Hayabusa83
Banned
First one was overrated garbage as well, but Sony had a successful astro turf campaign and somehow Killzone died for this crap. One of the ugliest main characters in the history of video games.
That's how I felt also. I enjoyed so much exploring and killing robots in the first game and was excited for the sequel but I couldn't finish it....it bored me for some reason. It gives you so many tools and then they restrict you. At the first game I knew were I can climb and I had not issue that I couldn't do it everywhere, but here was frustrating. Sometimes I was stuck of edge of a cliff and had to go back and forth to climb it. The graping hook was killing the flow with how slow it was and added grind with unlocking the overwriting, upgrading your gear and to craft the arrows ( why they didn't allow us to craft the max amount of arrows we will never know). The glider I didn't use that almost at all but the worse was riding this big and heavy robots that had to lose momentum after hitting a small rock.It's disappointing and it was a struggle to even play it all the way through which i never expected.
Also...lol at that ending.
So much bloat on those sidequests only to underdevelop the entire main game...and even worse, the nemesis part at the end. Seriously? They are setting up a "cloud" as the main boss for the next game? Like...at that point i don't even care anymore.
I'll say this: If Guerrilla were to announce the end of this IP to work on something different i'd honestly love it. When you're hyped for a sequel because the first game was so good...but somehow the sequel is so lackluster that by the end of it you're over the entire main plotpoints and even the ones they set up for the 3rd game are even worse than the ones they did for the second game...maybe it's time to just move on. I won't be buying the next one on day one for sure.
lol I totally didnt realize this but yes! I invested in the machine riding skill tree to start off but never ended up using it because riding these things just felt off especially in the middle of combat. This is where next gen destruction wouldve helped. Avatar devs said their dinosaurs are going to leave a trail of destruction behind them during a stampede. We even saw this in the trailer, albeit briefly.the worse was riding this big and heavy robots that had to lose momentum after hitting a small rock.
They did. Killzone... 3.The first game should have told you all you needed to know about what the sequel would be. As technically competent as GG is, they have never made a game that was actually fun to play.
Thanks for quite literally perfectly describing every single open world action adventure game of the last 5-7 years. This sums all of them perfectly. Just swap out robots with monsters and you're set.Also quest design has not improved at all, almost every quest in the game follows this path:
1) Follow NPC and have a slow trailing section where you talk exposition
2) Go to area and scan around using your detective vision, I mean eagle vision, I mean Focus.
3) Follow path of tracks using Focus
4) Short climbing/Puzzle section
5) Fight against robots/humans
oh I read a few paragraphs hence my agreement on the risk free story. But after the orange spoiler I noticed it kept going. No gracias.
Druckmann save this franchise.
The ps3/360 days fresh!? You gotta be kidding every other game was a linear 3rd person/1st person shooter!I feel pretty much the same way about this game. Maybe except that I don't think it's "great."
To me this is serviceable at best, and I don't really care how much money Sony threw at Guerrilla to make the graphics look fancy. Visuals can only get you so far but if the gameplay feels like the genre didn't progress at all since 2008, and the story and characters are so forgettable that I can barely remember the events that unfolded in either of those games, then yeah, they're just not very good in my opinion. They may be competently made, and they borrow heavily from other games that invented and then perfected the open world action adventure/RPG formula, but it's all just so uninspired that I feel no motivation at all to play it.
It kinda annoys me that Sony is banking on this series so much instead of trying to invest in something new and interesting. I miss the PS3/X360 days. Feels like every other game that was coming out during that gen. was fresh and interesting but ever since PS4 launched, we're just being served the same rehashed ideas.
VFXVeteran would as a PC warrior. I mean seems kind of wierder now when he hasn't played the game you're actually talking about.And that is still stupid.
They guy who gave me the gold has literally played the first game, an Xbox console warrior wouldn't do that would he now?
I gave up a few hours in.
It's just as boring and dull as the first game. I honestly don't get how these games are so loved, the first bored the shit out of me but I forced myself to complete it, with this I wasn't going to make the same mistake. My own fault for thinking this would be a big upgrade over the first because it really just felt like the same thing again.
Yeah, the reviewers were very generous.
I guess its saving grace is its visuals and combat.
Yes,Have you played it yet?
Yes,
Its wasn't, just reaffirmed everything that I watched from youtube footage and reviews.Good.
Its wasn't, just reaffirmed everything that I watched from youtube footage and reviews.
Sure thing bro.We will agree to disagree then.
Idk why so many people assume that linear = bad.The ps3/360 days fresh!? You gotta be kidding every other game was a linear 3rd person/1st person shooter!
I didn't say linear is bad. I had issue with you saying every game other game is fresh which implies originality and creativity.Idk why so many people assume that linear = bad.
I'd rather play an elegantly designed and more impactful 10 hour game than grind some bloated open world snooze fest for 80 hours that we get with most titles that come out today.
Well, not really. That generation spawned numerous great franchises, some of which ended up supporting next generation of consoles with their own sequels because no one was developing original IPs anymore. If you compare that with PS4/Xbone and even current gen, there were far more successful franchises that were started during that era. And even these few new IPs that we saw during PS4s run, most of them ended up being derivative of what came before them. There's barely anything truly innovative or fresh in there.I didn't say linear is bad. I had issue with you saying every game other game is fresh which implies originality and creativity.
I liked the 360/Ps3 well enough but there was a ton of sequels and it was clearly the generation of the linear shooter. There were some good games and alot bland and bad boring games as well. Linear or otherwise