Familienoberhauptvogel
Banned
Nissa is the third PW in Amonkhet. We have the artworks for Gideon, Liliana and Nissa.Agreed. She was a total non factor in every way concerning Kaladesh. Maybe they won't have a Nissa for a bit now?
Nissa is the third PW in Amonkhet. We have the artworks for Gideon, Liliana and Nissa.Agreed. She was a total non factor in every way concerning Kaladesh. Maybe they won't have a Nissa for a bit now?
The nature of commander makes Nissa a regrowth essentially. She ain't living for a turn.
nope that's the defiances in Eldritch Moon. Whole set was like, I guess the gatewatch is here for some reason now.
Considering that it sees no modern play, no it doesn't.Doubling Season makes way more sense at Mythic than the other cards they bumped up- it's expensive, "splashy", and would absolutely be printed at Mythic if it was first printed in a Mythic era set
My superfriends deck is Jeskai coloured.That's why you Help Nissa get there with Doubling Season/Oath of Gideon/What have you. Get her to Ult Range the turn you cast her(Proliferate/What have you), Ult, enjoy Cantripping with each land you play.
Considering that they mentioned meeting about possibly unbanning it, I wouldn't say never. Price is not why he is banned...They're not unbanning Jace even if its practically the only viable unban target left. There's the simple fact that even if its mediocre, an unbanned Jace is a $200 card.
That deck gets smacked by tron and eldrazi so I don't see how it's any different from other bg goodstuff decks.The other problem is the idea that unbanning Jace, the Mind Sculptor would lead to something that we traditionally think of as blue control coming back. What you would actually get is:
Lands
4 x Verdant Catacombs
1 x Blooming Marsh
4 x Polluted Delta
2 x Watery Grave
3 x Creeping Tar Pit
2 x Darkslick Shores
1 x Breeding Pool
1 x Overgrown Tomb
2 x Swamp
1 x Forest
1 x Island
1 x Misty Rainforest
Creatures
4 x Tarmogoyf
4 x Snapcaster Mage
4 x Dark Confidant
1 x Vendilion Clique
2 x Tasigur, the Golden Fang
Planeswalkers
4x Liliana of the Veil
3x Jace, the Mind Sculptor
Spells
1 x Remand
4 x Fatal Push
3 x Inquisition of Kozilek
3 x Thoughtseize
3 x Abrupt Decay
1 x Maelstrom Pulse
e.g. a $3000 Sultai deck that looks like Jund with a ridiculous top-end that prevents your opponent from doing anything.
I would actually love it if the new Gideon took inspiration from mother of runes and protected a permanent for a turn from a color of your choice. It's probably too broken but I like the idea.I really hope not. In fact I'd hope it goes back to the Gideon Jura mechanical identity instead of just being Elspeth that can attack.
I suppose "can attack" is now more of his mechanical identity than anything else now though.
Are you aware that twin was once a standard deck and it didn't get banned? Cat is here to stay.... In what world is an infinite combo that can go off on turn 4 in Standard not getting banned? Yes, there are decks that can go faster than it, but that was exactly the situation with Skullclamp, which got banned.
Merchant Scroll is up to damn near $30 now... what gives? Storm?
They generally try to color-balance the planeswalkers throughout the block. My guess is they thought using Nissa again was better than introducing a 3rd new walker in the block.I meant both. We already have a Nissa in Standard and did even before the rotation schedule changed.
I mean in the lore the entire Gatewatch was there. They just didn't all get cards so Nissa's inclusion came off as random.
sethenrique asked: If Red is unable to do controlled transformation of lands, does that mean that turning a land into a Wastes as a form of "land destruction lite" is off the table?
Not necessarily. Changing it to a more destroyed state might be something we could consider.
mrcobweb asked: I ask this question out of pure design interest, please read it with no intention of criticism or negativity. How does a mechanic like converge get selected for a block like return to zendikar? On one end is the new function of the block-care about finding and using colorless mana- and on the other end doing a 180 and asking players to do the opposite-care about all the main colors?
The mechanic wasnt made in design so I gave to guess at the intentions. I believe it stemmed from trying to give more identity to the Allies and it was contrasting the Eldrazi which were focused on colorlessness. At the time, Oath of the Gatewatch did not yet have its colorless mana theme.
That said, yes, in retrospect, it was a mistake.
Are you aware that twin was once a standard deck and it didn't get banned? Cat is here to stay.
You could say this about a ton of standard decks from head past. The point is that the combo was perfectly fine in that standard and it didn't get banned. I expect to see no bans for standard because wizards wouldn't do two bannings in a row. It would kill players trust in standard which matters a lot. There is a reason why the delta between bannings was over 5 years.In a standard with strong spell interaction and caw blade. Which would have been even more dominate because of the twin combo. Its just the deck got banned before we really saw twin blade come to fruitition.
Is actually drawn by Magali Villeneuve
Because they knew they couldn't justify the best Goblin token:
Dumb. I literally saw merchant scroll at a couple bucks a few days ago.
It's not even essential for the deck that's making it spike. I traded into the deck yesterday on MTGO (so happy to drop Tron, deck is pretty annoying to play right now) and might add 1 for a bit more consistency but I'm not sweating it. I imagine it will drop down to around $5 soon
Which deck is spiking it?
Blame 8th Edition being "One card from every past set!" For it existing In Modern.I didn't even know Merchant Scroll is Modern legal.
Modern UR Gifts Storm. Having Baral really helps the deck out.
I didn't even know Merchant Scroll is Modern legal.
I didn't even know Merchant Scroll is Modern legal.
Fun fact: Merchant Scroll is Restricted in Vintage, but not banned in either Modern or Legacy.
I guess the CC fuckup does explain the merchant scroll spike, as it did not make any sense.
Being able to tutor Ancestral Recall might have something to do with that
I actually thought that gave it a weakness since Ascension isn't vulnerable to the same kinds of removal. How does it even beat removal heavy decks?
Having 7 creatures instead of 4 helps a lot. It's usually not hard to find a replacement creature with your filtering cards. Also, often you can hold your creature until turn 3 or 4 when your opponent is tapped out and just drop it and go off.
Empty the Warrens is also very good against those decks, even storm count 4 or 5 is usually good enough.
The real killers are graveyard hate and hand disruption.
If someone at my LGS picks up the deck I'm going to side in trickbind just for the heck of it.
Also an option, trickbind is easier to cast in matchups were mindbreak trap isn't relevant for Merfolk.Side in Mindbreak Trap for the hell of it.
Many decks had very few answers to Ascension though if any and as the game went on the advantage it proved became pretty overwhelming. As someone who just recently put together grixis control, the new UR storm seems like one of my best matchups now. Like my hands would have to be pretty unfortunate for me to lose.
A blue control deck good against storm? Why I never.
It was actually a control deck before Modern when Faeries ran around rampant. Volcanic Fallout was a valid reason to play red. Didn't need Storm to win.Pyromancer Ascension seems like a tough matchup for blue-based control to me, but I'm no expert with the deck.
It was actually a control deck before Modern when Faeries ran around rampant. Volcanic Fallout was a valid reason to play red. Didn't need Storm to win.
It evolved in Modern because of the turn 3/4 kills. That's what's ruining Modern at the moment. Either you have disruption or you lose.
Nothing is ruining Modern at the moment.
Death's Shadow is probably the only deck with potential to be oppressive. Hard to effectively hate out the deck when it's an aggro deck with 8 pieces of hand disruption. Gotta lean pretty hard on Leyline of Sanctity lol. I'm having trouble thinking of any bad matchups for it.
I'd say the grixis control with fatal push is favored. You have burn to kill them if they drop too low, it's hard for them to control your hand with your cantrips/visions and snappys ability to reuse discarded spells, and you have 5+ removal spells that can kill durable threats between terminate and push.