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Limited Run Games - Putting digital games into your hands

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Curler

Unconfirmed Member
Everything sold out now except the plush!

(Even when a few guys on Twitter say they will stop buying from said company, when has that really actually ever harmed a company?)
 
Managed to nab Broken Age on the shitty gym wifi. I hope it didn't mess up because it timed out when I was going to PayPal payment the first time, but worked the second time. I got the confirmation e-mail, but just hoping I didn't accidentally order 2 copies.

Was a bit surprised to see 20% stock of the Vita version half an hour after they originally went up, but that worked well for me at least.
 

Aokage

Pretty nice guy (apart from the blue shadows thing...)
Whoa, in the first batch Vita was at 3%, combo pack was sold out and PS4 alone around 17% just four or five minutes after they went up. I'm surprised the second batch moved that much slower.
 
Whoa, in the first batch Vita was at 3%, combo pack was sold out and PS4 alone around 17% just four or five minutes after they went up. I'm surprised the second batch moved that much slower.

Huh? If you're replying to me, I'm talking about the first batch (the second hasn't gone up yet). When I checked the store at 3.30pm (copies went up at 3pm), PS4 version & double packs were sold out and Vita version was at 20%. Might've been a bit lower than that actually but it was still like 17% or something.

Which is how I grabbed a Vita copy at that time.
 

Aokage

Pretty nice guy (apart from the blue shadows thing...)
Huh? If you're replying to me, I'm talking about the first batch (the second hasn't gone up yet). When I checked the store at 3.30pm (copies went up at 3pm), PS4 version & double packs were sold out and Vita version was at 20%. Might've been a bit lower than that actually but it was still like 17% or something.

Which is how I grabbed a Vita copy at that time.

I was. Whoa! I'm more tired than I thought, then. I had the Vita version and PS4 version backwards and thought I saw a 3% O_O;

Sorry, I've been up for days on a deadline...

I honestly thought this game would move quicker!
 
I was. Whoa! I'm more tired than I thought, then. I had the Vita version and PS4 version backwards and thought I saw a 3% O_O;

Sorry, I've been up for days on a deadline...

I honestly thought this game would move quicker!

You keep working hard, we need it! ;)
 
I'm so lucky this batch hasn't sold out quite as quickly as some others. I have all Limited Run PS4 releases, but that almost came to an end today. I didn't remember this morning until about 25 minutes after the games went up, and the PS4 version sold out while I was trying to check out. Then I forgot about the second batch as well, when I noticed I had left the web page up this morning the second wave had already been up for over an hour. Then I was getting PayPal errors during checkout, it kept saying I had been inactive so it logged me out and I needed to start the checkout process over, but every time I got the same error. I had to pay with a credit card so I didn't miss out, thankfully I got through in time.

I probably won't be so lucky in the future, I really need to keep a closer eye on the release dates.
 

LQX

Member
I'm so lucky this batch hasn't sold out quite as quickly as some others. I have all Limited Run PS4 releases, but that almost came to an end today. I didn't remember this morning until about 25 minutes after the games went up, and the PS4 version sold out while I was trying to check out. Then I forgot about the second batch as well, when I noticed I had left the web page up this morning the second wave had already been up for over an hour. Then I was getting PayPal errors during checkout, it kept saying I had been inactive so it logged me out and I needed to start the checkout process over, but every time I got the same error. I had to pay with a credit card so I didn't miss out, thankfully I got through in time.

I probably won't be so lucky in the future, I really need to keep a closer eye on the release dates.
I honestly don't think there is much a rush to buy like before especially with most games now getting runs of 4500 plus. And I think you can tell which games will stay in stock a few hours...or at-least I can.
 

i-Jest

Member
I honestly don't think there is much a rush to buy like before especially with most games now getting runs of 4500 plus. And I think you can tell which games will stay in stock a few hours...or at-least I can.

What are your predictions with Furi.
 

LQX

Member
What are your predictions with Furi.

I think Furi will sell out faster than some of these recent releases as it is not one of those games you can get for less than $3 dollars every few weeks. I know it has been a PSN+ freebie but I still think it is one of those games many might not have yet picked up due to the fact it is not on sale constantly for practically nothing.

I haven't went out of my way as of late to grab some of these new releases, but I know I will be waking up early just in case like I did for some past releases as I missed it when it was a PSN+ freebie.
 
Was able to pick up Broken Age PS4 yesterday afternoon, which is my second overall purchase from LRG (my first being Skull Girls lol).

Can't wait for Furi and Night Trap.
 
4500 was pushing it for these releases

I think a couple of months ago, they would have sold out in minutes. Interestingly, a lot of PS4 games now seem to move faster than Vita games. I wonder if the Switch release has something to do with it? Regardless, it's still a massive success.
 
Not too surprising with Broken Age considering it's reception. With Deemo I'd assume many of the people who really wanted it physically, already bought the Asian version. It's why I'd be worried about how many copies of Ys Origin they're wanting to have.

Yeah there was no real reason to publish/distribute this imo. Maybe a 'definitive edition' or something which includes all or a ton of the DLC would've been worthwhile. But this was a bit of a lazy effort.

Still many people seem to appreciate the gesture, because for a game that's been readily available physically for a long time, and for cheap too, selling over 4K copies in such a short time is still very good.
 

Curler

Unconfirmed Member
Yeah there was no real reason to publish/distribute this imo. Maybe a 'definitive edition' or something which includes all or a ton of the DLC would've been worthwhile. But this was a bit of a lazy effort.

But there are still people like me who DO buy the non-Asian region versions of things. It's almost gone, but people act like there's no market for it or "wasted space".

I'm still also sure why people EVERY SINGLE TIME that a game doesn't sell out immediately, or takes an extra day to sell, considering it a failure or whatever. Everything WILL sell out and not come back, so I mean, it's not like it really matters.
 

Shizuka

Member
But there are still people like me who DO buy the non-Asian region versions of things. It's almost gone, but people act like there's no market for it or "wasted space".

I'm still also sure why people EVERY SINGLE TIME that a game doesn't sell out immediately, or takes an extra day to sell, considering it a failure or whatever. Everything WILL sell out and not come back, so I mean, it's not like it really matters.

I'd guess a big part of the audience are people who are gunning for a complete collection and doing "repeat" runs for games that are already available or easily available elsewhere is only going to strain those customers. I'm not saying that LRG needs to cater to that demographic specifically, but they do need to know that it'd be better to get a retail print for something like "Umihara Kawase Sakura" than "Sword Art Online Hollow Fragment".
 

Curler

Unconfirmed Member
I'd guess a big part of the audience are people who are gunning for a complete collection and doing "repeat" runs for games that are already available or easily available elsewhere is only going to strain those customers. I'm not saying that LRG needs to cater to that demographic specifically, but they do need to know that it'd be better to get a retail print for something like "Umihara Kawase Sakura" than "Sword Art Online Hollow Fragment".

Well I mean, for full collectors, so ARE buying variants as well, and it's a matter of choice. If they would rather get something complete than something they would enjoy, it's something they chose to do, so repeats from other companies (like how LRG is doing variants now, too) will come with it as well, too.

I'd love new games we haven't' seen anywhere yet, yes, but these are nice too, and I do appreciate them.
 

hawk2025

Member
No issues with US releases of Asia-only games. I find it great.


...but it's getting hard to push back against people calling some releases "lazy".

No insert, no bonus, no reversible cover, same cover as Asia release... what's the hook, the thing that shows us it's a labor of love?

Broken Age is a big get, but then it has a cover with the usual art and... expensive Fangamer merch.

Don't get me wrong, nothing wrong with taking a day to sell out. But I think the games released need a little more care at this point -- and not the "pay extra or go to PAX for an alternate cover" type of care.
 
I think, and hope, LRG is just working through the backlog of deals they signed in late 2016 and early 2017. Hopefully they stay true to their tweets about imitators and begin to really curate what deals they sign to their label.

I'm still maintaining a complete vita collection, but the constant biweekly releases are beginning to become tiresome.
 

hawk2025

Member
I think, and hope, LRG is just working through the backlog of deals they signed in late 2016 and early 2017. Hopefully they stay true to their tweets about imitators and begin to really curate what deals they sign to their label.

I'm still maintaining a complete vita collection, but the constant biweekly releases are beginning to become tiresome.


I'm all for casting a wider net.

But just make 'em feel special.
 
Disappointed?

Yep.

I'm still also sure why people EVERY SINGLE TIME that a game doesn't sell out immediately, or takes an extra day to sell, considering it a failure or whatever. Everything WILL sell out and not come back, so I mean, it's not like it really matters.

For this one, it's more a matter of me thinking that Broken Age was a relatively bigger game, with no alternative physical release for it. That and the fact that the PS4 version sold out after like half an hour and the Vita version is still there after like 24 hours.

It used to be a point of pride being a Vita fan that these LRG releases would always sell out faster on the handheld, but that seems not to be the case anymore and with the company's new direction of "bigger games only" it makes me wonder how long their future on it will be (I know they've already signed a load of games, I'm talking beyond that).
 

Curler

Unconfirmed Member
It used to be a point of pride being a Vita fan that these LRG releases would always sell out faster on the handheld, but that seems not to be the case anymore and with the company's new direction of "bigger games only" it makes me wonder how long their future on it will be (I know they've already signed a load of games, I'm talking beyond that).

I disagree. They've been doing big titles all throughout their catalog. Oddworld, Octodad, Rainbow Moon, Thomas Was Alone, Firewatch, etc., are just some examples of older, past titles that I would consider "big", and there's been sprinklings of smaller/more niche games throughout. I wouldn't really call things like Flinthook, Ray Gigant, Nova-111 etc. "big" games.

It's one of those "hard to make everyone happy" as there's plenty of different demographics that buy LRG:

-Vita/PS4 physical collectors
-LRG full-run (on either/both) collectors
-fans of various indie titles
-fans of Japanese niche titles

Not everyone is a full set collector, and some only pick out their favorite games. While some have been buying titles every week, there are others like me, only picking the titles that interest us. So sometimes I have to wait a couple months for something new I like to pick up, in comparison to every 2 weeks, being seen as a wallet-drain or hassle.
 

takoyaki

Member
I'd be happy if this was the new normal. Large enough runs that don't sell out immediately and let you place an order without having to set a freaking timer so you don't miss that small window where you might have a chance to order a game you want.

And I think selling almost 9000 physical copies in 24h of a 2014 game that was Kickstarter funded, had some vocal detractors and already was a free PS+ title can't be considered anything but a success. Same goes for Deemo which already had an English Asian release and is a pretty niche game with a rather large print run.

They'll both sell out over the weekend, probably just fewer scalpers buying up games to sell on ebay since the resale values aren't as high as a year ago; combined with larger print runs.
 

Curler

Unconfirmed Member
And I think selling almost 9000 physical copies in 24h of a 2014 game that was Kickstarter funded, had some vocal detractors and already was a free PS+ title can't be considered anything but a success.

Those are some good points, as I didn't know that it was also a PSN+ game. I remember that was LRG's original concern, with whether or not that PSN freebies would still sell. It's clear that they can!

(I'm actually scared to ever end my PSN+ because I have at least one game on there that's been de-listed from the store :x Darn digital contracts and not being able to keep them...)
 

Weevilone

Member
No issues with US releases of Asia-only games. I find it great.


...but it's getting hard to push back against people calling some releases "lazy".

No insert, no bonus, no reversible cover, same cover as Asia release... what's the hook, the thing that shows us it's a labor of love?

Broken Age is a big get, but then it has a cover with the usual art and... expensive Fangamer merch.

Don't get me wrong, nothing wrong with taking a day to sell out. But I think the games released need a little more care at this point -- and not the "pay extra or go to PAX for an alternate cover" type of care.

Do most people care about he manuals?

I'm personally in the camp where I don't care either way. I want full versions of the games on disk or cart so I don't have to worry about patches and such down the road. I will never open a single manual, so those mean nothing to me.
 

blazeuk

Member
The games are still selling well, I doubt they're too worried with them taking a day or so to sell out at the moment, it just means the print numbers are probably about where they always wanted them to be. You have to factor in that with more and more releases people are going to be much more selective over what titles they buy, there's also the added side effect of scalpers no longer making much of a profit, if anything at all now so they must also slowly be disappearing from the market - it's a good thing overall for those of us not always able to be there at the exact moment of sale.
 

takoyaki

Member
(I'm actually scared to ever end my PSN+ because I have at least one game on there that's been de-listed from the store :x Darn digital contracts and not being able to keep them...)

Yup. I love PS+ but they really should let you purchase games you already "own" as free PS+ titles, even if it's just for edge cases like games getting delisted.
 

mollipen

Member
Do most people care about he manuals?

I'm personally in the camp where I don't care either way. I want full versions of the games on disk or cart so I don't have to worry about patches and such down the road. I will never open a single manual, so those mean nothing to me.

I think, if anything, manuals are what I'd want with "special" physical releases of games. I don't care about figures or plushies or other junk like that 99% of the time, don't usually care about CDs or half-assed art books or things like that, but manuals directly give value to the game itself. They aren't something that I have to find room for somewhere, they're something that adds to the idea of that game getting a physical release.

So, to me, there's one of the few things that gives tangible value to a physical game.
 
Do most people care about he manuals?

I'm personally in the camp where I don't care either way. I want full versions of the games on disk or cart so I don't have to worry about patches and such down the road. I will never open a single manual, so those mean nothing to me.

I think, if anything, manuals are what I'd want with "special" physical releases of games. I don't care about figures or plushies or other junk like that 99% of the time, don't usually care about CDs or half-assed art books or things like that, but manuals directly give value to the game itself. They aren't something that I have to find room for somewhere, they're something that adds to the idea of that game getting a physical release.

So, to me, there's one of the few things that gives tangible value to a physical game.

I don't care about the manuals that we've gotten so far, but I would be 100% enthused with a retroactively produced Working Designs-quality manual for One Way Heroics that really taps into all the sprite, character, enemy, npc, weapon, item art, descriptions, system explanations world lore with a great design akin to the original Zelda or Alundra manuals:

http://legendsoflocalization.com/media/the-legend-of-zelda/manuals/ZeldaNESManual.pdf

http://www.gamesdatabase.org/Media/SYSTEM/Sony_Playstation//Manual/formated/Alundra_-_1998_-_Working_Designs.pdf

That game would have been perfect for it. I'd buy one now if they produced it.

Xeodrifter came close with the use of game art and design, but it was so thin and insubstantial. Soldner X-2 wasn't bad with it's little bit of systems and controls explanation, but wasn't much of a looker and also really thin.

Thomas Was Alone... dunno if Mike Bithell was taking the piss, being meta conceptual with the game's minimalism, or both. It didn't raise the cost of the game for me, though, so w/e.

Not an LRG release but Shovel Knight had an excellent manual. They definitely put some effort into it.

Skullgirls is supposed to have one that they're putting effort into, but they said way it'll be a booklet that just goes in the cardboard box containing the extras... like an OG PC manual, same for both platforms. Said they would look into making it fit in the game cases, but I wouldn't expect it to actually happen.
 

Curler

Unconfirmed Member
Yup. I love PS+ but they really should let you purchase games you already "own" as free PS+ titles, even if it's just for edge cases like games getting delisted.

That too. I could've got Malicious on sale for 99 cents at one point, but no, not allowed :/
 
I disagree. They've been doing big titles all throughout their catalog. Oddworld, Octodad, Rainbow Moon, Thomas Was Alone, Firewatch, etc., are just some examples of older, past titles that I would consider "big", and there's been sprinklings of smaller/more niche games throughout. I wouldn't really call things like Flinthook, Ray Gigant, Nova-111 etc. "big" games.

It's one of those "hard to make everyone happy" as there's plenty of different demographics that buy LRG:

-Vita/PS4 physical collectors
-LRG full-run (on either/both) collectors
-fans of various indie titles
-fans of Japanese niche titles

Not everyone is a full set collector, and some only pick out their favorite games. While some have been buying titles every week, there are others like me, only picking the titles that interest us. So sometimes I have to wait a couple months for something new I like to pick up, in comparison to every 2 weeks, being seen as a wallet-drain or hassle.

I don't quite understand why you're replying to me with this, lol?
 

i-Jest

Member
Yup. I love PS+ but they really should let you purchase games you already "own" as free PS+ titles, even if it's just for edge cases like games getting delisted.

I agree, I just don't see why Sony doesn't invest the money to reconfigure the store so consumers have that flexibility. I read threads on the topic but I feel the install base just doesn't demand it enough for Sony to pay attention.

Apart of that I feel maybe because some people don't find very little value in going back to old games.

Another reason is the consequence of being locked into the service passed a certain point. Instant game collections can easily be impulse downloads. A year or few pass and you've got a library of tens of games, that you don't want to purchase outside the service because that's a chunk of change potentially.
 
I would buy retro manuals for one way heroics, shadow complex, shantae pirates curse and ray gigant.

In other words every limited run I have bought and opened.
 

Mzo

Member
I am 100% all about a gorgeous, full color manual. Biggest disappointment of the Vita library for me, especially considering Japanese titles still had them.
 

oldmario

Member
I am 100% all about a gorgeous, full color manual. Biggest disappointment of the Vita library for me, especially considering Japanese titles still had them.

the kicker is that the devs probably have high resolution versions of the digital manuals they put on the cart so it could probably cost them next to no time to convert them into something printable
 

takoyaki

Member
Reminder for Weekend GAF that we have a GAF LRG VOTE going on right now [localization suggestions].

If you didn't have a chance to vote yet or if you missed that it was going on, now's the time to make your voice heard!

Thanks everyone who already took the time and voted!

We have two games that are head-to-head right now for the No.1 "Realistic" Pick and a clear current frontrunner for the No.1 Dream Game.

Keep the votes coming, this is your chance to let LRG & Co. know that you're interested in more than just AAA and mainstream indie games!

note: I'd say we wait until Friday to close the vote. Maybe there's an E3 announcement (from LRG or another publisher) about a game on our list already being worked on and we can take it off and celebrate :)
 
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