White
2x Feat of Resistance - Jeez, I really have a new appreciation of how versatile these protection instants are now. Can't be blocked, prevent damage from blockers, counter targeting spells. It doesn't really feel right for white to have all of these effects with just one ability.
1x Brave the Sands - Really useful when I got this and outlast creatures out.
1x Master of Pearls - In one game, I was at 1 and my opponent was at 13. I won by attacking and flipping this face up.
1x Smite the Monstrous - Useful against enemy outlast creatures when my opponent pumps them up enough.
1x Sage-Eye Harrier - I sided this in to handle all the flying creatures and Abzan Falconers I was seeing. It was never relevant.
Black
1x Despise - Even when this whiffed, it was helpful to see my opponent's hands.
1x Disowned Ancestor - A 0/4 should not be attacking as much as it does.
1x Ruthless Ripper - Great when it trades with a big blocker.
1x Debilitating Injury - Great early on.
1x Mardu Skullhunter - This was a real miss in this deck. I often don't attack until late in, and the discarding rarely seemed to help much.
1x Rakshasa's Secret - I didn't draft much anti-flying, so I sided this in. This probably would have been more useful if I had any delve cards.
1x Bitter Revelation - I realized that I probably didn't have a good deck when every time I cast this, there was never a card I was happy to see.
1x Mer-Ek Nightblade - This combined with Tuskguard Captain, Longshot Squad, and Brave the Sands in one game. I won that game.
Green
1x Archers' Parapet - I kept mispronouncing "parapet" as "paraphet". Anyway, this was a good blocker.
1x Scout the Borders - Same note as Bitter Revelation. Also, jeez, looking back, I really really should have drafted some delve cards.
1x Tuskguard Captain - Pretty good. See Mer-Ek Nightblade.
1x Dragonscale Boon - More useful than it should be at this cost.
1x Longshot Squad - Given all the flying creatures my opponents were running, this turned out to be a hugely important card.
1x Incremental Growth - There were moments were I had less than three creatures and this was effectively dead in my hand, but it was pretty big when I cast it.
Multicolored
1x Kin-Tree Invocation - I would consistently get a 5/5 token from this, but then it would always be destroyed by Suspension Field. By the way, one guy I faced kept on trying to use Suspension Field against my face-down creatures. At least then I knew to hold off on Siege Rhino until he used it.
1x Siege Rhino - This card is pretty decent. I think it may even see Standard play, guys.
1x Abzan Guide - This really gave me a new appreciation for how powerful lifelink is.
Land
2x Blossoming Sands
2x Jungle Hollow
1x Scoured Barrens - Well, at least I never got color screwed. I probably didn't need to draft so many lands.
3x Plains
5x Swamp
4x Forest