"God's Beard!"
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Whisperwood Elemental is so good.
It's a Ken Nagle set with ten new legends and ten crazy modal spells, I don't think you're gonna be lacking in those.
So what happens when you manifest a non-creature spell? It says you can flip it up if it's a creature card, and if not? The card remains as a 2/2 creature for the rest of the game?
I'm going to need to do some reading on the story of this current cycle. I read the MtG story post higher up on the page but the only thing I knew about the world of this cycle was that dragons no longer existed. Looks like that is changing in Fate Reforged.
I'm worried about this as well.
It's a really good thing they changed the failure to reveal penalty.
In what way does it invite cheating? You think people will play fake morphs just because they also manifested some stuff at a point in the game?Manifest seems like such a bad idea- it practically invites cheating on the FNM level where there aren't always judges.
Manifest seems like such a bad idea- it practically invites cheating on the FNM level where there aren't always judges.
The "Ally clans" will have brood-names, it sounds like.The Siege cycle of rare enchantments shows a spectacular battle between a clan and a dragon brood lineage. Outpost Siege depicts the dragon lord Kolaghan and his sonic four-winged lightning brood attacking a Mardu outpost. They are in essence the "red" clans because of their dominant color.
This "modal enchantment" cycle uses new technology written into the comprehensive rules specifically for them, allowing the Khans/Dragons ability words to decide the enchantment's mode. The design's structure remained intact since going into the file.
Oh cool, a legend in my favorite color combination... With an ability that doesn't play well with EDH. Doh.
How doesn't it?
The Dash bouncing it back to the hand. I don't personally hate it for edh, might be nice as a commander to just bash in quick, just what I think hes referring to.
What if he checked the website and missed it (dont be a dick maybe)Good news (read the website maybe)
So what happens when you manifest a non-creature spell? It says you can flip it up if it's a creature card, and if not? The card remains as a 2/2 creature for the rest of the game?
A few older cards turn a face-down creature face up. If you manifest an instant or sorcery card, and one of these older cards tries to turn it face up, reveal the card and it stays on the battlefield face down.
While it was a clever reward when played alongside the myriad delve cards in Khans of Tarkir, it became too blank during the later draft format.
Here's what Mechanic X needed:
Set 1: The mechanic would just do its thing.
Set 2: We could create a proto-version of the mechanic. Something that felt like it existed before the mechanic in Set 1.
Set 3: We see the mechanic from Set 1 but not quite the same, because things went a little differently in this timeline.
Flamerush Rider
Doesn't it actually work pretty well? Dash is an alternate play cost, so you can play it from the command zone just like you can with morph, and having your commander return to your hand is actually better since you dodge the tax the next time you play him.
Anyway, I'll eat crow and admit I was wrong about Fate having five new mechanics, though I was pretty close on my guess about the Mardu. Notably, the design article implies pretty hard that delve will not be in Dragons of Tarkir, so I guess every returning mechanic in this set will be replaced.
Incidentally, did anyone notice that every clan mechanic has so far only been used in its lead color?
I noticed that the mechanics article mentioned hybrid mana only in terms of it being used in abilities. I guess that means no hybrid spells.
Addressed by Doug BeyerEDIT: Wait, the same article refers to Kolaghan as "he" later. I guess this will have to be cleared up on tumblr.
Kolaghan is female (thats just a typo in the article), although gender is a bit of an interesting issue when it comes to Tarkir dragons, as well see when we learn more about their life cycle.
Cannot believe they went with a 3/2 split on mechanics.
Cannot believe they went with a 3/2 split on mechanics. Not to mention these cards look like garbage.
Manifest a Hooded Hydra, flip it for GG: get a 5/5 full of snake tokens. Seems fun!
Cards with casting cost < morph cost: Hooded Hydra, Thousand Winds, Icefeather Aven, Master of Pearls.
The whole set looks like a mess so far.
Punch people so hard that they return to their owner's hand. Seems like it could be good.
Oh wow, I completely messed up on the rules there. I assumed Dash was only from the hand.Doesn't it actually work pretty well? Dash is an alternate play cost, so you can play it from the command zone just like you can with morph, and having your commander return to your hand is actually better since you dodge the tax the next time you play him.
I'm thinking they'll have cards that are like "Whenever you choose Dragons, X".The "Dragons" ability on Outpost Siege makes me hope for a flickering theme in Dragons. Because I love flickering. But that is busted with Morph, so it won't happen and it'll just work with Dash and Sacrifice effects.
Surprisingly, MTG Salvation is reacting very positively to this set, and not even just relative to their usual reactions. There's something odd going on...
Khans is the best standard and draft format since I've been back to the game by a wide, wide margin. I'm willing to give Fates a solid chance. And you know, dragons all over the place. How is it not going to rock?
Oh wow, I completely messed up on the rules there. I assumed Dash was only from the hand.
Thanks for clearing that up! Kolaghan just got a lot more interesting.
The MTGS reaction is always going to be ignorant and absurd, but honestly I don't really understand the negativity in here either. Manifest is gonna be fun in draft. Nothing we've seen screams out that this will be a particularly weak or miserable set.
In what way does it invite cheating? You think people will play fake morphs just because they also manifested some stuff at a point in the game?
If you manafest a creature that has morph naturally, it's basically a freeroll to play a land from your hand face-down as a morph.
It was clear if you looked at what they were trying to do. Ken Nagle explains this in his preview article -- they wanted to build the past set so that it could plausibly evolve into either future, which meant it had to have elements of each. As soon as we knew the five KTK clan mechanics weren't continuing for the whole block this was the only real workable way to do things.
I understand their reasoning behind it but I still think it's sloppy and doesn't feel right. Maybe it will change as we see more of the set but it just doesn't seem very fun.
Critters only.The text box to Manifest is confusing me. On regular cards, it's worded so that you can only flip over creature cards. On the token, it's worded so that you can flip over any cards. Which is it?
The text box to Manifest is confusing me. On regular cards, it's worded so that you can only flip over creature cards. On the token, it's worded so that you can flip over any cards. Which is it?
It's very awkward and it feels like MM should have been pushed back, but they wanted to hit memorial day.Wait Dragons is releasing only two months after Fate? To make room for MM it looks like? I'm...not sure how I feel about that.