Carnage Tyrant up to 25!
Breh. It's the boogeyman of the format.Carnage Tyrant up to 25!
doesn't die to doom bladecontrol sucks so why should carnage tyrant actually be good?
control sucks so why should carnage tyrant actually be good?
Settle the wreckage and doomfall kill itBut, like, nothing kills it except Fumigate and it's big enough that when it attacks it'll probably take two creatures to kill it.
It shouldn't be that hard to get it out early either with all of the ramp Dinosaurs got.
Settle the wreckage and doomfall kill it
control sucks so why should carnage tyrant actually be good?
I've played this kind of deck for half a year now and carnage tyrant is the least of my worries. If you're a play big dumb things deck you're just not gonna have a good matchup against blue based control. Carnage Tyrant actuallly doesn't help there, I'm just gonna doomfall it or block with a bunch of your eternalized creatures.it's probably a paper pricing thing
it presumably helps vs people who force the game into luck of the draw and general lack of fun by running nothing but removal, counterspells, and blue gearhulks
tons of people have that deck (it was good at some point?), and could play it if people aren't playing aggro, which can happen more often in paper
half of my decks would just fold to x/u control that draws well and/or wins the die roll, so i would actually sideboard in tyrants if i had them
losing happens against other decks too, but it doesn't feel like you were out of deckbuilding options against those
it actually dies to a couple of things that already are seeing play. It's lucky Blessed Alliance is rotating at least.But, like, nothing kills it except Fumigate and it's big enough that when it attacks it'll probably take two creatures to kill it.
It shouldn't be that hard to get it out early either with all of the ramp Dinosaurs got.
those die to all the removal that's dead on carnage tyrant so you're not actually losing anything. They also die to damage based board wipes.And Doomfall only works if it's the only creature on their side of the field, which it won't be if they help cheat it in with Otepec Huntmaster, Drover of the Mighter, Kinjalli's Caller, etc.
Yeah, Blessed Alliance rotating is great for it. Is there another "Target opponent sacs an attacking creature" card in standard? Feels like the kind of card that should always be there.it actually dies to a couple of things that already are seeing play. It's lucky Blessed Alliance is rotating at least.
those die to all the removal that's dead on carnage tyrant so you're not actually losing anything. They also die to damage based board wipes.
doesn't look like there is one.Yeah, Blessed Alliance rotating is great for it. Is there another "Target opponent sacs an attacking creature" card in standard? Feels like the kind of card that should always be there.
True enough. But I'm still not willing to call Doomfall a great solution just because paying 3 mana for an edict sucks. But yes, if you're playing Grixis control or whatever you can pretty easily HoD and Doomfall to make sure Carnage Tyrant goes down.
if you can't remove a random other creature in a slow black deck then you got bigger issues than carnage tyrant.Except it's not really an answer if there's any other creature in play
Carnage Tyrant has trample.What deck would it even be good in? In RDW Hazoret will just block it every turn
Carnage Tyrant has trample.
if you can't remove a random other creature in a slow black deck then you got bigger issues than carnage tyrant.
People forget theres totally a 4 mana wrath in standard.
What about creatures that come with creatures (i.e. Regisaur Alpha, also a great card to play right before Carnage Tyrant)? Or stuff like Raptor Hatchling?
Is there enough removal to just trade card for card?
yes and those can also be proactively countered.
Does anyone plan on using Settle the Wreckage? Looks pretty expensive for a mass Path.
And Doomfall only works if it's the only creature on their side of the field, which it won't be if they help cheat it in with Otepec Huntmaster, Drover of the Mighter, Kinjalli's Caller, etc.
So you take 3 damage... how much are you taking on the swing back on turn 7?
Pathing every random dude your opponent is swinging with isn't very good in general unless your opponent's last card is Hazoret.
Yeah, the card doesn't look that great at all. Path is great because it's one mana and you can do it whenever you want. Here you have to hope your opponent is dumb enough to attack with a bunch of creatures into you even though you have 4 mana up.
It just screams "Hmm, they have something in their hand to blow me up."
negate, essence scatter, disallow, censor, supreme will can all see main deck play.We still looking at Disallow and Censor as the best counters in standard? Nothing in Ixalan really peaked my interest, except for Lookout's Dispersal, but I doubt a control deck wants to run enough pirates for that to be any good.
negate, essence scatter, disallow, censor, supreme will can all see main deck play.
Jace's Defeat, Spell Pierce, Dispel, Negate are generally the counters you'll see come in from the sideboard.
Okay, trying to looks through the Ixalan cards before the prerelease so I can have an idea of what I may see and be facing and what each thing can do, etc. So I figured I'll throw out questions on interactions and stuff as I run into them.
The first thing I'm running into is the "fight" stuff. To confirm, first off, can you "fight" your own stuff? It's a fringe case, I'd imagine, but mainly I'm looking at Atzocan Archer and his 1/4 stats + ETB fight, and thinking if so, he could be useful to trigger an enrage in some cases. Also, there's Pounce, which is instant (and does specify opponent's creature, making me think my assessment is right on that first card...). Can you, like, wait to declare blocker to block an attack with a creature, then have it fight with this before it dies to take something else out? (Assuming I understand the stack right it'd still die first if it would in the fight and then not deal damage to the creature it blocks, yeah, but could still prevent the attack coming your way?)
Edit: Ooh, but it lived through the fight and was a dinosaur, it could double down the enrage in that specific scenario, right?
If you have a 1/1 and your opponent has an 8/8 attacking trample creature, then you block and cast that spell, then the trample creature can still assign only 1 damage to your creature and 7 damage to you. The 1 damage will be prevented, but not the 7. Trample cares about "lethal damage", which is generally equal to toughness, not if the damage will actually do anything.Oh hey, Blinding Fog says "prevent all damage that would be dealt to creatures this turn". How does that interact with Trample? Does it still stop it cold when a Trampler is blocked, because it has to make it through the creature and overflow first?
trample only checks for theoretically lethal damage, even indestructible creatures are trampled over.Oh hey, Blinding Fog says "prevent all damage that would be dealt to creatures this turn". How does that interact with Trample? Does it still stop it cold when a Trampler is blocked, because it has to make it through the creature and overflow first?
Oh hey, Blinding Fog says "prevent all damage that would be dealt to creatures this turn". How does that interact with Trample? Does it still stop it cold when a Trampler is blocked, because it has to make it through the creature and overflow first?
URx control will be bad post rotation though imo.
Instant (28)
3x Abrade
3x Disallow
2x Essence Scatter
2x Fatal Push
3x Glimmer of Genius
2x Magma Spray
1x Negate
4x Opt
1x Pull from Tomorrow
4x Supreme Will
2x Unlicensed Disintegration
1x Vraska's Contempt
Land (25)
2x Canyon Slough
4x Dragonskull Summit
4x Drowned Catacomb
2x Evolving Wilds
3x Fetid Pools
3x Island
2x Mountain
3x Spirebluff Canal
2x Swamp
Sorcery (1)
1x Hour of Devastation
Enchantment (2)
2x Search for Azcanta
Planeswalker (1)
1x Nicol Bolas, God-Pharaoh
Creature (3)
3x Torrential Gearhulk
Okay, so I found the notes for the Ixalan cards on the Wizards sight that covers specific rulings, and this looks helpful.
Currently up to Costly Plunder, and it mentions that you can't sacrifice a treasure both to pay for the card's mana cost and for its additional cost. Buuut... does that mean you CAN use the treasure's effect and then sack it to pay for Costly Plunder, and the mana will still be added to your pool afterwards? If so, that's pretty neat...
(And thanks for the help/putting up with my lack of knowledge, guys! Seriously appreciate all the responses!)
Okay, so I found the notes for the Ixalan cards on the Wizards sight that covers specific rulings, and this looks helpful.
Currently up to Costly Plunder, and it mentions that you can't sacrifice a treasure both to pay for the card's mana cost and for its additional cost. Buuut... does that mean you CAN use the treasure's effect and then sack it to pay for Costly Plunder, and the mana will still be added to your pool afterwards? If so, that's pretty neat...
(And thanks for the help/putting up with my lack of knowledge, guys! Seriously appreciate all the responses!)
What do you think about Grixis? I have no real opinion, but I liked the idea of the list. I haven't played Standard in forever and haven't played URx since Splinter Twin, so I'm not good at evaluating this. I saw this posted on FB today, could be jank though.