Simply Sarah
Member
I actually think avoiding most Exodus related concepts is the right call even ignoring an sensitivities. Yes, it's well known culturally in the West but I tend to feel it's much more strongly associated with religion than Egypt and even where it is there's very little to work with. Exodus is actually a pretty terrible story to try and hit points on because I feel popular culture remembers three concepts from the story that have even the slightest bit to do with Egypt: "Let my people go", plagues, Red Sea. I my view, you can do a few plague-related things and that's basically it. Everything else risks swallowing the plane if you try to force it in.
Here, however, I don't think it's possible to make it work. It would almost certainly require molding far too much of the story/plane around this one single reference, potentially to the point where it stops being top-down Egyptian themed and is more top-down Exodus themed.
Oh, I think the cards are fine and potentially Standard standouts. But I think to a lot of people, both based on my general view of a lot of players as well as the actual response I've seen, they neither read like something with an exciting ability or a giant scary monster they can use due to how the attack/block conditions are formatted. tl;dr It feels like many people are reading them as creatures with a big downside.
I'm not saying that we need an underclass strictly, but I'd imagine a Planar Portal would be helpful in letting the Amonkhetti escape the hour of Devastation. Gideon/Gatewatch fighting Bolas to "let the people go" would be a fair analogue.
Here, however, I don't think it's possible to make it work. It would almost certainly require molding far too much of the story/plane around this one single reference, potentially to the point where it stops being top-down Egyptian themed and is more top-down Exodus themed.
I think in terms of lines of play and interesting angles, "draw a card and optionally return a land" is much more interesting than a triggered scry 1 plus ability to make guys unblockable, tbh.
Oh, I think the cards are fine and potentially Standard standouts. But I think to a lot of people, both based on my general view of a lot of players as well as the actual response I've seen, they neither read like something with an exciting ability or a giant scary monster they can use due to how the attack/block conditions are formatted. tl;dr It feels like many people are reading them as creatures with a big downside.