Put a tag on the finish gate called "blah" or whatever you want to call it. On the controllinator, put a tag sensor in the microchip that reads the blah tag. Take the output of that sensor and connect it to the bottom of the controllinator, ejecting your Sackboy when the sensor is activated at the end.Gaffers I need a little creative help.
I made a vehicle with editor and created controls with controllinator. The vehicle must reach the end of the level but when I reach the finish gate Sackboy doesn't touch it and level just doesn't end. I don't want that sackboy can jump off the vehicle, is there some way to make it jump off the vehicle when he arrives around the finish gate?
I did a decent amount of creation in the ps3 version. Does the vita version have full creation tools?
More specifically microchips?
I did a decent amount of creation in the ps3 version. Does the vita version have full creation tools?
More specifically microchips?
It has everything LBP2 has and then some.
Sorry for the double post, but a new patch was just pushed online.
1.06 brings various improvements to Community aspect of the game. Most notably, the load times should be much better now.
Also, download progress bars!
Except my DLC stickers (or stickers from LBP1/2 anyway) >:|
Damn it, just after my lag-filled co-op session yesterday. Y U LATE WITH PATCHES!?
Are stickers even part of the level editor?
Yes.
Take a pic and post it if that's alright.LBP Vita create mode is acting up. I love create mode on the ps3 but I am having serious problems with this one. For example none of the buttons I put down have any wiring connection. I deleted them. Recreated them. Went to pod. Nothing fixed it...
What gives? This is super frustrating. I am trying to recreate some stuff from the ps3 version.
So I finally make it past the incredibly frustrating final boss... turns out there's a second battle... and if you die there, you have to replay the first battle.
FFS.
LBP PSP was way short in its campaign. Glad you enjoyed the game though!
:lol Good luck with the online co-op bubbles. Took 4 of us like 4 hours in extreme lag to do. :/
(I still don't have the 4-player online win achievement. )
I don't think anything off the first LBP is compatible with the Vita version which is a shame since I own a crapton of content for that game.
I don't think anything off the first LBP is compatible with the Vita version which is a shame since I own a crapton of content for that game.
So how do I transfer all my costumes from the first LBP to the Vita version? I have the Game of the Year edition of the first LBP if that matters
You have to own the content on PSN to transfer it. With the GOTY version it's on disk (I believe) so you can't really transfer it.
Apparently not all of the content was made compatible. I've been through my history and picked up all of the content I had (some bought, some free) for the original game:
Single costumes:
Kratos (OK)
Nariko
Spacesuit
Halloween
Sack-Eating Plant
Sack in the Box
Turkey Head
Santa Coat and Boots (OK)
Santa Hat and Beard (OK)
Chinese New Year
Groundhog Day
St. Patrick's Day
Monkey King
Solstice
Sacktue of Liberty
Limited Edition Birthday Cake
Beta Vest (OK)
Cinco de Mayo Mariachi
Perseids
World Peace Day
Costume kits:
Street Fighter
Metal Gear solid
Fragrances
Level kits:
Festive goodies
Metal Gear solid
Creator Pack 1
I could only find those with (OK) when I checked last night.
The only place I've tried to get them so far is from the download list on the UK store direct on the Vita (see here for an example). Is there another way that I can try?
Thanks, I'll check that out later.There's an ingame store that allows you to download all the dlc that you don't have installed.