divisionbyzorro
Member
So one of my biggest gripes about this format is how easy it is to trainwreck. I think the reason people are so attracted to the 5-color deck is that it reduces variance during the draft itself; you're not relying on having the right gold cards opened and passed to you. And if you happen to have that guy next to you, and you're not also doing that, you can easily just get screwed. For all the hype this set is getting for draft, I actually think it's one of the highest variance draft formats we've had in a very long time.
This isn't just my opinion; I was watching Noah Sandler's stream earlier this week (he's one of the guys on the list to replace Wong on Limited Resources), and he was saying similar things. Skill certainly plays a big role (as it always does), but the drafts are horribly difficult to navigate and the games are full of huge haymakers that can happen out of nowhere. He also called it a "high variance" format multiple times on stream, and that seems to bear out from what I see watching him and other streamers, and from my own experience.
It finally occurred to me today while I was playing (and scrubbing out with another trainwreck where things just didn't quite work out for me) that what I really don't like about this format is how so much of it revolves around drafting your manabase as well as the deck, and so many games are decided by who gets their mana and who doesn't. That's already the biggest contributor to variance in Magic, and this format shines a spotlight on it. Honestly, I firmly believe the only reason this format is getting such good reviews is because of how much people didn't like Theros block or M15 - I don't think history will look back at 3xKTK very kindly.
EDIT: Oh! And with the way morph plays in the format too, there's a huge emphasis on going first as well. Let's just make a format where drawing correct mana and winning the die roll have a huge impact on your win percentage!
This isn't just my opinion; I was watching Noah Sandler's stream earlier this week (he's one of the guys on the list to replace Wong on Limited Resources), and he was saying similar things. Skill certainly plays a big role (as it always does), but the drafts are horribly difficult to navigate and the games are full of huge haymakers that can happen out of nowhere. He also called it a "high variance" format multiple times on stream, and that seems to bear out from what I see watching him and other streamers, and from my own experience.
It finally occurred to me today while I was playing (and scrubbing out with another trainwreck where things just didn't quite work out for me) that what I really don't like about this format is how so much of it revolves around drafting your manabase as well as the deck, and so many games are decided by who gets their mana and who doesn't. That's already the biggest contributor to variance in Magic, and this format shines a spotlight on it. Honestly, I firmly believe the only reason this format is getting such good reviews is because of how much people didn't like Theros block or M15 - I don't think history will look back at 3xKTK very kindly.
EDIT: Oh! And with the way morph plays in the format too, there's a huge emphasis on going first as well. Let's just make a format where drawing correct mana and winning the die roll have a huge impact on your win percentage!
Yes, I'm salty because I just scrubbed out and my overall win % is significantly lower than it was in Theros or M15. Or any format I like. But I think my complaints are still valid.