What's wrong with the perceived difficulty of Explore? I feel like I must be missing something...?
Pre-pre-release happening this Saturday in case anyone forgot. Had no plans up until today but now I'll probably only watch half of it on Saturday and finish it on Sunday. Going to try out a different LGS for the midnight release this time that does 4 rounds regardless of the amount of people that show up. 4-0 gets a box of Ixalan and 3-1 gets something like 12(maybe 8) packs. The other store i've played at always did it by the amount of people that showed up and weren't always the quickest to start on time so 5 rounds felt like forevvvvvvvvver.
It's a well known issue that if a player thinks they understand an effect, they won't bother to read the text, especially reminder text.
That's the most insane prize support I've ever heard of, holy crap. Being able to guarantee a box to 4-0 is already two packs a person.
Yep. History should be taught. Not swept under a rug. Even if it's a collectible card game.Why are there still people around that feel the need to defend colonialism in this day and age?
Do people actually believe in inheriting the guilt of their ancestors and as such need to defend their actions...
So if Wizards isn't afraid to implement some functional errata to make the game cleaner, why won't they go back and change the old triggered lifelink to real lifelink? Same with deathtouch, non-keyworded hexproof, etc. That counter-intuitiveness comes up more for me than planeswalker redirection.
I lost an EDH game once because I assumed that my Arcane Lighthouse would take care of Canopy Cover when in fact it doesn't.
Loxodon Warhammer is an outlier. For awhile, Lifelink was a triggered ability, so they reprinted Warhammer with Lifelink. Then, when they eventually changed it to a replacement effect, they decided that since the most recent printing said "Lifelink" it had to have lifelink.they tried doing that for lifelink but undid it because lifelink doesn't have the same applications as spirit link in the end. They really effed up with Loxodon Warhammer though.
they tried doing that for lifelink but undid it because lifelink doesn't have the same applications as spirit link in the end. They really effed up with Loxodon Warhammer though.
Canopy Cover is because granting hexproof to opposing creatures is not the same as giving them quasi hexproof from a source of yours. As in if you enchant an opposing creature your opponent can't target it anymore while you still can
All the cards they errata'd give actual hexproof
Typically, they don't do functional errata on a card-by-card basis. Instead, they just change the rules, then the rules change causes functional change on individual cards.Well, yeah, I realize it'd be a functional change. I was just wondering why Wizards was only willing to do functional changes some of the time.
Fuuuuck TibaltI'm game for this, and he looks awesome, but hopefully we get a new RB Tibalt at SOME point.
You take that backFuuuuck Tibalt
Here's an on-theme attempt at a playable Tibalt.I hope the next Tibalt is a Legacy staple
Ooh! Angrath is a Minotaur Planeswalker that uses red-hot chains.
I really hope we get him in Rivals, he could be the RB planeswalker.
Here's an on-theme attempt at a playable Tibalt.
Tibalt, the Redeemed 1BR
Legendary Planeswalker - Tibalt
{+1}: Create a 1/1 red devil creature token with, "when this creature dies it deals 1 damage to target creature, player or planeswalker."
{-2}: ~ deals 2 damage to target player. That player discards a card at random.
{-6}: Each opponent gets an emblem with "whenever you cast a spell, you lose life equal to that spell's converted mana cost."
[3]
Christ on a crackerHere's an on-theme attempt at a playable Tibalt.
Tibalt, the Redeemed 1BR
Legendary Planeswalker - Tibalt
{+1}: Create a 1/1 red devil creature token with, "when this creature dies it deals 1 damage to target creature, player or planeswalker."
{-2}: ~ deals 2 damage to target player. That player discards a card at random.
{-6}: Each opponent gets an emblem with "whenever you cast a spell, you lose life equal to that spell's converted mana cost."
[3]
It's about Tibalt equity. The first one was terrible so the next one has to be broken. It's only fair.That's absurdly too good, like that'd easily be the best three CMC walker ever printed.
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that's fuckin awesome
aka absolutely terrible
It encourages low health gameplay from the Vampire deck, which is kinda neat
Three words: fragile white feelings. Those three words are why a lot of things are what they are in America.Why are there still people around that feel the need to defend colonialism in this day and age?
Do people actually believe in inheriting the guilt of their ancestors and as such need to defend their actions...
it's a 6 mana enchantment that does nothing until your next turn where it might be good. A janky limited deck is going to be its best use.
Three words: fragile white feelings. Those three words are why a lot of things are what they are in America.
it's a 6 mana enchantment that does nothing until your next turn where it might be good. A janky limited deck is going to be its best use.
Feels like it could be hilarious in the right EDH game. I dunno about 2 player 20 life tho.
My comment was actually prompted by people doing the same as that guy in another reddit thread that commended Wizards on the flavour of Ixalan.The guy on Reddit who started this chat was not American, fwiw.
The mix of insecurity, superiority and zeal is fascinating in these kinds of people.Three words: fragile white feelings. Those three words are why a lot of things are what they are in America.
Shouldn't even be hard just need an outlet to pay life. The 2 drop works for instance.You mean explicitly SaffronOlive bait
oh, so damn funny in multiplayer Commander. You could swap out someone about to die with someone else that's much higher. I could see some real feel bads happening. lol
So the idea would be to somehow stay ahead on life, have the 2 drop, drop this turn whatever, then swap life totals on trigger and pay4 life until near dead?Shouldn't even be hard just need an outlet to pay life. The 2 drop works for instance.
"Explore" is going to be Rosewater's "our complexity is too high, in hindsight Explore wasn't needed" mechanic in State of Design next year isn't it?
From listening to that Limited Podcast with Ryan Spain, it sounds like Arena is the logical evolution of Duels. My bet is that the currency pricing is similar: 150 for a Booster, Quests give you anywhere from 60-120 Gold and you can stack up to 3 per day, gaining one per day.
I don't know if I have seen all the MTG Arena details, so please let me know, but is there the idea of "Dust"; AKA, recycling cards?
Looking to go to my first FNM tomorrow, any tips? It's a booster draft, what I read so far is to definitely bring sleeves...
Looking to go to my first FNM tomorrow, any tips? It's a booster draft, what I read so far is to definitely bring sleeves...
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