Thanks again! (sorry for the very late reply).If you want it to be instantly lethal, you could set up a follower on poison cloud to mirror a sackbot's movements. Sackbots could also use the throwing glove and throw things like bombs or throw players into pits, but that's probably a lot more work. Also in the "a lot more work" category is driving vehicles, which sackbots could do.
I would recommend having a "changing room" where they can enter and be replaced by a faster sackbot. If you're willing to use logic to exercise 100% control on a sackbot's movements, that would also work.
If you don't mind ganky stop and go movement and you don't have to worry about the sackbot falling (since falling could end up also being stop and go), you could put a gravity damper (leave the gravity alone but have it dampen movement) on the sackbot and have it turn on and off more frequently at the start and gradually reduce the amount of time it's on.
You could either destroy the checkpoint/level entrance after all the players are in the level, or you could roll/drop it to where the scoreboard is.
The update that just went live takes care of that! So levels should load a lot faster again now.
Patch Notes:
- Fix for issue where loading times would become excessively long
- Fix for a GPU crash that would occur in create
- Fix for a bug where the popit would never open in the pod if the user had closed the game during the pod introduction sequence
- Fix for a crash that occurred frequently due to a memory leak
- Fix for emitted objects becoming corrupt and unusable when used in a different level than the level they were captured in
- Fix for locked levels being accessible through the recent activity search function
89MB
The update that just went live takes care of that! So levels should load a lot faster again now.
Patch Notes:
- Fix for issue where loading times would become excessively long
- Fix for a GPU crash that would occur in create
- Fix for a bug where the popit would never open in the pod if the user had closed the game during the pod introduction sequence
- Fix for a crash that occurred frequently due to a memory leak
- Fix for emitted objects becoming corrupt and unusable when used in a different level than the level they were captured in
- Fix for locked levels being accessible through the recent activity search function
89MB
woah this Requiem for a Pachyderm level is amazing, I wish there was a way to share a level via twitter or some other means
woah this Requiem for a Pachyderm level is amazing, I wish there was a way to share a level via twitter or some other means
like this? http://vita.lbp.me/v/exh0j lol
like this? http://vita.lbp.me/v/exh0j lol
Vita bros! We've been nominated for best handheld game at the Spike VGAs!
http://www.spike.com/events/video-game-awards-2012-nominees/voting/best-handheld-mobile-game
Vote for Sackboy! :O
Vita bros! We've been nominated for best handheld game at the Spike VGAs!
http://www.spike.com/events/video-game-awards-2012-nominees/voting/best-handheld-mobile-game
Vote for Sackboy! :O
Done!
Hey Gaf by the way, I've got some serious problems with editing a level. I'm trying to create a "Moon Patrol" clone and I'm having some problems with the buggy wheels. I'm making a vehicle with front wheel connected to the frame with a bolt and rear wheel connected with a motorized bolt but when the buggy makes a jump and lands the wheels explode with the vanishing effect =(
Can anybody tell me why?
Vita bros! We've been nominated for best handheld game at the Spike VGAs!
http://www.spike.com/events/video-game-awards-2012-nominees/voting/best-handheld-mobile-game
Vote for Sackboy! :O
It's a great game, but the kat got my vote
I really need to get back to it.
Vita bros! We've been nominated for best handheld game at the Spike VGAs!
http://www.spike.com/events/video-game-awards-2012-nominees/voting/best-handheld-mobile-game
Vote for Sackboy! :O
Gravity Rush DLC:
Gravity Rush DLC:
Thanks to those that voted! Everyone here at Sumo (and I'm sure Tarsier as well) appreciates it.
Put a material tweaker on the wheels and set it to indestructible. Should fix your issue.
FUCK yes. Levels or just costumes/stickers?
I beat the game at lunch and never touched it back again. Played a little yesterday and finally the online is working, yay.
There's a 2D/3D level on the front page that's incredible.
Just costumes and stickers. The costumes are fully cross compatible with LBP2 and LBPK, of course.
Does anyone want to do some 4 player versus to get the trophy?
Sure, why not. carno_US. I haven't collected any of the x2 either so tell me if you want to do those too.
Will stickers ever be Cross-Buy? I want my Killzone Heighlast poster sticker in my pod.
Because of the free Vita games for Plus users, I decided to go ahead and finish the story mode now so I can plow through Gravity Rush. Man, that whole last world was awesome. The last few levels will be tricky to ace. Overall I really liked this LBP game the most. As much as I like LBP 1 and 2, this one just felt like a much better package to me.
As far as I know, there are no plans for this at the moment. That might change in the future, but I don't think it's very likely at this point.
As far as I know, there are no plans for this at the moment. That might change in the future, but I don't think it's very likely at this point.