I saw a video on the game, and I am interested because board games are my jam and magic is amazing. http://www.youtube.com/watch?v=fCFdkwdJxs4 does a decent job of explaining it, and I could see myself enjoying the game a lot
Holy shit, 4 Accumulated Knowledge in a precon? Mother of runes? These seem pretty stacked.
EDIT:
Mother of Runes -- $4
Explosive Vegetation -- $1.50
2 Lorescale Coatl -- $4 (2each)
Inkwell Leviathan -- $3
Simic Sky Swallower -- $1.50
Captain of the Watch -- $1
When are MM15 spoilers? I need to know if Noble Hierarch will be reprinted or not!
When are MM15 spoilers? I need to know if Noble Hierarch will be reprinted or not!
The answer is no and also to not play infect.
When are MM15 spoilers?
We have two whole sets to get through first!
You mean one? Wouldn't Origins be after MM15?
You mean one? Wouldn't Origins be after MM15?
Okay, here's the deck I'm talking about: Chromantiflayer!
The gist of the deck is you use Wayfinders and Caryatid and Sidisi to buy you time to get enough in the yard to effectively delve to Soulflayer. The perfect trifecta you're looking for is Chromanticore, Pharika, and then either Silumgar or a Caryatid. Removal suite built for your local meta. I chose 2 Sultai Charm, 2 Downfall, 2 Murderous Cut because I see a lot of pivotal enchantments still. I also dropped the Torrent Elemental and one of the Downfalls for 2 copies of Monastery Siege. A turn 3 Siege is a game changer. It's pure card advantage and helps to get worrisome cards out of your hand and into your yard. No more stranding Chromanticores in your hand.
But really, I have been able to realistically cast Cores every game. I have bestowed him on Silumgar. I have bestowed him on Tasigur. I have bestowed him on a Flayer that had abilities from Silumgar, Chromanticore, and Pharika. The Flayer literally turns games around. I played against RW aggro and was being buried under tokens and seekers. He got me to 1 and I landed a trifecta Flayer and it literally turned the game around to a win for me. 4 life per turn, blocks for days.
I took down RG Devotion, Abzan Midrage, Jeskai Tokens, Jeskai Control, RW Aggro and lost to Temur Ascendency. That lost was a 1-0-0 round because the guy built the deck right before FNM and didn't know it at all. He was deep in the tank every turn and we ended game 1, where he killed me the turn before he was dead, with 5 min left on clock.
The deck is slow. It's hosed to graveyard hate. It can get sniped by aggro and burn strategies. It's probably not a deck you can regularly navigate to top 8s anywhere. But it is a blast to play. I recommend putting it together and tossing it at an FNM.
(sideboard was into 15 slots of control)
Sandsteppe Citadel
2x Mardu Hateblade
Mardu Woe-Reaper
Archers' Parapet
Ainok Bond-Kin
Debilitating Injury
Savage Punch
Feat of Resistance
Sandblast
Map the Wastes
Abzan Banner
Awaken the Bear
Harsh Sustenance
Alesha's Vanguard
Abzan Kin-Guard
Longshot Squad
Reach of Shadows
Dromoka, the Eternal
Krumar Bond-Kin
Death Frenzy
2x Hooting Mandrills
Channel Harm
See the Unwritten
Duneblast (pick three on the third pack)
Wooly Loxodon
Kin-Tree Warden
Ainok Guide
Ancestral Vengeance
Highland Game
Abzan Advantage
Abzan Banner
Dark Deal
Roar of Challenge
Salt Road Patrol
Tasigur's Cruelty
Abzan Guide
Gurmag Angler
Venerable Lammasu
Went to my second ever FNM draft (only my fourth draft ever if you count the newbie player ones on Magic Online) last night and went 4-0 to take first place. Here's my draft deck:
Code:Sandsteppe Citadel 2x Mardu Hateblade Mardu Woe-Reaper Archers' Parapet Ainok Bond-Kin Debilitating Injury Savage Punch Feat of Resistance Sandblast Map the Wastes Abzan Banner Awaken the Bear Harsh Sustenance Alesha's Vanguard Abzan Kin-Guard Longshot Squad Reach of Shadows Dromoka, the Eternal Krumar Bond-Kin Death Frenzy 2x Hooting Mandrills Channel Harm See the Unwritten Duneblast (pick three on the third pack) Wooly Loxodon
and my sideboard:
Code:Kin-Tree Warden Ainok Guide Ancestral Vengeance Highland Game Abzan Advantage Abzan Banner Dark Deal Roar of Challenge Salt Road Patrol Tasigur's Cruelty Abzan Guide Gurmag Angler Venerable Lammasu
Since I'm still super green to this whole thing and this is pretty much only the second time I've played Magic seriously I was hoping you guys could give me tips on what I drafted. Should I have put anything in my sideboard into the main deck on construction? Did I have too few or too much of anything? Should I have been looking for anything in particular that I didn't get enough of?
The correct number of Abzan Guides to play is as many as you can get.
Well I'd be down as prize splitting lolGiven that I'm in San Francisco today and know your store, I'n gonna have to head down there to verify.
There's never a reason to play more than 40 in my opinion. I probably wouldn't double up on Mandrills and would have played the Guide. But if you won, then you can't have done it all that bad.What would you have taken out for the Guide or should I just have gone a bit further over 40 as I was already at 42 or 43.
How about GB's wallet vs Wandering wind's paper collection? How's that battle gonna play out?Grimace v. GB. Only one will survive.
Well looks like you're on your way to a popular modern deck lolI opened 2 foil seige rhinos in a box and fatpack the other day
Wow, that's awesome!My LGS is doing free FNMs from now on. It was $5 and we'd have 18-22 show up, last night it was free and we had 34. Top 8 split a box; I'm okay with this.
There's never a reason to play more than 40 in my opinion. I probably wouldn't double up on Mandrills and would have played the Guide. But if you won, then you can't have done it all that bad.
My LGS is doing free FNMs from now on. It was $5 and we'd have 18-22 show up, last night it was free and we had 34. Top 8 split a box; I'm okay with this.
Went to my second ever FNM draft (only my fourth draft ever if you count the newbie player ones on Magic Online) last night and went 4-0 to take first place. Here's my draft deck:
Code:Sandsteppe Citadel 2x Mardu Hateblade Mardu Woe-Reaper Archers' Parapet Ainok Bond-Kin Debilitating Injury Savage Punch Feat of Resistance Sandblast Map the Wastes Abzan Banner Awaken the Bear Harsh Sustenance Alesha's Vanguard Abzan Kin-Guard Longshot Squad Reach of Shadows Dromoka, the Eternal Krumar Bond-Kin Death Frenzy 2x Hooting Mandrills Channel Harm See the Unwritten Duneblast (pick three on the third pack) Wooly Loxodon
and my sideboard:
Code:Kin-Tree Warden Ainok Guide Ancestral Vengeance Highland Game Abzan Advantage Abzan Banner Dark Deal Roar of Challenge Salt Road Patrol Tasigur's Cruelty Abzan Guide Gurmag Angler Venerable Lammasu
Since I'm still super green to this whole thing and this is pretty much only the second time I've played Magic seriously I was hoping you guys could give me tips on what I drafted. Should I have put anything in my sideboard into the main deck on construction? Did I have too few or too much of anything? Should I have been looking for anything in particular that I didn't get enough of?
but there has to be a better solution to an uneven player count than just having someone not play. Have a reserve player on standby that can jump in if there is an uneven number of players or something.
B) I count 26 non-land cards in your draft deck. From your follow up statements it seems you were running over 40 cards? Running too many cards just means you have a lower chance of drawing your best cards. You want your deck to be as concentrated in awesome as it can be which means you might have to make tough cuts.
Land (17): (This is less land than I thought I had in the deck. For some reason I thought I added two more land at the end of deck construction. Maybe I was considering Banner as another "source" and just left it at that.)C) How many lands were you running? Limited decks want to run a higher percentage of land than Constructed decks since you have less control over the nature of your deck's mana curve. Furthermore, Khans Draft is a format where it is often correct to run more land than normal. As the default in this format, you should run 18 lands and then adjust if you deck requires it.
D) Was Citadel your only mana-fixing land? I don't know exactly how your draft went but its likely you took "playables" (when you were already on track to hit your goal) for your deck when you should have taken mana fixing lands. If you never got color screwed all day consider yourself fortunate.
5x Swamp
6x Forest
5x Plains
Sandsteppe Citadel
E) I would cut Abzan Banner, Map the Wastes (though you could make an arguemnt for it staying since you have so few mana fixing lands), Mardu Woe-Reaper, Channel Harm, Alesha's Vanguard, Awaken the Bear and add Abzan Guide & Gurmag Angler. Be prepared to side in Abzan Advantage, Highland Game and/or Roar of the Challenge as needed.
God's Beard!";152088071][URL="https://www.youtube.com/watch?v=03HfsnPGtxc&list=PL04lbfeNAaS-Z7guIid0aFxbLkBW-PKfv&index=8 said:Luck, Skill, Victory[/URL]
Edit: I almost forgot about something. How do you guys feel about handshakes? I always thought they were just a way to signal that the match was agreed as over, but I played against this dude that was hyping up his modern burn deck yesterday, and after I beat him it didn't seem like he wanted to shake my hand. I thought he was salty because of the way he acted before the match, but then I remembered a Travis Woo article where he said that the losing player is supposed to extend the hand as a symbol of concession.
Now I feel like I did the wrong thing, and it's a bit awkward.
Man, why are 'Byes' a thing? I went to Game Day to play Magic, not to have to wait for the UB Control mirror to end their first game well past the time limit. Yeah sure, 'free wins' and all, but there has to be a better solution to an uneven player count than just having someone not play. Have a reserve player on standby that can jump in if there is an uneven number of players or something. There were five rounds spread out over five hours at my Game Day, yet I feel like I barely actually got to play Magic at all. First round was vs. UB Control, a deck pretty much built around making sure that your opponent just can't play the game, second round was a Bye, third round was over in the blink of an eye due to two turn 3~4 wins by me, and then there was a fifteen minute break. Only in the last two rounds did I really get to play more than just a few turns.
Ah well, I guess I shouldn't complain; at least I (barely) got into the Top 8.
Also, fuck UB Control. ;-;
So every store needs to have a player on call at all times in case there is an uneven playercount? What?
Face the HydraSo every store needs to have a player on call at all times in case there is an uneven playercount? What?