Combat is completely shit. Your attacks are slow and controls are janky and you are attacked by fast, nimble things.
I'm at the part in the hospital where you are attacked by waves of those "hands" and after 30 tries i just stopped playing. You just have to hope your attacks land where you want them and you have to do it correctly several times in a row. Which requires luck and a lot of patience re-doing it again and again, two things i don't have.
I liked it a lot. I thought it was better than the first. The settings this time around were much better and felt more expansive and gave a greater sense of scale to the game.
My biggest issues were.
The part where you need the flashlight to freeze the pursuers. The controls on moving the flashlight were kinda loose and wonky for me. It was hard to aim it given the POV. Also the door mazes at the end were pretty much pure trial and error. I don't like that. At least give a clever reason to pick which doors. I agree the attacking with melee stuff was oddly timed, but I still had a much better time with that than the damn flaslight. That one part where you need to move through what looked like a mess hall or something where all those bodies converge on you at once I died like 10 times because I couldn't aim the damn flashlight properly. I'd say 90% of my deaths in the game were that area.
maybe that’s why I missed the music thing, I play with the volume down and listen to podcast while I game.The ending with the doors isn't random. Only one of the doors has music playing through it. You follow the sounds of the music box and they lead you to Six. That section is pretty short once you realize that.
Agreed about attacking with the melee weapon. Bullshit. That was where all my deaths were (specifically, the bullies; the hands were easy to anticipate). I didn't really have any problems with the mannequins or flashlight though. Controlling that felt pretty intuitive to me. Especially once I realized they couldn't even move as long as you kept the light on a swivel and kept flashing them all as you walked. Double points if you just grouped them up and kept them all frozen together as you walked. I didn't end up dying there once (unlike the bullies who made me want to pull my hair out).
just gonna say is slighty better than 1.No reviews?
Dying from something you had no way to anticipate isn't challenging. It's just... there.I don't get the trial and error complaints. Isn't that the point? Anything else in a game like this would just be going through the motions. Gamers really dislike being challenged in anything but dark souls.
For such a small game it has a long, unskippable credits sequence. Goes on forever.
Agreed. It's criminal how under the radar this game is going. It's one of the few horror games I've played to truly nail the ending (SH2 is the king by a margin, and SOMA also comes to mind). They outdid the first game comfortably.
The game is very short. But that's not the issue. For me the issue (besides the trial and error gameplay) is that, while this game is mostly a "sightseeing simulator", there aren't many things to see.
So the writer of the games actually said Bandai-Namco has a 250 page document detailing the lore and characters, and background of everything on the series. So they could just make a new game and tie it together neatly. But also I think Tarsier lost a couple of devs and they made a new studio called Section9 and they seem to be working on a scifi metrovania with aesthetics similar to LN2 - https://twitter.com/section9intLittle Nightmares Creator Confirms It's Done With the Series – But Namco Could Carry It On Regardless - IGN
Tarsier Studios – the creator of Little Nightmares – has confirmed to IGN that Little Nightmares 2 is its last game in the series. However, IP owner and publisher Bandai Namco is "energised" to make more Little Nightmares games regardless.www.ign.com
RIP Little Nightmares. The devs are done with the series. The publisher wants to make more but we'll see.
So the writer of the games actually said Bandai-Namco has a 250 page document detailing the lore and characters, and background of everything on the series. So they could just make a new game and tie it together neatly.
Would you have a link to that please?
Kinda wonder if the devs are regretting this move. The IP is really talked about after that ending. Never seen such a bone headed move ever from a dev team. Bandai seems to have let them do whatever they wanted with the IP. so whats the issue here ?Well that's reassuring. Hopefully Bandai will have an internal team that can do the content justice.
i wish it could be done on Ps4 , i would have so much fun with thatHere's a cool little toy for those of you unaware, the Unreal Engine 4 Unlocker. It basically gives you a free cam mode in LN2. You can't play the game whilst you are operating it, rather you can just explore and capture the environments that are otherwise locked to fixed perspective.
https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm
Bring up the console in-game and type toggledebugcamera and off you go.
Few examples....
i kinda have to agree .Funny how many people saying trial and error when that was the reason i found the original just ok while it received these glorious reviews. I made a comment about this fact on a YT video and was roasted by numerous people. I thought the GP design was terrible and making you constantly repeat was amateur. 10/10 for design and atmosphere but gameplay devs, gameplay is what matters.
Home- Worldwide Brand Manager –Little Nightmares
15 rue Félix Mangini - 69009 LYON Ref: 03112021/EU/CORPO Publication date: 03/11/2021
As a Worldwide Brand Manager within our Content Creation & Publishing Team, you will work on our headline IP: Little Nightmares in all of its incarnations: games, merch, transmedia etc.
You are in charge of defining and carrying out the brand identity of this license to continue to increase it success 7 million units sold to date.
Yep, both games have the same issue here.Funny how many people saying trial and error when that was the reason i found the original just ok while it received these glorious reviews. I made a comment about this fact on a YT video and was roasted by numerous people. I thought the GP design was terrible and making you constantly repeat was amateur. 10/10 for design and atmosphere but gameplay devs, gameplay is what matters.