SteveWinwood
Member
equality is a problem
its less of a problem for casuals tbh. It's really bad to have so much rng in a competitive game I think.equality is a problem
If all you have to work with are 2 rune pages, you should get a flat AD page (flat AD marks, armor seals, MR glyphs, flat AD quints) and a generic AP page (magic pen marks, armor seals, MR glyphs, flat AP quints)The people with only 2 rune pages, could they explain what runes they have on them?
My initial statement was a bit too blunt, agreed.im not sure why youre saying rng is bad in competive games as if its some sort of fact
edit and then you added i think
im on to you leezard
I played dota for 4-5 years and loved it. I don't dislike the game I just dislike some of the game mechanics. I've played league since the end of beta.Yeah I only have a few rune pages I use. Mainly one for each role but even with that I tend to use only one for each role.
Edit:
As a serious question and not attacking anyone, strictly curiosity; does anyone who dislikes dota have a large amount of experience with both dota and league or the game they are arguing against?
For me
dota: around 10 years
League: since the release of eve and twitch in closed beta.
Am just curious if people who dislike dota and its mechanics actually have a good grasp of the game and mechanics or if its just unappealing to them without having much experience.
I played dota for 4-5 years and loved it. I don't dislike the game I just dislike some of the game mechanics. I've played league since the end of beta.
Yeah getting the hang of Voli now =D
As someone on the brink of level 30 and ready to tryhard 4 bronze lollll, runes are EASILY the most intimidating part of the game for me.
What the fuck do I even buy and why???
Keeps me up at night.
Flat HP yellows are more versatile.The good thing is Armor yellows and MR blues are basically standard for every page. The other stuff is where it can vary.
already confusing
^Flat HP yellows are more versatile.
I wouldn't call her weak for the jungle role. She potentially has good map control with the tunnels and both her clearing ability as well as her self-sustain are good. She also seems quite competent at splitpushing, but that doesn't necessarily hold much weight when pondering over which jungler to pick and with towers being as fragile as they are currently. However, I'm similarly skeptical about how she performs in a teamfight; much like you I'd also like to see a conditional movement speed boost if she lands her burrowed Q on a champion, since a slow likely isn't going to happen with it having the range it does on top of it being AoE upon hitting a target. Definitely needs someone else to hard engage for her either way.She needs a slow on her burrowed Q, +% MS torwards targets revealed by it or something. Her ult seems like a joke considering what she can do after teleporting and the effort it takes to set it up. I mean, after she uses her knockup what can she even do? Her sticking potential seems slim to none.
Agreed about the +15 MS hardly making a difference, but she wouldn't be going in blind though if she charges in when burrowed; she only has limited vision in fog-of-war areas, and she can see anything that her allies see. Plus it'd grant her the benefit of knowing whether the enemy's jungler is approaching to counter-gank thanks to her unique indicators, for better or for worse.I was thinking the same thing, although I'm fairly sure people are fucking up her ganks. Every player I spectated yesterday moves around the entire map burrowed. Pretty sure leading the gank unburrowed, and then going down once the target makes their move is the best thing to do. Once you burrow, it's only a 1s CD to unburrow. No reason to go into a gank blind just for +15 MS. Even then ganking's not an impressive part of the kit.
That said, I'm taking Riot at face value now for her counterjungling potential once I read that allied players can see the "seismic indicator" or whatever it's called. Holy shit. Basically keep a beat on your target, put down deep wards, use ult w/ tunnels to zip around for objectives and ganks.
that would be nice but it'd go against the whole reason they implemented runes in the first place
Agreed about the +15 MS hardly making a difference, but she wouldn't be going in blind though if she charges in when burrowed; she only has limited vision in fog-of-war areas, and she can see anything that her allies see. Plus it'd grant her the benefit of knowing whether the enemy's jungler is approaching to counter-gank thanks to her unique indicators, for better or for worse.
If her counter-jungling is that potent though, I hope Riot makes a push for turning Poacher's into something worth a damn so she actually has more decision-making when deliberating on which jungler item to opt for. Right now there's no reason for her to go anything but Stalker's Blade, since the benefits from Ranger's are redundant to her and Skirmisher's at first glance is a wash.
Yeah, there's also that. Her ult is pretty much useless in teamfights.I wouldn't call her weak for the jungle role. She potentially has good map control with the tunnels and both her clearing ability as well as her self-sustain are good. She also seems quite competent at splitpushing, but that doesn't necessarily hold much weight when pondering over which jungler to pick and with towers being as fragile as they are currently. However, I'm similarly skeptical about how she performs in a teamfight; much like you I'd also like to see a conditional movement speed boost if she lands her burrowed Q on a champion, since a slow likely isn't going to happen with it having the range it does on top of it being AoE upon hitting a target. Definitely needs someone else to hard engage for her either way.
Now to get rid of the rest of those filthy lower case typing users.
not defending, just being realisticWere people actually defending the existing runes system? I'm sorry guys, but I got to agree with the Dota2 player. System is waaaaay unbalanced and daunting for the casual player. It sucks and runes should be easier to get/free.
i think a system for the champion pricing could maybe be like first 10 champions you buy cost you 450, then 1350, then 3150, 4800 and finally 6300. something like that. so getting all the champions you want is free, but if you want all the champions you gotta spend dat mad $$$ that rito wantsYeah, runes are stupid. Also, champions should be priced based on difficulty like it was originally intended.
Though, the grind to lvl 30 is good. People need a good while to learn the basics.
i like the potential of runes, but sure, it's pretty lame atmDoes anyone even like the rune pricing model?
It's by far the worst thing about this game and serves no purpose other than being an IP sink to encourage RP purchases
casualI have 4 ADC pages alone.
that's what i do^
Scaling HP yellows can be good too.
was it cos of something he said here?did steve get banned because he kept using effect when he meant affect
pfft capitalizing tryhardsNow to get rid of the rest of those filthy lower case typing users.
I have three rune pages. AD, AP, and Jungle.
Maybe all of these people not having dedicated support pages is what makes my job so easy.
Mine are.Support page isn't do different from an AP page though.
Voli is the best. Let me know if you need any tips, I play him more than any other champ.