Mato
Member
as has already been shown in the thread
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I can honestly say I am certainly glad to be proven wrong. Fellow Zelda fans, you don't know how many hours I've pored over that E3 image. I am obsessed with it.
as has already been shown in the thread
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Such as? What part of my post was mentioned explicitly in the video?
I can honestly say I am certainly glad to be proven wrong. Fellow Zelda fans, you don't know how many hours I've pored over that E3 image. I am obsessed with it.
Oh my oh my that looked far more wonderful than I ever imagined it would.
I am stupidly excited now.
What a joy it looks like to play.
I haven't read the thread yet but I hope we're universally excited?
I know right? So much to gleam from that one image. I'm anxious about all the little things seen and to be seen from this footage (Gamexplain).
Could someone make a higher quality GIF of Link standing on the cliff-side while the camera pans around? The other GIF is pretty blurry.
look at the horse hairThis one is beautiful, you can just glimpse the beauty of the grass, the off-screen footage destroys this because the contrast is too high, but it's ok here:
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Demos of Zelda tend to give you lots of hearts. The HUD might be demo only.The biggest thing here I guess we'll be starting out with 5 hearts again like in Skyward Sword most likely what stands out to me.
No, he said navigating the world was sorta like a puzzle in that you can enter areas from any direction and you can try to figure out the best way, but from experience I don't consider that very puzzle-like; especially not compared to well-crafted linear environment navigation.Well, if it matters any, Aonuma said in the E3 version that this Zelda's overworld will involve more puzzle solving than the previous ones.
No, he said navigating the world was sorta like a puzzle in that you can enter areas from any direction and you can try to figure out the best way, but from experience I don't consider that very puzzle-like; especially not compared to well-crafted linear environment navigation.
Core tech, there doesn't seem to much in the way of downgrades. Some asset diversity is lower.I keep looking at the video. It's weird because it really does look downgraded from E3.
In the new video for example there are no flowers among the grass. There are barely any animated atmospheric formations. No piles of stones. Grass doesn't move in waves. That was all content that was successfully created and for some reason was pulled back? It doesn't make sense.
To me It almost looks like an earlier engine prototype. Either that or they switched off a lot of content just for this presentation because the game hasn't been optimized enough to run on Wii U yet. If they decided they were aiming too high with the E3 build and pulled back, then I don't want it.
I think this should be right.First analysis, the screen shot from last E3:
I think this should be right.
The E3 demo actually only shows this part of the map:
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Yatōkiri_Kilgharrah;141968023 said:Gamepad has very little to do with the Wii U's current design. Nintendo wanted a small case size and something that produces little heat. Basically gave us WIi U specs. The Gamepad was added in after and increased the system price.
Core tech, there doesn't seem to much in the way of downgrades. Some asset diversity is lower.
It was never going to look exactly like the initial reveal. Mainly because Nintendo released bullshots. The game was never going to be internally rendered at 1440p and downscaled to 1080p. It will be a 720p game.
You don't consider LBW open world? Best Zelda in recent memory IMO.
Good catch, you can see the lake down there, should be exactly that position.
I can honestly say I am certainly glad to be proven wrong.
If the world is as huge as it appears, by default there should be more puzzles by it having such a large scale of explorationNo, he said navigating the world was sorta like a puzzle in that you can enter areas from any direction and you can try to figure out the best way, but from experience I don't consider that very puzzle-like; especially not compared to well-crafted linear environment navigation.
If they're going the non-linear route they appear to be going they can't do that. SS worked because the developers knew what tools players would have at all times so they could craft puzzles around those tools. If the game is nonlinear then the overworld would have to revolve around whatever you start the game with.Well, if they take the environmental puzzle aspect of areas in SS then I'd say that's a good direction to be going in! Just remove some of the tedium and collect-a-thons and naturally have it all seamlessly connected, as opposed to having a "fake" connection via the sky
That's not true. Increased volume doesn't mean increased density. It could be mostly empty space like ...every other 3D Zelda game.If the world is as huge as it appears, by default there should be more puzzles by it having such a large scale of exploration
This one is beautiful, you can just glimpse the beauty of the grass, the off-screen footage destroys this because the contrast is too high, but it's ok here:
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I think this should be right.
The E3 demo actually only shows this part of the map:
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Sorry for the late reply (I was asleep). I actually consider the openness of Link Between Worlds the games biggest weakness. It negatively impacted my favorite part of Zelda games, the dungeons.
There's no indication the scale of this game will be anywhere as small as previous 3D Zeldas. The "filled" space could be the size of Twilight Princess.If they're going the non-linear route they appear to be going they can't do that. SS worked because the developers knew what tools players would have at all times so they could craft puzzles around those tools. If the game is nonlinear then the overworld would have to revolve around whatever you start the game with.
That's not true. Increased volume doesn't mean increased density. It could be mostly empty space like ...every other 3D Zelda game.
So, how are we getting to those island on the map? Boats return maybe?
So, how are we getting to those island on the map? Boats return maybe?
So, how are we getting to those island on the map? Boats return maybe?