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List of PS5 Pro enhanced games

Gaiff

SBI’s Resident Gaslighter
you're forgetting that you can sli those titans =)
For $2000, the price of 5 PS4s and with a bunch of problems characteristic of SLI? Sure lol.
also even with just a single titan you can easily get 4~5 times the performance of ps4




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I mean this is how GTA5 ran at PS4 struggling to pull off 30fps at 1080p





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and this is what a titan can do 1440p 80fps

1440p is about double the res of 1080 and you get 2.5 x frame rate with higher settings
Yeah, because of that piss-weak Jaguar CPU. And instead of posting screenshots, post whole benchmarks, not just cherry-picked moments. I also love how you claimed games on a PS4 stuck at 1080p30 could run at 4K60 on a Titan, yet the best you have is 1440p80, a far cry from 4K60, and that’s even ignoring the awful CPU that bottlenecks the 7850.



Here, PS4-equivalent GPU runs this game at 70fps+ at 1080p high settings. Do you seriously think it's over twice the performance of a PS4 or can you correctly guess the PS4 is CPU-limited? That slow-ass HDD probably doesn't help either.
now talk about who's lying :messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:
The chart is there. The gap between the Titan/PS4 is almost the same as the one between the RTX 3090 Ti/PS5. That you cherry-picked benchmarks doesn’t disprove the aggregate data. What would the PS5 get if it ran Cyberpunk maxed out? Single digits fps.

yet, you'd refuse to do my wukong blind test because you know that you'll fail :messenger_winking:
I don’t care because one, you’re dishonest, and for two, this is immaterial. The numerical difference cannot be denied. You can and will cheat to prove a point, just like I can.
this is precisely what you said

you basically said that the base ps5 version of ff7 rebirth looks like shyt even in 30fps quality mode when compared side by side to a maxed out pc


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In motion at 4K60 vs whatever res at 30, yet, the latter looks like shit. Go ahead and run through vegetation and witness the magnificent pop-in.
you're just another delusional pcmi :messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:
And you’re a lying troll. Made up a bunch of shit and when the data completely disagreed with your claims, your defense was to pick a random game. The difference between a PS5 and 4090 is the 4090 offers over 3.18x the performance. The difference between a PS4 and 980 Ti, the flagship of the following generation, is the 980 Ti offers 3.06x the performance. The differences have remained very consistent. Your still shots don’t disprove that. Hell, if anything, with the advent of RT, DLSS, Reflex and frame generation, the gap between a 4090 and base PS5 is MUCH larger than the one between a 980 Ti and PS4.

This was your claim:

so within 2~3 years of a console's release, pc users could easily get a rig that are 3~4 times more powerful.

And it still holds true.

Now stop wasting my time.
 
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I don’t care because one, you’re dishonest, and for two, this is immaterial. The numerical difference cannot be denied. You can and will cheat to prove a point, just like I can.




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I do get your obsession with the numerical data, because unlike the previous console generations, you can't really tell them apart unless some numbers are shown :messenger_winking:












and it's funny how you'd emphasis about it being still shots as if it were any different in motion :messenger_tears_of_joy:
 

Gaiff

SBI’s Resident Gaslighter
I do get your obsession with the numerical data, because unlike the previous console generations, you can't really tell them apart unless some numbers are shown :messenger_winking:
You’re the one who brought up numerical data, falsely claiming that MLID is dead and as a result, the difference in performance had lessened when it has not.

Numbers when put in their proper context aren’t subjective. You have games where the PC version stands far above the console version such as Cyberpunk 2077 or Alan Wake 2. On the flip side, you have games that are little more than a resolution/fps boost such as FF VII Rebirth. What the developers decide to do with the PC version varies widely, the performance metrics not so much. Argue all you want they look the same (they don’t), but there’s no argument to be had with performance metrics.
and it's funny how you'd emphasis about it being still shots as if it were any different in motion :messenger_tears_of_joy:
Huh, yeah. Temporal upacaling is TEMPORAL, y’know, as in time. If your shots aren’t moving, then time isn’t a factor and their shortcomings aren’t glaring. You don’t see the shimmering of PSSR, the ghosting on DLSS, or the break up and fizzling in motion of FSR. Having full resolution comparisons in motion shows an enormous difference, especially in BMW where performance mode uses frame with a 1080p resolution to reach 60fps.

h2stCxV.gif

P0Noj2y.gif



And that’s with tiny gif where the massive difference in IQ doesn’t show. Put them on a big screen TV during combat and watch FSR+frame gen crumble with a much higher input lag than on PC. Take screenshots of the base PS5 vs PS5 Pro and you will almost never notice the difference. Watch them in motion and it becomes very obvious.

Now enough derailing from us. This is a PS5 Pro enhanced games thread, no need to pointlessly compare it to high-end PCs, that’s not what it was made for.
 
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You’re the one who brought up numerical data, falsely claiming that MLID is dead and as a result, the difference in performance had lessened when it has not.

I thought that's why Nvidia is putting efforts on increasing the number fake frames instead of giving you the real ones like in PS3 and PS4 era :messenger_tears_of_joy:

Even some mid range pc in PS3 & PS4 era had no problem pulling 60fps at higher res, now you rely on AI upscaler and fake frames :messenger_winking:



Huh, yeah. Temporal upacaling is TEMPORAL, y’know, as in time. If your shots aren’t moving, then time isn’t a factor and their shortcomings aren’t glaring. You don’t see the shimmering of PSSR, the ghosting on DLSS, or the break up and fizzling in motion of FSR. Having full resolution comparison in motion shows an enormous difference, especially in BMW where performance mode uses frame with a 1080p resolution to reach 60fps.

yep, the base PS5 had horrible IQ in wukong especially in motion due to the lack of AI upscaler, but now with the ps5 pro, the gap between pc and console has narrowed to the point that it has become practically impossible to tell them apart with screen shots alone. that was my whole point.
 

Gaiff

SBI’s Resident Gaslighter
I thought that's why Nvidia is putting efforts on increasing the number fake frames instead of giving you the real ones like in PS3 and PS4 era :messenger_tears_of_joy:

Even some mid range pc in PS3 & PS4 era had no problem pulling 60fps at higher res, now you rely on AI upscaler and fake frames :messenger_winking:
You still can get 60fps in most games with a mid-tier rig, just don’t use ray tracing. Games didn’t have it in 2014 and it more or less reset performance. I would argue now more than ever, powerful hardware is more important. IQ has arguably taken a step back in a lot of ways. The PS4 might have been 1080p30fps, but the IQ was almost always good. Nowadays, 1080p base often looks like dirt
yep, the base PS5 had horrible IQ in wukong especially in motion due to the lack of AI upscaler, but now with the ps5 pro, the gap between pc and console has narrowed to the point that it has become practically impossible to tell them apart with screen shots alone. that was my whole point.
Well, you don’t play games staring at screenshots, do you? They’re pointless to gauge the difference. Also, the RT is very obvious the spot. There’s a huge difference in shadow quality, reflection, and lighting.

Anyway, as I said before, enough of this. Need to try Astro Bot on the Pro, but I’ve been busy with GOW. I really wish they had used the extra horsepower for a 120fps mode instead of just a better IQ with PSSR.
 
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You still can get 60fps in most games with a mid-tier rig, just don’t use ray tracing.

yeah but consoles do 60fps too these days :messenger_tears_of_joy:

that's basically what sets apart from the previous generations to how things are now

you used to easily double double on pc (double the res, double the fps)

which is just not the case in these days

anyways, I'll let you go have fun with astrobot I'd need to spend some more time with wukong myself too :messenger_winking:
 
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rofif

Can’t Git Gud
It has existed for years. NVIDIA just changed the naming scheme. The 1080 Ti has a greater percentage of the big die than the 4090, so it’s actually more of a 1090 than the 4090 is a 4090.
But the pricing was not so far away from the stack
 

Gaiff

SBI’s Resident Gaslighter
But the pricing was not so far away from
Yes, and they are further distancing the top card from the rest of the pack by gutting the weaker ones. They used to sell the ~90% big die for $700 but are now selling it for $2000. This is simply NVIDIA inflating the prices. The 5090 isn’t some new tier of unseen GPU. It occupies a similar place to the 1080 Ti, except with an outrageous price tag.

NVIDIA is never making a mistake like the 1080 Ti again.
 
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rofif

Can’t Git Gud
Yes, and they are further distancing the top card from the rest of the pack by gutting the weaker ones. They used to sell the ~90% big die for $700 but are now selling it for $2000. This is simply NVIDIA inflating the prices. The 5090 isn’t some new tier of unseen GPU. It occupies a similar place to the 1080 Ti, except with an outrageous price tag.

NVIDIA is never making a mistake like the 1080 Ti again.
Maybe so. And man… it’s 3000$ if at all available. Laughable.
I was thinking for a second about switching my 3080 10gb to 5070ti 16g but only if it’s significantly faster and only if I could get FE
 

Zathalus

Member
You can’t compare still images of PSSR and then claim DF doesn’t know what they are talking about because the image is crisp and has no instability. It’s called temporal instability for a reason, you will only pick it up when the game is playing or via video. It’s is the film grain like effect that appears on the image. It’s also not obvious at all if you compare on a phone, you really need a TV or monitor for it to become obvious.
 
DF might be a little biased especially towards the PC, but that complicates things because the PC is better. Of course a £2000 GPU is going to always smoke a console. Of course, DLSS on a GPU that has 10x the amount of TOPs compared to the PS5 Pro will perform better. Your typically high end GPU is about 3000 TOPs compared to the PS5 PRO 300 TOPs. It's very likely that FSR 4 will be better than PSSR on the latest AMD GPU. If they use that as a reference then PSSR will always look relatively worse. The question is should they compare PCs to consoles in the first place.
 
You can’t compare still images of PSSR and then claim DF doesn’t know what they are talking about because the image is crisp and has no instability. It’s called temporal instability for a reason, you will only pick it up when the game is playing or via video. It’s is the film grain like effect that appears on the image. It’s also not obvious at all if you compare on a phone, you really need a TV or monitor for it to become obvious.

And it’s not obvious at all actually playing AstroBot
 
DF might be a little biased especially towards the PC, but that complicates things because the PC is better. Of course a £2000 GPU is going to always smoke a console. Of course, DLSS on a GPU that has 10x the amount of TOPs compared to the PS5 Pro will perform better. Your typically high end GPU is about 3000 TOPs compared to the PS5 PRO 300 TOPs. It's very likely that FSR 4 will be better than PSSR on the latest AMD GPU. If they use that as a reference then PSSR will always look relatively worse. The question is should they compare PCs to consoles in the first place.
DF should do 2 comparisons Ps5pro to a high end gaming pc and to the "average" steam pc because alot of the master race is straight posing 😆
 

Bojji

Member
DF might be a little biased especially towards the PC, but that complicates things because the PC is better. Of course a £2000 GPU is going to always smoke a console. Of course, DLSS on a GPU that has 10x the amount of TOPs compared to the PS5 Pro will perform better. Your typically high end GPU is about 3000 TOPs compared to the PS5 PRO 300 TOPs. It's very likely that FSR 4 will be better than PSSR on the latest AMD GPU. If they use that as a reference then PSSR will always look relatively worse. The question is should they compare PCs to consoles in the first place.

DF should do 2 comparisons Ps5pro to a high end gaming pc and to the "average" steam pc because alot of the master race is straight posing 😆

You aren't even watching their comparisons it seems. They are comparing mid range pcs as well as high end PCs.

To match raw power of Pro or even exceed it you need something like 7700XT, 7800XT is better. To be better in all aspects 4070 is needed (or maybe even 4060ti 16GB for most games). None of those GPUs is 2k dollars, more like up to 550$ (at least before this fucked up launch of Blackwell).
 
You aren't even watching their comparisons it seems. They are comparing mid range pcs as well as high end PCs.

To match raw power of Pro or even exceed it you need something like 7700XT, 7800XT is better. To be better in all aspects 4070 is needed (or maybe even 4060ti 16GB for most games). None of those GPUs is 2k dollars, more like up to 550$ (at least before this fucked up launch of Blackwell).
7800 XT is not better, since you are still relying on FSR2/3 in games. Recent PC games have terrible shader compilation stuttering in some AAA releases as well.
 

Bojji

Member
7800 XT is not better, since you are still relying on FSR2/3 in games. Recent PC games have terrible shader compilation stuttering in some AAA releases as well.

In raw power it's faster so you can always use higher resolution as base and at 4k, quality or even balanced fsr 3.1 is not bad. You can also use XeSS.

Shaders are fixing themselves in xx minutes, once they are complied problem is gone, most games complied them at launch but there are still outliers that don't have all shaders cached that way. What is worse are traversal stutters in UE games but they are mostly on all platforms, check out harry Potter video on PS5 pro
 

Gaiff

SBI’s Resident Gaslighter
And it’s not obvious at all actually playing AstroBot
I wonder if they talk about when playing on a TV or their video editing monitors. It’s much easier to spot that kind of thing up close. At normal viewing distances, it’s a different story. I sit quite far from my 65", so I really only see instability when I stop and zoom or deliberately pan the camera on foliage to notice shimmering.
 

ByWatterson

Member
Has anyone seen anything on when or whether they're going to fix the noise issue in the Black Ops 6 campaign? I know Eurogamer said that Activision was working on a patch that was going through testing and cert, but I haven't seen or heard anything since.

Avoided the campaign until I can play it at 60fps with all the bells and whistles (the 120hz mode basically solves the issue, but looks noticeably blurrier).
 
In raw power it's faster so you can always use higher resolution as base and at 4k, quality or even balanced fsr 3.1 is not bad. You can also use XeSS.

Shaders are fixing themselves in xx minutes, once they are complied problem is gone, most games complied them at launch but there are still outliers that don't have all shaders cached that way. What is worse are traversal stutters in UE games but they are mostly on all platforms, check out harry Potter video on PS5 pro
Avowed which launches in 2 hours has comp stutters with a 5090/98003d. It’s even mentioned in the 30 min Avowed coverage towards the end of the video DF released yesterday with a system with those specs. It’s a significant enough problem where even Epic just recently addressed it publicly for UE. No one is saying that the current consoles will out muscle the current higher end options on PC as far as calculations. But optimizations are the big difference maker we are seeing this gen especially with stuttering.
 

Bojji

Member
Avowed which launches in 2 hours has comp stutters with a 5090/98003d. It’s even mentioned in the 30 min Avowed coverage towards the end of the video DF released yesterday with a system with those specs. It’s a significant enough problem where even Epic just recently addressed it publicly for UE. No one is saying that the current consoles will out muscle the current higher end options on PC as far as calculations. But optimizations are the big difference maker we are seeing this gen especially with stuttering.

Shader stutters will stop after few minutes once they are compiled, game has precopile process but it doesn't cover all shaders. Traversal stutter is the problem and it's present on PC and Xbox (and in other UE games on PS as well).

On PC with fast enough CPU (9800x3d) and 60fps frame cap you can have ultra smooth game (Avowed). This is engine issue first and foremost, no PC issue as a whole. There are many games that don't have stutters on PC, many Sony ports are 100% smooth when you have enough vram, they run without any shader or traversal stutters (like Horizon games for example).

Epic needs to fix their goddamn engine, they are adding more and more features but core of the engine is fucking broken when you want to do something else than corridor game.
 
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Gaiff

SBI’s Resident Gaslighter
Has anyone seen anything on when or whether they're going to fix the noise issue in the Black Ops 6 campaign? I know Eurogamer said that Activision was working on a patch that was going through testing and cert, but I haven't seen or heard anything since.

Avoided the campaign until I can play it at 60fps with all the bells and whistles (the 120hz mode basically solves the issue, but looks noticeably blurrier).
I assumed it was already implemented? This was a while ago and the dev said it was working and it only took him a short time.
 

tTHANOSs

Member
For Astro Bot - I play on a 65" tv and the jagged edges on the checkpoint is what I noticed. It was quite jarring because I didn't notice it before. So yeah it is an issue for me. So hopefully that's something that can be improved on in the future.
 
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viveks86

Member
Shader stutters will stop after few minutes once they are compiled, game has precopile process but it doesn't cover all shaders. Traversal stutter is the problem and it's present on PC and Xbox (and in other UE games on PS as well).

On PC with fast enough CPU (9800x3d) and 60fps frame cap you can have ultra smooth game (Avowed). This is engine issue first and foremost, no PC issue as a whole. There are many games that don't have stutters on PC, many Sony ports are 100% smooth when you have enough vram, they run without any shader or traversal stutters (like Horizon games for example).

Epic needs to fix their goddamn engine, they are adding more and more features but core of the engine is fucking broken when you want to do something else than corridor game.
If you are interested on Epic's take on shader stutters and their future plans, check this out:

https://www.unrealengine.com/en-US/...tering-unreal-engines-solution-to-the-problem

It's interesting how they don't mention traversal stuttering till the very end (though they have claimed elsewhere that it will be addressed in 5.6)

For the most part, the article comes across as "dear devs, we have given you all the tools now. It's your problem to fix". To what extent that is true seems to be anybody's guess.
 
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viveks86

Member
Astro Bot just got a new update. Has anyone seen if they improved PSSR?
Must be the new speedrun level. Highly doubt they changed anything PSSR related in a week!

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