Does anyone know if there's a way to move an object with a Follower or an Advanced mover, when it's attached to a bendy rail? I've tested out rails connected to pistons and they move through space perfectly fine but when I use movement logic instead, the rails refuse to budge.
The reason I'm asking is because I've built a functional pseudo-3d camera which uses 12 straight rails along the z axis and they're connected to an object on the front layer in a circle formation. Each of these has a camera pointed at a central point, running on a rail hook. Via a controllinator the right analogue stick changes cameras left and right, plus moves them up and down.
I've got this working perfectly in a stationary position, but naturally I want it to follow a player controlled sackbot (moving on the back wall of course).
The alternative to using rails is to have duplicate 12 camera circles on multiple layers. Id probably have to make the controllinator change camera layers with L2 and R2, rather than moving the right stick up and down, like I can currently do with the rails. This isn't ideal because it will add to the complexity of the project by quite a bit and mean that more things can go wrong.
Does anyone have a better solution? I'd be extremely grateful, thanks.
I might, but it depends on what your camera thing is capable of. It reminds me of this needlessly complicated camera tool I built back in the days of LittleBigPlanet 2, before I understood most of the ins and outs of the system.
Are you just trying to make a camera that's adjustable within the constraints of LBP (ie, not full 3d, but it can be angled left/right/up/down etc?) or is your camera setup capable of offering some kind of glitched view? I'm not entirely sure what your use of bendy rails is for.
If you're on PS4 and can upload a little video, I might be able to help a little better.