg1.jpg


anivia q has hitbox indicator on pbe

remember nidalee q lol
 

Haly

One day I realized that sadness is just another word for not enough coffee.
All this time I was trying to hit people with the ball of ice.
 

Jeff-DSA

Member
And yet not a single one bothered to get an ass.

Plasstic surgery hasn't caught on yet.

One thing they need to fix is the indicator on Darius' E (grab). The indicator is longer than the actual range, so you miss a lot of grabs when people are on the edge of the range. It's pretty annoying. It would be nice to see that fixed along with the new skin release.
 

zkylon

zkylewd
i need more anime music for my playlist but i'm really bad at remembering to add anime songs and then i do like 17 different kill la kill ones


hurts don't it?

And yet not a single one bothered to get an ass.

pig

Plasstic surgery hasn't caught on yet.

One thing they need to fix is the indicator on Darius' E (grab). The indicator is longer than the actual range, so you miss a lot of grabs when people are on the edge of the range. It's pretty annoying. It would be nice to see that fixed along with the new skin release.
yea that should prolly be the other way around

I mean...the ice ball does damage and the explosion do separate chunks of damage.
also the explosion has a bigger range which is what the indicator's alluding to

still thought it was super funny lol
 
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