dragonlife
Member
Yay, finally bought the game. Can't wait to start playing it later on.
Keep moving during fights. In the beginning you can simply circle strafe around the enemies to avoid getting damaged yourself. This won't work in tight corridors, so you need to lure them out into open areas.Well, here is one:
So far I really do like it but isn't the fighting a bit tedious? It may be that I just don't get it right now. Any general tips for something new to the game and the genre?
They're a small team and at the moment they're only focusing on the level editor. Once that's done, they will consider doing ports.Did the devs ever give any new info about iOS port? Maybe they outsourced it?
Keep moving during fights. In the beginning you can simply circle strafe around the enemies to avoid getting damaged yourself. This won't work in tight corridors, so you need to lure them out into open areas.
No, but eventually it becomes muscle memory. Each of the runes represent a different element and spell schools tend to keep using the same ones so it'll be second nature soon!Is there a way to make the magicican reminding the speels? It's a bit annoying to choose it every time.
Nothing that doesn't come through practice, I suppose.Anything else I need to consider? I chose the standard party.
Can someone tlel me please
a) how food works
b) how sleep works
Wait, the blue bar is a food bar? I thought it's mana. ;D And I kept asking myself why eating food doesn't replenish health and why suddenly my minotaur stopped gaining sleep from sleeping...
The blue bar is energy, which is both spellcasting mana and your melee endurance. When you click on a portrait and bring up their character sheet the hunger is the green bar towards the top (red if they're starving)
It's not cheap, it's intended. If you just stand there and take damage you're going to die.There is a room with 3 or 4 spiders now which I can't clear. No other way to go as well. I'm on th ethird or fourth floor I think.
Circle strafing feels cheap btw. .(
There is a room with 3 or 4 spiders now which I can't clear. No other way to go as well. I'm on th ethird or fourth floor I think.
Circle strafing feels cheap btw. .(
Kite, or abuse opening the doors, attacking then closing them.Exactly this room. How do I do it??
Kite, or abuse opening the doors, attacking then closing them.
Also Protip: Falling into holes is a good thing, there's loot down there.
lol, that's kinda stupid. Imagine that in real life. HELLO SPIDERZ *opensdoorandslashes* GOODBYE SPIDERZ *closesdoor* *repeats100times*
lol, that's kinda stupid. Imagine that in real life. HELLO SPIDERZ *opensdoorandslashes* GOODBYE SPIDERZ *closesdoor* *repeats100times*
Just started playing this game yesterday. It's a thing of beauty. Makes me feel all warm and fuzzy inside. It's literally a love letter to Dungeon Master, a game I was too young to play and appreciate back in the day, but I do remember watching my older cousing play it, completely mesmerized by the bleakness of it all, wishing that one day I'd too be a man so I could conquer a dungeon like this.
So here I am, 25+ years later, shitting my pants when a bunch of spiders pounce at me and enjoying every second of it. It's like I have nostalgia for something I never really experienced. It's fucking great.
To be fair, if I had to fight a giant spider who could poison me only armed with a sword, and it was between me and a fast closing door, I would probably do the same thing in real life.
I liked this game quite a bit, but I wish they designed it differently. I think it would have been a lot more fun with turn-based combat and an actual combat system. It's kind of stupid how easy the game gets when you figure out how to exploit everything. I say exploit, but apparently strafing around hitting enemies while never getting hit (or opening and shutting doors) is how the developers intended people to play?
I can't believe this. They probably didn't even think about someone doing this. It wouldn't be in the vein of the old dungeon crawlers as well. So yeah, the fighting is pretty bad by concept, but it's playable.
The reason I think it's intended is because you get absolutely destroyed in a lot of situations if you try to play it straight and stand your ground. If you move around, though, it feels like you're exploiting. The whole thing just doesn't sit well with me.
It wouldn't be in the vein of the old dungeon crawlers as well.
You should probably play some old school dungeon crawlers as this mechanic was a staple of many of the most notable ones like Dungeon Master, Eye of the Beholder, Lands of Lore, Anvil of Dawn and others.
This game is really fucking hard even on normal isn't it? What to do when you are in a room which suddenly gets flooded with like 10 enemies? (level 5)
Run away. Then strike when they round the corner! If you can't get away just keep moving and don't get cornered. It helps to specialize basically all your points in to a single weapon skill for each person, the bonus abilities are very powerful (like 2x strike, crit hits, ignore defense, etc) vs spreading the points out and missing out on them. And yes, the game is tough compared to other games.
1. Find a mortar.Well, I did it.
More questions though:
1) I still don't have a possibility to make own potions though I find herbs all the time. What's with that?
That's just part of the game. I thought I was pretty good at searching every tiny little corner and I still missed half of the secrets. Thankfully they're not all essential to be able to beat the game.2) I'm now at the stage where you are encountering slimes the first time. The stage right before it with the troll...there are tons of secrets before you go downstairs. I have NO idea where to find the keys, I cleared the whole leve...
Nope.3.) I found a flaming sword. Is it possible to somehow refill it?