NameGenerated
Who paid you to grab Dr. Pavel?
God damn at the blue and green deck. I just played 2 matches against a guy using it and that thing is scary.
NameGenerated said:God damn at the blue and green deck. I just played 2 matches against a guy using it and that thing is scary.
Yes, they go back to the field and you have to pay equip cost to equip it on another creature.Castor Krieg said:It's not out yet in Europe so I played US demo. Was awesome, for someone that played a bit of Magic in the past, but dropped out because of time and money requirements it's a perfect substitute. Only managed to beat first opponent, who was surprisingly good given my difficulty level (Mage). Finished with only 1 Life, thanks to Serra Angel with two Equipment cards.
A lot of rules changed since I played it years ago e.g. Equipment cards have different cost for putting in the game and for putting on the card. After a creature with the card dies, I'm free to put it on someone else?
Great game, will have more time to play over the weekend.
I don't have enough online experience with the first game to say that since I mainly just did the campaign to grind for card unlocks and don't remember much of those decks, but he brought out many big creatures (2 Simic Sky Swallowers in the first, some 12/12 Annihilator 4 and 8/8 that tapped a lot of shit the second) and had tons of mana fetching cards. I'm not familiar with these new cards, haven't really followed Magic since Scourge, except for a few sealed drafts every now and then. I was using the mono-red deck and I couldn't really do much, although if I had 1 more mana in the first game I could have won. I dunno, it just caught me off guard how ridiculous some of his cards were.WanderingWind said:Worse than the black/green elf deck?
No, I believe that's how it's always been, regardless of deathtouch. If the first strike is capable of killing the other creature first, then the first stiker survives no matter what the other creature's power was.Emerson said:This might be a more general Magic question, but oh well. Did this core set change the Deathtouch rules? It's possible I'm totally wrong but I believe before that battle would resolve and any monster that got touched would die. In this game deathtouch just ends battle and kills the other monsters. Like if you have a deathtouch monster with 1 power and first strike and get blocked by a stronger monster, the blocker will die and attacker is unharmed. Is this a change or am I wrong about the old rules?
Emerson said:Yeah I'm saying if the first striker with deathtouch is not strong enough to kill the blocker.
Emerson said:This might be a more general Magic question, but oh well. Did this core set change the Deathtouch rules? It's possible I'm totally wrong but I believe before that battle would resolve and any monster that got touched would die. In this game deathtouch just ends battle and kills the other monsters. Like if you have a deathtouch monster with 1 power and first strike and get blocked by a stronger monster, the blocker will die and attacker is unharmed. Is this a change or am I wrong about the old rules?
Yes it is? It only wouldn't if they were both first strike creatures.Emerson said:Yeah, but not without getting killed itself if the other monster is stronger.
Emerson said:Yeah, but not without getting killed itself if the other monster is stronger.
Thanks for actually providing an explanation of the rules rather than being shitty about it. I understand my confusion now.sonicmj1 said:Any creature that takes damage from a creature with deathtouch dies.
Normally, damage would be dealt and received simultaneously, so your (wrong) interpretation of the rules would work. The weak deathtouch creature would deal damage, and receive lethal damage from the creature it blocks, and they'd both die. With first-strikers, the deathtouch creature deals damage before they receive it, so they kill the monster before it damages them.
There were old basilisk creatures that would kill creatures that blocked them after combat, but that has nothing to do with deathtouch.
Okay, I see what you're saying. To more appropiatley answer your question: a creature with first strike and deathtouch only needs to assign at least 1 point of damage to kill the blocking creature.Emerson said:Yeah I'm saying if the first striker with deathtouch is not strong enough to kill the blocker.
Anerythristic said:Really don't like this game, new buyers beware.
The campaign is absolutley rigged AI the AI is not drawing random, they are never left wanting for mana or creatures., as a matter of fact the correct creature for every situation.
divisionbyzorro said:Some people on the WotC forums are saying that the deck unlock keys can actually break the decks. Not sure how common it is, but it's worth pointing out. You might not want to buy any deck unlocks at the moment.
I just beat that part in the campaign and when I saw the computer begin to shit lands like there was no tomorrow, for a second I cringed and reeeeaaaaaaaally hoped this wasn't a landfall deck. It's crazy.NameGenerated said:God damn at the blue and green deck. I just played 2 matches against a guy using it and that thing is scary.
I dunno, I just beat Garruk when he got completely mana screwed. He must have kept a terrible hand, because he didn't play anything even with three forests.Anerythristic said:Really don't like this game, new buyers beware.
The campaign is absolutley rigged AI the AI is not drawing random, they are never left wanting for mana or creatures., as a matter of fact the correct creature for every situation.
Really? I'm playing on "Planeswalker" aka Hardest difficulty and besides being rolled by the U/G deck because it seems to be built to frustrate me, I've had no problems with the campaign AI. Half the time I overrun them or they get mana screwed/flooded. I heard Karn (the final boss) probably cheats off his ass but that's probably it.Anerythristic said:Really don't like this game, new buyers beware.
The campaign is absolutley rigged AI the AI is not drawing random, they are never left wanting for mana or creatures., as a matter of fact the correct creature for every situation.
Anerythristic said:Really don't like this game, new buyers beware.
The campaign is absolutley rigged AI the AI is not drawing random, they are never left wanting for mana or creatures., as a matter of fact the correct creature for every situation.
I don't think it's purely chance when people start grabbing nothing but land because the numbers get pretty astronomical.divisionbyzorro said:Not used to playing games with elements of chance, huh?
To offer counter-anecdotal evidence, I beat Sarkham handily just now because he only drew two mana in the entire game.
SapientWolf said:I don't think it's purely chance when people start grabbing nothing but land because the numbers get pretty astronomical.
NameGenerated said:God damn at the blue and green deck. I just played 2 matches against a guy using it and that thing is scary.
Yeah, but when the clumps start getting in the 10+ range on a deck with land already on the board the chances creep closer to 1 in 10,000. I've seen complaints of those before and they look like a bug.divisionbyzorro said:In a perfectly randomized 60 card deck with 25 lands, you should expect to see at least one clump of 4 lands in a row, 4 clumps of 3 lands in a row, and between 7 to 13 clumps of 2 lands in a row.
http://www.starcitygames.com/php/news/expandnews.php?Article=4004
The truth is that the numbers are stacked against you with regards to mana clumps. If your strategy is predicated on never running into mini-manafloods, you need to adjust your strategies.
I'm by no means a Magic expert, but this is a game with a huge random component, and after my years of studying mathematics in college, nothing in this game has really struck me as being out of whack with regards to randomness.
The soldier deck is probably the best counter for it, or something fast, maybe the burn deck.Grecco said:yep i cant beat it in campaign, im stuck there but its ridiculously strong. Great land spells, rdiculous fatties, and that boomerang saproling thing which is fantastic.
It reminds me back in the day when i played magic my best showing in a tournament was with a blue green deck that had those spells that would give your creatures abilities if they were in the graveyard.
No, they were pre-order only.leroidys said:OK I think I'm going to jump in... do I still get TF2 shit if I buy it today?
divisionbyzorro said:Not used to playing games with elements of chance, huh?
To offer counter-anecdotal evidence, I beat Sarkham handily just now because he only drew two mana in the entire game.
Anerythristic said:Really don't like this game, new buyers beware.
The campaign is absolutley rigged AI the AI is not drawing random, they are never left wanting for mana or creatures., as a matter of fact the correct creature for every situation.
SapientWolf said:I was referring to the Vamps. I imagine it got over-nerfed, if anything.
Grecco said:yep i cant beat it in campaign, im stuck there but its ridiculously strong. Great land spells, rdiculous fatties, and that boomerang saproling thing which is fantastic.
It reminds me back in the day when i played magic my best showing in a tournament was with a blue green deck that had those spells that would give your creatures abilities if they were in the graveyard.
AcridMeat said:Don't click on leaderboards.
Daigoro said:wat?
Actually, now that you mention it, the U/G deck isn't so stellar but everytime I lost to it, it's because they had a way better hand or I get mana screwed. But it is fun to win with it, seeing as you can be 5 or more lands ahead real quick. The only reason I want to keep playing it is to unlock the Eldrazi to play around with, seeing as I never got to play that set. The fatties are the only real reason to play the U/G deck if you can ramp up fast and catch them with their pants down.Eggo said:I think you guys are doing it wrong if you're having problems with U/G. It seems to be one of the worst decks. I choose to play against it exclusively to unlock cards in the campaign because it has so many flaws. No creature removal, can't block fliers, poor early game.
Granted, I haven't played multi-player yet, but I think there's far nastier stuff in the other decks than U/G.
They crash the game I think. Also it's probably depressing to see people with outrageous scores already.Diagoro said:wat?