Legend of Zelda Wii U Gameplay Demo

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I've always wanted to see an aerial battle in Zelda. The boss of City in the Sky in Twilight Princess was really awesome and partially what I've always wanted to see, but I'm talking Link on some kind of flying creature against an airborne boss or even an opponent riding one, just zipping around fighting and freefalling with Hyrule visible below.

The series has flirted with this but has never come to fruition. There was a fight on a flying thing in Minish Cap, but still not really what I'm talking about.
Talking about the City in the Sky, do you think we will have a floating city this time around?
Maybe thats what that Thunderhead thing on the map is hiding xD
 
It's kind of stupid how closely this game is threatening to match my vision of a Ghibli-Nintendo Zelda collab as a dumb, bright-eyed 15 year old.
 
I think the only thing that the sailcloth proves to me is that this is using the same engine as SS. Which, I believe is using the same engine as TWW, just heavily modified over time.

Just like Call of Duty Advanced Warfare uses the original Call of Duty 1 engine because they both have guns?
 
Demise looked so fantastic with that fiery hair.

I felt the need to correct this.

It's hard to see, unfortunately, but Demise is actually "fire" contained in an earthly vessel and his "hair" is it leaking out. You need a good shot of his back to see it. His eyes are the colour they are because they're the same thing--they're just holes that let you see inside.

I wish it had been communicated better, because it's one of the better elements of his design, given that he's an embodiment of destruction and all.
 
One thing that's stuck out to me is that in the reveal trailer the two herdsman on the far left and right both look like they're wearing more traditional Japanese garb, most especially the sugegasa, aka bamboo hats, which I don't think has ever really been present in a Zelda game before aside from maybe a one off character or two. So I wonder how that will fit into things.
 
Zero²;142682221 said:
Where in the game is this? CT is my GOTF but I dont remember this D:

... the answer was literally posted just a few posts below.

I wonder if we're going to get a central gimmick that isn't simply "it's open world".

Hopefully not. I'm tired of the musical instrument / dark world / alternate world /whatever gimmicks already.
 
Zero²;142687000 said:
Talking about the City in the Sky, do you think we will have a floating city this time around?
Maybe thats what that Thunderhead thing on the map is hiding xD

Oh god I hope so. Let it be so.
 
The hype makes me want to climb on top of the house and yell "ZERUDAAAA!!"

I'm starting to reach Twilight Princess reveal levels of hype. During which I actually jumped up and down excited over how huge the world seemed to be :lol.

Oh! I just remembered, GameXplain pointed out something that could be a rider. It could well be that npc's as well as animals roam the roads and countryside to give more life to the world.

Clearly a bounty hunter of some sort hunting for Link. The cloak has gotta count for something!
 
I'm starting to reach Twilight Princess reveal levels of hype. During which I actually jumped up and down excited over how huge the world seemed to be :lol.

Yeah, I'm going to have to stop reading this thread already. I haven't been this hyped and interested since Twilight Princess, and I'll know I'll just get disappointment.
 
My guess is that Zelda Wii U uses the Wind Waker HD engine, which is based on the Wind Waker engine.

you are probsmaby correct.

love the potential contrast off all the blues and greens in the game (then in combo with the bright sun and cool sunsets)
 
Lots of empty meaningless terrain. :/
That's what I was thinking. The terrain for both Skyrim and Oblivion look more robust and dense. I was kinda hoping this new Zelda would be in that vein; a Zelda game with the scope, depth and density of something like Skyrim, but with more action and added puzzle-dungeons. Instead, it looks like we're getting Ocarina in HD. Yawn.
 
Alright folks, which DLC is more likely? Zelda 1 styled Second Quest or OoT styled Master Quest?
Epona = Arsenal confirmed?
Zelda: You always have all the answers, Link! Well, what's your answer to THAT--?
Link : My steed, Epona, is a JUNKIE!
*Epona doing heroin*

Nintendo attacks youth's greatest problem- DRUGS!
 
That's what I was thinking. The terrain for both Skyrim and Oblivion look more robust and dense. I was kinda hoping this new Zelda would be in that vein; a Zelda game with the scope, depth and density of something like Skyrim, but with more action and added puzzle-dungeons. Instead, it looks like we're getting Ocarina in HD. Yawn.

Well I'm glad you could tell all that from the relatively short game awards gameplay video. Also Elder Scrolls games are giant RPGs, TLoZ isn't. At least wait to see what more the new Zelda has to offer than saying it isn't big like the buggy Bethesda games and then dismiss it.
 
I think "arrows" is a fantastic focus. We don't need anything fancier than that.

If this game has an actual gimmick to it this time, i'd guess it hasn't been shown yet, and probably won't be until the next trailer. Every Major Zelda game has 2 tiers of trailers that each show us different things. Phase 1 shows us overall, general mechanics, visual style, etc. In this case, the open world, the emphasis on explorarion, and arrow focus. Phase 2 shows the game mechanic that is tied to the story, which we haven't seen yet.

Ocarina of Time:
Phase 1: Jump to 3D, 3D environments, aiming bow/arrow vertically also, instead of horizontally.
Phase 2: Child/Adult link, time travel, Ocarina songs, Epona.

Wind Waker:
Phase 1: Cel shaded graphics, dodge/counter mechanic
Phase 2: Sailing the ocean, using other weapons, etc.

Twilight Princess:
Phase 1: Big hyrule field, horse combat, dark theme with realistic (non-cel shaded) textures.
Phase 2: Wolf Link, Twilight enemies, Animal helpers, etc.

Skyward Sword:
Phase 1: Motion control sword (sword combat focus), bow, Running mechanic. Bomb bowling, beetle item.
Phase 2: Loftwings, Timeshift stones

A Link Between Worlds:
Phase 1: 3D with vertical dungeons, ALttp overworld/combat.
Phase 2: Shop mechanic, light/dark world.

Zelda Wii U:
Phase 1: Open world, multiple arrows, time-slow mechanic
Phase 2: ???

Skyward sword is a bit of an exception, but its intro trailer showed more than most zelda trailers do when they're first revealed. I mean, it showed like 5 items and how they work with motion control. Generally speaking, I don't think we've seen the 'REAL' twist/mechanic this game, and we probably won't until E3 this year.
 
If this game has an actual gimmick to it this time, i'd guess it hasn't been shown yet, and probably won't be until the next trailer. Every Major Zelda game has 2 tiers of trailers that each show us different things. Phase 1 shows us overall, general mechanics, visual style, etc. In this case, the open world, the emphasis on explorarion, and arrow focus. Phase 2 shows the game mechanic that is tied to the story, which we haven't seen yet.

Ocarina of Time:
Phase 1: Jump to 3D, 3D environments, aiming bow/arrow vertically also, instead of horizontally.
Phase 2: Child/Adult link, time travel, Ocarina songs, Epona.

Wind Waker:
Phase 1: Cel shaded graphics, dodge/counter mechanic
Phase 2: Sailing the ocean, using other weapons, etc.

Twilight Princess:
Phase 1: Big hyrule field, horse combat, dark theme with realistic (non-cel shaded) textures.
Phase 2: Wolf Link, Twilight enemies, etc.

Skyward Sword:
Phase 1: Motion control sword (sword combat focus), bow, Running mechanic. Bomb bowling, beetle item.
Phase 2: Loftwings, Timeshift stones

A Link Between Worlds:
Phase 1: 3D with vertical dungeons, ALttp overworld/combat.
Phase 2: Wall merge mechanic

Zelda Wii U:
Phase 1: Open world, multiple arrows, time-slow mechanic
Phase 2: ???

Skyward sword is a bit of an exception, but its intro trailer showed more than most zelda trailers do when they're first revealed. I mean, it showed like 5 items and how they work with motion control. Generally speaking, I don't think we've seen the 'REAL' twist/mechanic this game, and we probably won't until E3 this year.

I hope the gimmick in this Zelda game is that it's a good open world game. That's a good gimmick.
 
I hope the gimmick in this Zelda game is that it's a good open world game. That's a good gimmick.

Hopefully it's just the 'fast travel' mechanic that is somehow tied to the story.

We all know there are still mechanics left to be revealed, and some of those will be tied to the story. Hopefully it's nothing too obtrusive.
 
Well I'm glad you could tell all that from the relatively short game awards gameplay video. Also Elder Scrolls games are giant RPGs, TLoZ isn't. At least wait to see what more the new Zelda has to offer than saying it isn't big like the buggy Bethesda games and then dismiss it.

I don't even wanna respond to this "OMG SO EMPTY" nonsense anymore. Just try to ignore it.

A Link Between Worlds:
Phase 1: 3D with vertical dungeons, ALttp overworld/combat.
Phase 2: Wall merge mechanic

Wall merge was in the reveal video.
 
I don't even wanna respond to this "OMG SO EMPTY" nonsense anymore. Just try to ignore it.



Wall merge was in the reveal video.

Oops, you're right. Uhhhhhhhhhhhhhhhhhhhhhhhhh. Maybe everything is revealed by now!. Oh right, ravio's store and the light/dark world returning.
 
Hopefully it's just the 'fast travel' mechanic that is somehow tied to the story.

We all know there are still mechanics left to be revealed, and some of those will be tied to the story. Hopefully it's nothing too obtrusive.

Nah. A good story gimmick is, "Link, you must adventure out to these dungeons to find these relics. But we have been isolated in castle town for hundreds of years no one knows what the surrounding world is like. You're on your own, we don't know how to help you find anything."
 
Nah. A good story gimmick is, "Link, you must adventure out to these dungeons to find these relics. But we have been isolated in castle town for hundreds of years no one knows what the surrounding world is like. You're on your own, we don't know how to help you find anything."

I was talking about gameplay gimmicks!

There will still be gameplay mechanics left to be revealed, and it's likely that those mechanics will be important to the story.

It could be a checkpoint system, it could be a fast travel system, it could be a mode of transportation, it could be a terrain traversal mechanic, it could be something that changes the world around you (light/dark world, past/future, seasons). It could be something that allows you so communicate/control animals. It could be something that enhances combat, which is necessary in the open world. It could be expanding upon what we've been shown (slow jump off epona, placing beacons, sailcloth, etc).

There will be something new, we just don't know what it is yet.
 
My guess is that Zelda Wii U uses the Wind Waker HD engine, which is based on the Wind Waker engine.
This is the first open-world Zelda. It hardly shares engines with any prior Zelda. If anything, it most likely shares a great deal of tech with XenobladeX.
 
I wonder if we will still find rupee and hearts in the grass we cuts.
With all the grass this game have it's seem to much.

Would you like an auto regen in a Zelda game when no enemies around?
With enemies around you, you need to drink potions.

For the ruppe, we could only find it on enemies and chest.
 
Hopefully it's just the 'fast travel' mechanic that is somehow tied to the story.

We all know there are still mechanics left to be revealed, and some of those will be tied to the story. Hopefully it's nothing too obtrusive.

"Fast travel" isn't new to Zelda games. It's been included since A Link to the Past in various forms. Most recently Skyward Sword had it in the form of the save status you could warp to after they were found an accessed. You have the broom in A Link Between Worlds.

When Anouma says Hyrule Warriors changed how he looked at things I have to wonder if we'll see some type of territory capturing in this new game. The world is vast enough that you can have enemies of various types trying to control different areas. He made a point to point out that things do happen in Hyrule Warriors regardless of you being present in that area. What if there are outpost that have to be captured and can be lost? Control over an area determines what appears there? Determines if you can access a dungeon or not? There are those flags and outpost in the gameplay footage. Why would you even need something like that if not to give them meaning? It would certainly give players a lot to do while traveling out in the world instead of the same old find heart pieces and cut grass. It could also not have to rely on the dungeons agains. Just as they had the challenge areas in ALBW. Just an idea.

It wouldn't be the first time a Zelda game required you to gain control over an area via an activity to unlock something. The locked rooms of course in dungeons as it's most simple The twilight battles as wolf link. Unlocking the dungeon doors
 
This is the first open-world Zelda. It hardly shares engines with any prior Zelda. If anything, it most likely shares a great deal of tech with XenobladeX.

Stuff Zelda U probably shares with some previous Zelda game:
Collision detection
Scripting solution
Animation libraries
Camera utilities
Sound libraries
Character movement
 
I personally hope there is no form of teleporting fast travel in this game. I like when open world games force me to travel through them. I like the idea of having maybe a flying mount that I can use, but no teleporting.
 
"Fast travel" isn't new to Zelda games. It's been included since A Link to the Past.

Didn't say it's new, but it's often tied to the story in some way. Ocarina, Midna, Wind Waker, etc. That mechanic has yet to be revealed, and if I had to guess, it's tied to the story somehow.
 
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