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LTTP: The Order 1886: Sir Gigachad (56k warning, screenshots)

rofif

Can’t Git Gud
This game was on my shelf at least for 7 years.
Originally released in February of 2015, Order 1886 is a 3rd person shooter game.
It was an epicenter of "game too short" for 60$ controversy and "too cinematic".
So it landed into forever backlog on my shelf until yesterday.
I decided to finish it in 2024. I had 6 hours until 2025... I could squeeze this one bad and short backlog game in right?!
NO! It ended up being 9 hours long, fantastic game with amazing graphics which i cannot believe how they pulled it off in 2015. Easily on the level of tlou2 or uncharted 4 but smaller scale.

I am very surprised how good this game was. It's essentially gears of war/uncharted type linear corridor shooter with story. Maybe ends up feeling more like Max payne 3 due to a lot of cutscenes.
But I liked the cutscenes, story was OK, Characters were OK. Clearly it is meant to be a 1st game in a trilogy but I still found the ending somewhat satisfactory.
Shooting feels great, weapons are cool, controls are good. They take your controls away too much but it's fine. It's that type of game.

Now on to performance and controls. This is a 30fps game.
I already see "oh now, 30fps shooter, unplayable, omg, slideshow" and you couldn't be more wrong.
This game is how I remember 30fps controlled in the good old days. It's very responsive, animations are great, aiming, deadzones and sticks acceleration are PERFECT. This game controls and looks smoother than Alan Wake 2 in 40fps mode... hell even better than aw2 in 60fps mode.
Seriously. 0 problems with aiming. Meanwhile in Alan Wake 2, they can't for the life of them, tune the controls right. It's so laggy and delayed.
Here, in Order 1886 it's like bloodborne. Responsive, aiming where you want. The good old 30fps. not this shite devs call 30fps today. Quality 30fps mode my ass nowadays. This is why I hate modes, because nobody does 30fps right anymore.
There is heavy use of motion blur, CA and film grain but it's perfect. if you disabled all this stuff, you would ruin the game. Motion blur is fantastic quality. 0 judder playing this on oled and it's less intrusive than ff16 motion blur (one of few good 30fps games this gen).

overall, I am surprised that it was a good 8/10 game with 10/10 graphics and 10/10 performance for being 30fps. You have to try it yourself. it does not feel like 30fps feels this gen. My suspicion is that's because devs nowadays are afraid to use motion blur properly and rely too much on system level vsync. They(remedy) also have no idea how to set up controls for shooter on controller.
Seriously. pic this up, Don't think twice about this being 30fps or having motion blur. These are scary words but only for unexperienced idiots who disable this stuff in every game because it's cool and pcmr to do so. NO.
Games used to have their own style, not have 7 modes and just be good at what they do.

One thing I can see is that this game is too dark. I was playing on Oled in the dark, so it was amazing.
But I can easily see this game being a nightmare on LCD and especially IPS or VA with black crush.... and not many had oleds in 2015.

Seriously, look at some of these screenshots or gameplay (poor ps5 recordings). This is how gears and uncharted games controlled and looked at 30fps too. And even on oled, this felt smooth as hell to play.



None of this is pre rendered. most is in-game or photo mode which does not improve the graphics.
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8eyF5Eq.jpeg



NV6DM8n.jpeg



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4ha0T0R.jpeg



l31LLo8.jpeg


2015
 
Fully agreed. I expressed my opinion in detail recently in my own thread about it. But the main take is this is what you get when you have a talented team with a clear vision. They squeeze out everything from the hardware and even if you can find things that show their age when looked at them in isolation, but if you are looking at the whole picture you see a game from 10 years ago with graphics that makes you think you are playing a CG movie. And for this reason it will never look dated. Sadly, the industry turned to other ways, and besides Hellblade 2, there is nothing like it ever since.
 

rofif

Can’t Git Gud
Fully agreed. I expressed my opinion in detail recently in my own thread about it. But the main take is this is what you get when you have a talented team with a clear vision. They squeeze out everything from the hardware and even if you can find things that show their age when looked at them in isolation, but if you are looking at the whole picture you see a game from 10 years ago with graphics that makes you think you are playing a CG movie. And for this reason it will never look dated. Sadly, the industry turned to other ways, and besides Hellblade 2, there is nothing like it ever since.
exactly. of course there are some low quality models and LODs. as expected on ps4.
btw the photo mode camera is fully unlocked and you can go anywhere. sometimes even out of bounds. Its quite fun
 

Sooner

Member
I don't think it quite reaches "great" status, but it was good and it had the potential of turning into a great series as they iterate on the formula. Shame.
 
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I got the PS5 slim last year( first PS5) and this was funny enough the first game I played, grabbed on PSN sale. I really enjoyed it alot more than I thought I would based on its reputation ( tech demo, short length, etc etc). Bummer that it ends on a cliffhanger....
 
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rofif

Can’t Git Gud
I don't think it quite reaches "great" status, but it was hood and it had the potential of turning into a great series as they iterate on the formula. Shame.
It clearly needed a sequel. It ends fine but so much more to do in sequel
Insane graphics
Didnt need raytracing
Worked on a last-gen console
Still looks better than random UE5 trash

We had it good gents.
yep. exactly my point.
Sure, every hair in their gigachad mustaches are not separate strands... but it doesn't matter.
 

rofif

Can’t Git Gud
it was 1920x800p actually, with black bars, so it actually was native resolution,the quality of those pixels tho, was best in the gen :p

I bought it few weeks after launch when it was already heavily discounted(coz it bombed hard), and game actually looked much better on the tv screen even vs what we see today on yt in max quality.

This game is very heavy on motion blur and film grain. Easily destroyed by yt
 

Brock2621

Member
I played this for the first time in early 2024 cuz I also had skipped it and my gosh, I was blown away. I loved the game and am so incredibly disappointed it never got a sequel. The lore was unique, characters intriguing, graphics the best I’d seen on ps4, but gameplay was the weakest part. I didn’t mind though, I was engaged.
 

Denton

Member
Insane graphics
Didnt need raytracing
Worked on a last-gen console
Still looks better than random UE5 trash
Static time of day
Extremely linear levels
Ran at 30fps in letterbox

I like Order 1886 and loathe Sony for killing such promising IP, but there were lot of compromises in that game to get it looking as good as it did.
 
No, I am suggesting that it should be nominated for the effort that the developers put in. And with The Order, good efforts were made...

But of course, as the video game press always comes to ruin things, and they didn't show that before, now they are meaner.

Good efforts were made on the graphics. There was no effort made on the gameplay or story. Gameplay is the most generic third person shooter combat mixed with cut scenes and cinematic walking. Story is pretentious poorly written slop that they couldn’t even bother to finish before the end.

I’m floored it took OP over 9 hours to finish, I got the plat in a smidge over 4 hours.

Game is like Driveclub, immensely overrated because of graphics.
 

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
Good efforts were made on the graphics. There was no effort made on the gameplay or story. Gameplay is the most generic third person shooter combat mixed with cut scenes and cinematic walking. Story is pretentious poorly written slop that they couldn’t even bother to finish before the end.

I’m floored it took OP over 9 hours to finish, I got the plat in a smidge over 4 hours.

Game is like Driveclub, immensely overrated because of graphics.
The atmosphere, the characters are nice.

And they have their merit.

Driveclub is an amazing and amazing game, even in this day and age.
 
What a fantastic game, a masterpiece regarding graphics, atmosphere and attention to detail.. very few games nowadays can even match materials accuracy like this game did.. this game was really a labor of love from the devs and it shows…

It’s a shame this game came out at console war peak with so many outlets out there just bashing the game for the sake of bashing it..
 

Luipadre

Member
This game was on my shelf at least for 7 years.
Originally released in February of 2015, Order 1886 is a 3rd person shooter game.
It was an epicenter of "game too short" for 60$ controversy and "too cinematic".
So it landed into forever backlog on my shelf until yesterday.
I decided to finish it in 2024. I had 6 hours until 2025... I could squeeze this one bad and short backlog game in right?!
NO! It ended up being 9 hours long, fantastic game with amazing graphics which i cannot believe how they pulled it off in 2015. Easily on the level of tlou2 or uncharted 4 but smaller scale.

I am very surprised how good this game was. It's essentially gears of war/uncharted type linear corridor shooter with story. Maybe ends up feeling more like Max payne 3 due to a lot of cutscenes.
But I liked the cutscenes, story was OK, Characters were OK. Clearly it is meant to be a 1st game in a trilogy but I still found the ending somewhat satisfactory.
Shooting feels great, weapons are cool, controls are good. They take your controls away too much but it's fine. It's that type of game.

Now on to performance and controls. This is a 30fps game.
I already see "oh now, 30fps shooter, unplayable, omg, slideshow" and you couldn't be more wrong.
This game is how I remember 30fps controlled in the good old days. It's very responsive, animations are great, aiming, deadzones and sticks acceleration are PERFECT. This game controls and looks smoother than Alan Wake 2 in 40fps mode... hell even better than aw2 in 60fps mode.
Seriously. 0 problems with aiming. Meanwhile in Alan Wake 2, they can't for the life of them, tune the controls right. It's so laggy and delayed.
Here, in Order 1886 it's like bloodborne. Responsive, aiming where you want. The good old 30fps. not this shite devs call 30fps today. Quality 30fps mode my ass nowadays. This is why I hate modes, because nobody does 30fps right anymore.
There is heavy use of motion blur, CA and film grain but it's perfect. if you disabled all this stuff, you would ruin the game. Motion blur is fantastic quality. 0 judder playing this on oled and it's less intrusive than ff16 motion blur (one of few good 30fps games this gen).

overall, I am surprised that it was a good 8/10 game with 10/10 graphics and 10/10 performance for being 30fps. You have to try it yourself. it does not feel like 30fps feels this gen. My suspicion is that's because devs nowadays are afraid to use motion blur properly and rely too much on system level vsync. They(remedy) also have no idea how to set up controls for shooter on controller.
Seriously. pic this up, Don't think twice about this being 30fps or having motion blur. These are scary words but only for unexperienced idiots who disable this stuff in every game because it's cool and pcmr to do so. NO.
Games used to have their own style, not have 7 modes and just be good at what they do.

One thing I can see is that this game is too dark. I was playing on Oled in the dark, so it was amazing.
But I can easily see this game being a nightmare on LCD and especially IPS or VA with black crush.... and not many had oleds in 2015.

Seriously, look at some of these screenshots or gameplay (poor ps5 recordings). This is how gears and uncharted games controlled and looked at 30fps too. And even on oled, this felt smooth as hell to play.



None of this is pre rendered. most is in-game or photo mode which does not improve the graphics.
9qqoLgk.jpeg



GRtRM6l.jpeg



8JL2Mwz.jpeg



BDtpGoA.jpeg



vbNXgTC.jpeg



59G0cU6.jpeg



2AC5wTC.jpeg



agpuuKe.jpeg



zV3dzux.jpeg



8eyF5Eq.jpeg



NV6DM8n.jpeg



eVU2C7X.jpeg



U2IlONR.jpeg



4ha0T0R.jpeg



l31LLo8.jpeg


2015


This game is a great example when the correct use of DoF, film grain, CA and motion blur creates a more cinematic image and fits the games style and atmosphere perfectly. Imagine it all disabled on PC, no thanks
 

diffusionx

Gold Member
I don't even think a lot of devs today could make a game that looks this good with UE5 and all modern tools and vastly more powerful hardware. Look at what a piece of shit the Until Dawn remake is, they totally destroyed the atmosphere and lighting of the original because it's more "accurate". It's like these modern nu-devs can just set up lights in UE5 and have the engine do the work. They have no taste, no style, no art direction, and even no real understanding of what games can look like. If Sony somehow decided to remaster this game I have no doubt that all this stuff would be destroyed when they converted it.

It's a totally blackpilling situation that a game like this is so great looking nine years later.
 
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rofif

Can’t Git Gud
Static time of day
Extremely linear levels
Ran at 30fps in letterbox

I like Order 1886 and loathe Sony for killing such promising IP, but there were lot of compromises in that game to get it looking as good as it did.
And none of it is an issue.
Static time of day? Sure, who cares. I am not standing there for 3 hours to see if sun moves.
Linear? yeah, good old type of game not wasting my time.
30fps in letterbox? I can see that as complaint but at least they embraced it with filmic effects. It's a style of the game.
Good efforts were made on the graphics. There was no effort made on the gameplay or story. Gameplay is the most generic third person shooter combat mixed with cut scenes and cinematic walking. Story is pretentious poorly written slop that they couldn’t even bother to finish before the end.

I’m floored it took OP over 9 hours to finish, I got the plat in a smidge over 4 hours.

Game is like Driveclub, immensely overrated because of graphics.
how the hell? 4 hours? and for plat?
Did you blazed through that game and skipped all cutscenes?
The cutscenes(+walk and talk segments) alone are 3 hours so don't bullshit me.
What kind of game playing is that?! do you not want to stop and look around? enjoy the views? just sprint through the game. shameful.
I wasted maybe 30 minutes on photo mode. So 9h... we can round down to 8 hours. Good enough.

This game is a great example when the correct use of DoF, film grain, CA and motion blur creates a more cinematic image and fits the games style and atmosphere perfectly. Imagine it all disabled on PC, no thanks
yep. I can already imagine asmongold turning off motion blur and all the rest and then complaining... together with his brain rot audience.
pcmr as a whole don't know what they are doing. to disable motion blur in every game without even seeing how it looks... maybe it's the good, animation kind motion blur. doesn't matter "turn that blurry shit off" triggers me like nothin else.
 

wipeout364

Member
I really liked the theme and art direction on that game. There was a ton of negativity around it at launch and I can’t remember why? There were a lot of QTE events and the gameplay was 6-7/10 if I remember correctly.

Honestly a chance for the studio to do a sequel would have been fantastic. I think it ended on a cliffhanger so it was set up for one. Sales were not great and Sony pulled the rug out from under them. I think it was the same studio that did Daxter.
 
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