We need to start voting instead of waffling about on what side a role is on. If we start now we can at least have a shot of making a definitive decision instead of limping with a weak majority into hanging another townsperson. A 5-4 vote split like we had yesterday makes it incredibly easy for the Mafia to influence things to their advantage without doing anything particularly suspicious. [/quote]
I don't know if you misread, but this is what I was calling for, too. I do not want indecisiveness in the votes, and for the same reason, as I said here:
But aside from that, I felt that we were being very ambivalent in deciding who to kill, and IMO that puts the ball in mafia and night-phaser's court too much.
Personally, I have cut back on spelling out how actions might help mafia, because I don't feel like handing them any helpful tactics whatsoever.
This is the second time that Karkador has made a vote or post that turned the tide towards eventually hanging a townsperson. On Day 1 it was his post finishing off Egruntz's self destruction. On Day 2 it was the first vote for Johnny that built off a theory post
Foshy had made 5 days before. Then other people hopped on the train and Johnny's death just snuck by.
Yes, I have made mistakes, and I am hesitant to lead a charge again after yesterday's deaths (especially considering that it felt like it could have been Foshy or me). Everyone who is Town is bound to make mistakes - we are the "uninformed majority". I've tried to own up to the mistakes by offering as much information from the mistakes as we can get - and I still do think it's moving the game along, little by little. But I feel that you're misrepresenting things a bit.
I'm not suggesting that these people are all Mafia, but I think some are, and they saw the vote was going in a way they didn't want and decided to change it since it wasn't going particularly strongly in any direction. So they see Foshy's post, decide to piggy back off that and start the vote on Johnny, then kill Foshy at night to legitimizes the progression of the Johnny vote since the original idea came from a now confirmed tourist.
This is ignoring that Foshy himself didn't even vote for johnny until I voted for johnny, How are we supposed to piggyback on a post Foshy made, if Foshy made it after I did? and I explicitly voted for him because Foshy (and Timeaisis) made good arguments about it.. If I'm to be blamed for being too convincing, then hold others to the same standard, too...except, I wasn't even pushing that hard for johnny - I even told someone this:
If your tie-breaker favors Kalor getting lynched, then it seems you should vote Kalor from the start
El Topo is asking if the vote comes to a tie, can he automatically switch his vote - I told him to just straight-up vote for Kalor if he thinks he should be voted for. Why would I do that with the vote being so close? How does that fit into an orchestrated plan?
They also justified the voting for Johnny play with the "oh, people who voted for him died, but that would be a dumb to decide who to kill, unless that's exactly what he wants us to think!" which is a narrative they probably set up purposefully with the eventual plan of voting this way.
Okay, let's talk about what the Mafia can plausibly set up and orchestrate, because you are entering conspiracy theory territory.
We know from the
Mafia interest thread that they have a chat room or something that they can communicate during the night phase.
Crab said:
Players who are allowed covert communication (mafia, and potentially some town power roles) will be given a secret third-party site to communicate on. This is so a) I can observe their communications in my role as moderator, and b) so that we can share it at the end for some fun.
I don't know how much communication is allowed on that, but it's probably significantly more than the pointing and pantomiming of a regular, in-person game of Mafia/Werewolf.
In order for them to setup any sort of coordinated attack or plan a narrative, they have to communicate there, during the night phase. That would lead me to believe that the Mafia doesn't have to actually say or interact much during the Day phase. Does that sound like a reasonable assumption? Some days ago, you said this:
]I don't like picking a low activity player. It doesn't seem that likely for a Mafia player to be less active.[/B] It is so incredibly easy to sound like an innocent while being active with text communication so it is really advantageous for them to be in here and typing arguments that lead the town astray. And if one of them was being inactive the mafia team has outside the thread ways to prod their members into being active once the conversation drifts to "kill the inactive people".
I disagree. There is a huge reason for why the Mafia doesn't have to be active, and it's because they can plan and make their moves entirely in this night phase chat room. Why even risk telegraphing moves to other Mafiosos during the day, when you can just plan there?
But speaking of telegraphing, it seems that in your post you've pretty much outlined exactly what you're doing now, which is to pick on a player who is "leading the town astray" because of his mistakes.
Mistakes that are pretty natural for the Town at this stage of the game. Gaining information is power for us, and you (as well as Amirox) have made it a point to underscore that we "aren't gaining any information", or "we have nothing to go on", despite there being some clear bits of info to take in.
THAT is anti-town behavior, more so than anything else I've seen so far.
And now you're drawing attention away from what is clearly the fishiest and weirdest situation in the game so far to nominate me again? Are we all in on this conspiracy, again?