Release Date: October 28th (US), October 30th (AU/EU)
Platform: PC [Windows], PlayStation 4, Xbox One
Developer: CI Games, Deck13 Interactive
Publisher: Bandai Namco Games [US] | Square Enix [EU]
Homepage: http://lordsofthefallen.com/
PC System Requirements:
OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (only 64 bit OSs
Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz
Memory: 6 GB RAM
Graphics: GeForce GTX 460 or better
DirectX: Version 11
Hard Drive: 25 GB available space
Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
PC Performance Thread here
What is Lords of the Fallen?
In an unforgiving world where no sin is ever forgotten, Harkyn, a convicted criminal, is given a chance for redemption. Just when rulers of the world get close to finding a way to banish all evil from humans, an army of the long-ago defeated god attacks the human realm. Released from prison, Harkyn and his mentor, Kaslo, set out on a mission to stop the war.
In his journey, Harkyn will forge strong alliances and face even stronger enemies. He will learn the true power of the Rhogar Lords - commanders of god's army. He will even bring the battle to the Rhogar, travelling to the heart of the demonic dimension.
Will the god manage to enslave humans again? Is mankind really able to banish evil? Will Harkyn's sins ever be forgiven?
But I heard it was like X game?
On an initial glance Lords of the Fallen may very well look like a Souls games, heck it may very well be classed as one. But diving into the game you'll find that Lords of the Fallen actually tries in distancing itself from the Souls series through mechanical differences.
This includes the XP multiplier mechanic. By chaining your enemy kills together you'll be rewarded with far more XP than typically taking it slow, though the chance of death will rise almost certainly rise. A mechanic like this will definitely push you into choosing different paths when approaching enemies, and for some it may even open an entirely new playstyle. Going without touching a checkpoint also increase your multiplier over time, but adds even more risk.
Lords of the Fallen also utilises a checkpoint system, somewhat like the Bonfire mechanic in the Souls series. Using a checkpoint will respawn all enemies, but will also save your game and replenish health, energy and magic potions. You can also use this checkpoint to develop your character using XP.
CLASSES
Three unique classes - Warrior, Cleric or Rogue - with fully-customizable skills and weapons. Each class can use any weapon they like, so build your character how you want.
MECHANICS AND GEAR
Types of weapons: Shortswords, Swords, Greatswords, Axes, Greataxes, Hammers, Greathammers, Claws, Daggers, Staffs, Poleswords.
MAGIC
Each class has four spells that can be unlocked, and then upgraded twice. Warrior’s spells are about “tank” play style, Cleric spells are about regeneration and weakening the enemies, Rogue spells are about precision, distance and stealth. Only Cleric starts with first spell unlocked at start, unlocking and upgrading spells requires higher levels of Magic attribute (check the spell card).
Once you've created your character you won't be able to change your magic tree, so choose wisely.
LEVELLING
By collecting XP in Lords of the Fallen you will be given a chance to use this collected resource in upgrading your character. You will have two categories to disperse XP: Attributes or Magic. By choosing attributes you'll be able to increase the typical RPG stats like Strength and Faith, allowing for new weapons to be used.
Magic on the other hand is used to further dive into the various spell trees. By putting XP into the magic category you'll be given a point, allowing you to unlock new spells. Do note, you'll need a certain amount of Faith to unlock deeper spells in the trees, so choose wisely.
SCREENSHOTS:
VIDEOS:
Challenge Trailer
Lords of the Fallen Debut Trailer
SOCIAL:
Official Website
REVIEWS
The review thread is available over here.