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Magic: The Gathering |OT3| Enchantment Under the Siege

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Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
You can 't have 10 planes on 272 cards; it might as well not be any particular plane.

I mean, most of these planes were in fact in M15, it just wasn't terribly interesting that "oh hey here's a Zendikar hedron."
 
* In particular, we will learn about how Jace lost his memories (if you didn't know, he has a MYSTERIOUS PAST).

Liliana had a crush on Jace when they were in grade school, but his whole family got in a car crash and he got amnesia. When they meet again for the first time as freshmen in high school, Liliana's mind breaks when she realizes that he doesn't remember their childhood together and becomes a necromancer. She's not an evil person that manipulates the dead for fun, she's just lost and confused and wants to recreate the past. She sought out the chain veil to get powerful enough to bring back Jace's parents and trigger his lost memories.

If she does that, he'll go to prom with her for sure.
 

OnPoint

Member
* In particular, we will learn about how Jace lost his memories (if you didn't know, he has a MYSTERIOUS PAST).

Let's take some crazy guesses!

  1. Jace is Urza's forgotten and illegitimate son
  2. Jace was a real evil dude who erased his own memory to escape his past
  3. He took a bad hit of acid at a Depeche Mode show and lost his memories
  4. Jace is a sleeper agent awaiting activation from Bolas
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Yesterday I pulled off Fastbond - Zuran Orb - Crucible of Worlds in a game against a dude.

[QUOTE="God's Beard!";153936920]Liliana had a crush on Jace when they were in grade school, but his whole family got in a car crash and he got amnesia. When they meet again for the first time as freshmen in high school, Liliana's mind breaks when she realizes that he doesn't remember their childhood together and becomes a necromancer. She's not an evil person that manipulates the dead for fun, she's just lost and confused and wants to recreate the past. She sought out the chain veil to get powerful enough to bring back Jace's parents and trigger his lost memories.

If she does that, he'll go to prom with her for sure.[/QUOTE]

https://www.youtube.com/watch?v=BCcXMwwHEcU
 
[QUOTE="God's Beard!";153936920]Liliana had a crush on Jace when they were in grade school, but his whole family got in a car crash and he got amnesia. When they meet again for the first time as freshmen in high school, Liliana's mind breaks when she realizes that he doesn't remember their childhood together and becomes a necromancer. She's not an evil person that manipulates the dead for fun, she's just lost and confused and wants to recreate the past. She sought out the chain veil to get powerful enough to bring back Jace's parents and trigger his lost memories.

If she does that, he'll go to prom with her for sure.[/QUOTE]

It's simpler than that. Liliana = Carrie.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
With my only knowledge of Vintage coming from the VSL, I never really understood why you'd want to play this combo instead of just Vault - Key.

Because Fastbond is overpowered on its own, and Cruicible is a good combo with either and is good on its own with Fetchlands. Neither Vault nor Key do anything on their own.

The Orb on its own is the worst card, but its a singleton you fetch with Demonic Tutor and cast for 0.
 

Joe Molotov

Member
[QUOTE="God's Beard!";153936920]Liliana had a crush on Jace when they were in grade school, but his whole family got in a car crash and he got amnesia. When they meet again for the first time as freshmen in high school, Liliana's mind breaks when she realizes that he doesn't remember their childhood together and becomes a necromancer. She's not an evil person that manipulates the dead for fun, she's just lost and confused and wants to recreate the past. She sought out the chain veil to get powerful enough to bring back Jace's parents and trigger his lost memories.

If she does that, he'll go to prom with her for sure.[/QUOTE]

It won't end well when she accidentally walks in on him making out with Dack Fayden.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Speaking of VSL, they have new decklists this week, and several of them are Mentor decklists, and a couple people switched a Shops list.

If you're unfamiliar with Vintage, playing against this decklist suuuuuuuuucks. Unless you resolve a Kataki (shops has no counterspells, though)

Creatures:

3 Phyrexian Revoker
4 Lodestone Golem
4 Kuldotha Forgemaster
1 Duplicant
1 Sundering Titan
1 Steel Hellkite
1 Wurmcoil Engine
1 Phyrexian Metamorph

Artifact (26)

1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
1 Mana Crypt
1 Sol Ring
4 Chalice of the Void
4 Sphere of Resistance
4 Thorn of Amethyst
1 Staff of Nin
4 Tangle Wire
1 Trinisphère

Land (18)
4 Mishra's Workshop
4 Mishra's Factory
1 Tolarian Academy
4 Ancient Tomb
1 Strip Mine
4 Wasteland

Sideboard (15)
1 Duplicant 3 Crucible of Worlds 2 Ghost Quarter 4 Grafdigger's Cage 2 Precursor Golem 2 Dismember

That totally makes sense. Thanks!

Fastbond-Crucible is also an ASSHOLE combo if you get Strip Mine out, and frankly, an asshole combo without the Fastbond, even.
 
Speaking of VSL, they have new decklists this week, and several of them are Mentor decklists, and a couple people switched a Shops list.

If you're unfamiliar with Vintage, playing against this decklist suuuuuuuuucks. Unless you resolve a Kataki (shops has no counterspells, though)

I still can't believe Pikula came out victorious in his matchup against Merfolk. Phyrexian Metamorph was godlike. He's been on a tear too - Blue Belcher just demolished the first trimester, and Shops looks to be pretty well positioned against the field in general. Except he's not playing the field - he's playing the "mirror" next week. That ought to be a fascinating match to watch.

I also just realized that LSV is going to be playing against Monastery Mentor in all three of his matches this trimester. His Elesh Norns look really good all of a sudden. I could be wrong, but I think the Mentor decks all look really poorly positioned. Martell looks to be the only one with a bad Mentor matchup.

We could actually have a cellar dweller matchup in week 7 (Kai vs Tom) and an undefeated matchup in week 8 (LSV vs Pikula). I kinda want to see both of those happen, mostly to see how they would play the deck selection minigame.

At some point they'll figure out the need to ban Simian Spirit Guide: http://www.channelfireball.com/articles/the-dredge-primer/

You know, I used to really disagree with this position. I'm kinda coming around though; at this point, the card isn't central to any strategy. It's just there so you can mise some free wins before your opponent can be set up.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I still can't believe Pikula came out victorious in his matchup against Merfolk. Phyrexian Metamorph was godlike. He's been on a tear too - Blue Belcher just demolished the first trimester, and Shops looks to be pretty well positioned against the field in general. Except he's not playing the field - he's playing the "mirror" next week. That ought to be a fascinating match to watch.

I also just realized that LSV is going to be playing against Monastery Mentor in all three of his matches this trimester. His Elesh Norns look really good all of a sudden. I could be wrong, but I think the Mentor decks all look really poorly positioned. Martell looks to be the only one with a bad Mentor matchup.

We could actually have a cellar dweller matchup in week 7 (Kai vs Tom) and an undefeated matchup in week 8 (LSV vs Pikula). I kinda want to see both of those happen, mostly to see how they would play the deck selection minigame.



You know, I used to really disagree with this position. I'm kinda coming around though; at this point, the card isn't central to any strategy. It's just there so you can mise some free wins before your opponent can be set up.

Mentor decks are just UR Delver decks with a stronger version of Pyromancer (The only red cards you're playing are Pyromancer itself, some number of Lightning Bolt and 1-2 copies of Pyroblast), and that was the strongest deck before Mentor was printed. There's no reason Omnioath is going to beat a Mentor deck if it couldn't reliably beat UR Delver.
 
Is there any comic or book where I could understand the story of magic? the lore seems interesting enough to understand it

Because I'm bored, I decided to create a post introducing the Magic story for whenever an OT topic is created for details about the presumably still upcoming Magic movie.

The General Story
Welcome to the Multiverse! There exist multiple worlds that exist side by side in different dimensions, known as planes, and each plane is as different as night is from the day. One plane is incredibly tiny, where a leviathan that is far larger than a blue whale on that world is no bigger than an elephant on another. One plane is entirely covered by a single city, which is ruled by ten guilds. Some planes are ruled by the whims of capricious gods. All of them, however, have a form of magical energy known as mana, generated from bonds to the land, that can be channeled into powerful magic.

Usually, all of these planes are mutually unaware of each other, but there are some special beings with the unique ability to safely travel between them, known as planeswalkers. They aren't, by nature, any stronger than a typical wizard, but the ability to create mana bonds with land in different worlds and learn spells from all over the Multiverse puts them a step above everyone else.*

You can find several official stories in the world of Magic: the Gathering here.

*= In the past, Planeswalkers were, in fact, significantly stronger than typical wizards by nature, but that has since changed. This will be explained a bit later.

What is Magic: the Gathering, the game?
Magic: the Gathering is a Trading Card Game, the first of its kind, developed by Richard Garfield and his playtesters for the gaming company Wizards of the Coast in 1993. The game quickly became a big hit, and after some hurdles, it is currently bigger than it ever has been.

In the standard game, you and your opponent play the role of dueling Planeswalkers, using customized 60-card decks made up of your spells, the creatures you can summon, your mana bonds with lands, and even other Planeswalkers you can call in to help out. Whoever can get his or her opponent down to 0 life, from a start of 20, wins, and your rival Planeswalker flees to fight another day, although there are various alternative ways to triumph.

There are other popular formats, including limited, where you are given a collection of various cards and have to build a 40-card deck then and there before getting to the actual matches; and commander, where everyone has 99-card decks and a separate "commander" card (for a total of 100), with its own set of rules in addition to the normal ones.

For those who want to start out, it is recommended that you check out the Duels of the Planeswalkers video games, which offer tutorials and AI opponents to face, so you can fail in the privacy of your own home. As for the physical game, it indeed can be an expensive hobby (it isn't called "cardboard crack" for nothing), but if you can keep yourself under control and make sure you actually have people you can play your cards with, it should be worth it. There is also a Magic Online application, but let's just say they could really learn a lot from Hearthstone.

The Colors of Magic
colour+pie.png

There are five colors of magic, each of which has mana tied to a different kind of land. Each color has different spells and creatures affiliated with it, but also interestingly, each follows a different philosophy, which I personally find to be one of the most intriguing aspects of Magic: the Gathering. Each color favors two other colors (the ones next to it on the above chart) and has two other colors that it disfavors (the ones across from it).

This tension between colors, known informally as the color pie, can be used to describe a great many conflicts in stories. Some people have even credited the color pie with helping them with their stories, by allowing them to better understand what is motivating their characters and what they are conflicting about. The current head designer of Magic, Mark Rosewater, has written a great deal about the colors. Articles specifically about this from 2008 and before can be found here, and his newer articles on that topic and much more can be found here.

White
whitemana.jpg

White mana is tied with Plains, and is affiliated with order, societies that benefit as many as possible, organized religion, organized armies, helping those in need, and law. Typically, this leaves white as the default good color, but one man's justice can be another's tyranny. White is allied with green and blue, favoring the former's sense of community and desire for everyone to have a place in the world, and the latter's ability to improve the world. White is enemies with black and red, disapproving of the former's amorality and the latter's desire for freedom at any cost. White mana is affiliated with humans (though they appear in every color), cat-humans known as leonin, soldiers, clerics, and angels, among others.

Blue
bluemana.jpg

Blue mana is tied with Islands, and is affiliated with learning, continuous improvement, the belief that everyone starts as a blank slate and can become anything they want to be if they try hard enough, education, trickery, and meritocracies, in addition to elemental associations with the air and sea. Blue is often good or neutral, but its tendency to dick around with those it deems inferior and run experiments regardless of the consequences sometimes places it in a villain role. Blue is allied with white and black, favoring the orderly society of the former, and the focus on individual improvement and lack of restrictions of the latter. Blue is enemies with green and red, disapproving of the former's fatalism and desire to keep the status quo, and the latter's irrationality. Blue mana is affiliated with merfolk, wizards, sea creatures, flying birds, faeries, djinn, and sphinxes, among others.

Black
blackmana.jpg

Black mana is tied with Swamps, and is affiliated with amorality (it doesn't believe in good and evil), focusing on your own needs above everything else, taking advantage of others, death, undeath, social darwinism, capitalism, and self-confidence. As you might expect, black is typically evil, but many anti-heroes are black; black is fully capable of being friendly and even loving (if it's in its own best interest); and black will help save the world if it's the world that black lives in. Black is allied with blue and red, favoring the former's intelligence and ability to ignore morals, and the latter's hatred of rules. Black is enemies with white and green, disapproving of how the former takes an already difficult existence and then proceeds to make it even harder with restrictions and forced morality (though black will gladly take advantage of those adhering to this system), and how the latter doesn't care much for the individual and wants to keep the status quo. Black mana is affiliated with zombies, vampires, assassins, clerics, wizards, and demons.

Red
redmana.jpg

Red mana is tied with Mountains, and is affiliated with listening to your emotions, freedom, rage, loyalty, acting on impulse, trickery, living in the now, passionate love, and artistry (though as an action game, those last two rarely show up on cards), along with elemental associations with fire, stone, and lightning. Red appears equally often as a hero and a villain, covering both the hotheaded hero that fights for friendship and the mindless brute. Red is allied with black and green, favoring the former's lack of restrictions and encouragement to accept who you are, and the latter's belief in acting on your instincts and desire to live and let live. Red is enemies with white and blue, disapproving of the restrictions the former places on everyone, and the latter's tendency to reject emotions and generally be agitating. Red mana is affiliated with goblins, ogres, minotaurs, shamans, warriors, and dragons.

Green
greenmana.jpg

Green mana is tied with Forests, and is affiliated with nature, destiny, the idea that everything has a place in the world, patience, growth, life, instinct, reverence of the past, wisdom, and viewing things in the long term. Of all the colors, this is probably the most difficult to understand as it applies to a sapient individual, but heroes of destiny and their mentors tend to have at least some green in them. Green is allied with white and red, favoring the former's desire to keep the peace and the latter's tendency to listen to its heart. Green is enemies with blue and black, disapproving of how both mess with the world and others on large scales but lack perspective on the long term; but green is the color that most accepts that its enemies have a purpose. Green mana is affiliated with elves, treefolk, beasts in general, shamans, druids, wurms, and hydras.

Ongoing Storylines
Each year of Magic will develop and wrap up storylines set on particular worlds, but there are also larger stories that cover multiple planes.

Nicol Bolas
ur_wk23_303_cardart_cruelultimatum.jpg

Long ago, the Planeswalkers were far more powerful than they are now, being able to create entire planes on their own and living nearly immortal lives. But still, this was not enough for the elder dragon Planeswalker Nicol Bolas, who strove to achieve true immortality and infinite power. But then came The Mending, where the very nature of the Planeswalker ability was changed and Nicol Bolas suddenly found himself significantly weaker. He was still immensely powerful, but now he was even further away from his goal than before, which agitated him, to say the least. Regardless, he has plans within plans spanning multiple worlds, Planeswalker underlings, the willingness and ability to bring about the destruction of an entire plane just to further one of his plans by a bit, and the patience to let things develop on their own for centuries until the time is right to act.

The Eldrazi
cardart_ulamogtheinfinitegyre.jpg

Before mana even developed distinct colors, the Eldrazi came into existence, born in the gaps between planes. Like Planeswalkers, they are able to travel between worlds, but they devour every one that they come across. There appear to be swarms of Eldrazi, but in fact, there are only three extradimensional ones whose projections into the third dimension appear as distinct beings. Before the Mending, three Planeswalkers were able to seal them into the plane of Zendikar: the vampire Sorin Markov, the kor lithomancer Nahiri, and the spirit dragon Ugin. The Eldrazi laid there dormant for thousands of years, until they were awakened through the machinations of Bolas and are now roaming freely. As Sorin travels to reunite those who once sealed the Eldrazi, other Planeswalkers also travel to warn others and possibly find a way to fight back.

Phyrexia
ur264_5_mls2pwuioz.jpg

Long ago, before the Mending, there existed an evil empire that corrupted everything it touched, called Phyrexia. Over the course of thousands of years, the Planeswalker Urza led the fight against them. He died in the end, but his creation, Karn the silver golem, and the hero Gerrard brought an end to Phyrexia once and for all... or so they thought. After Phyrexia's defeat, Karn became a Planeswalker and created his own plane that came to be known as Mirrodin. What he didn't realize was that he was carrying some of Phyrexia's glistening oil, which he had transferred to Mirrodin in turn, and over the course of centuries, the oil corrupted more and more, merging flesh and metal to create monstrosities to further the infection. By the time the people of Mirrodin noticed what was happening, it was too late. Mirrodin was turned into New Phyrexia. Thankfully, Phyrexians are incapable of becoming Planeswalkers, and Planeswalkers can't be infected by Phyrexia, but there is evidence that Phyrexia is already present on planes other than Mirrodin somehow.

Garruk and Liliana
cardart_ingarrukswake.jpg

Long ago, the Planeswalker necromancer Liliana Vess made a deal with demons on various worlds in order to gain more power, and she got it, but she didn't like the idea of being stuck in deals with such untrustworthy partners. But then, she discovered the Chain Veil, an artifact of great power--enough power to allow her to kill them. Liliana thus set out on a journey to do just that, but the Chain Veil may be costing her more than the demons would have. On the way, Liliana angered another Planeswalker named Garruk, a powerful hunter, and tested the power of the Chain Veil on him when he attacked. The Chain Veil turned Garruk into a mad killer, hunting every other Planeswalker he came across, and right before he started turning into a demon, the corrupting influence of the veil was halted by INSERT PLAYER NAME (this happened in a video game), but he's still not cured.

The currently story is about time travel to revive Ugin, who was killed by Nicol Bolas.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
[QUOTE="God's Beard!";153949286]Making a story about a guy struggling with reforming his homosexuality, being successful and becoming happier with himself and welcomed by society as a result would be a Seo Kouji-level troll.[/QUOTE]

Nobody know who that is outside of the Manga thread
 
Mentor decks are just UR Delver decks with a stronger version of Pyromancer (The only red cards you're playing are Pyromancer itself, some number of Lightning Bolt and 1-2 copies of Pyroblast), and that was the strongest deck before Mentor was printed. There's no reason Omnioath is going to beat a Mentor deck if it couldn't reliably beat UR Delver.

Except these decks aren't. They're UW control decks; there isn't a single Delver to be found in their lists (although this actually works against the Oath plan since there won't be any creatures to trigger Oath with).

I may be putting too much importance on how easily LSV won last week. Maher won't be surprised by Elesh Norn this time, and won't be surprised by the Show and Tell package either. He also has Jace instead of Dack, which is way better for him in the matchup. The 3 Mystic Remora are also going to be difficult for LSV to power through.

I dunno, I still think LSV is favored, although I could see a world where LSV loses to Bob then comes back and beats Williams next week (Williams' deck looks a lot more like Menendian's than Bob's).
 
You can 't have 10 planes on 272 cards; it might as well not be any particular plane.

Sure you can. Use watermarks, do seven cards specific to each plane. If you want to hyper-structure it you can do something like wide cycles of land and artifact across all ten, and then a story character -- half legends for the birth planes, half planeswalkers for the first-visited planes. Not even that tough.
 
Supposedly the Spanish website posted Monday's article early. Rosewater's article, translated by Google Translate, is supposedly here in this pastebin.

http://pastebin.com/hZKUbvA2

EDIT, nevermind. Should have kept reading. ;)

EDIT2: New variant on Morph is called "Megamorph" or something equally dumb. Basically the same as morph, but it flips up with a +1/+1 counter on it.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Sure you can. Use watermarks, do seven cards specific to each plane. If you want to hyper-structure it you can do something like wide cycles of land and artifact across all ten, and then a story character -- half legends for the birth planes, half planeswalkers for the first-visited planes. Not even that tough.

They already did this in M15 and it wasn't all that interesting.

They already stated that its not a bunch of new planes.

Supposedly the Spanish website posted Monday's article early. Rosewater's article, translated by Google Translate, is supposedly here in this pastebin.

http://pastebin.com/hZKUbvA2

EDIT, nevermind. Should have kept reading. ;)

EDIT2: New variant on Morph is called "Megamorph" or something equally dumb. Basically the same as morph, but it flips up with a +1/+1 counter on it.

I must be the only one who had no real interest in morph returning in the first place.
 

ultron87

Member
That seems weird that'd they'd waste new keyword real estate on that. Just keep it as morph and let the cards have "as dragon dude is turned face up put a +1/+1 counter on it."
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Given your hatred of limited, this isn't surprising. Its not a constructed mechanic.

It's likely only a keyword in order to reduce test space and be used as a selling point.

Whoa, back up here: I don't hate limited, I'm bad at limited. Those are different things. I play limited all the time (in the grand scheme of things if you consider once a week or so "all the time,"), I just lose at it when I do. I used to play more than that, I just dialed it back because losing all the time is not terribly fun.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Morphs are great in Limited. In constructed...

I just don't think its a terribly interesting mechanic anyways, but I don't have any particular reason for that other than it just never tickled my fancy.
 
The problem with morph in constructed is that the entire point is that you don't know what it is. By nature, if any morph cards see constructed play, it will be a small number, meaning that there can only be so many choices for what it is. Plus, you know, it's usually a bad thing to bring out a 2/2 for (3) in constructed.

Anyway, I'm pretty glad that the leaked article doesn't have any not!clan mechanics or actually have the preview card.
 
Someone didn't play during Time Spiral. Brine Elemental + Vesuvian Shapeshifter = you lose.

People actually used to come up with somewhat clever names for their deck back then.
I'm of course being a fake hipster here. I certainly wasn't playing in those days; I just know what this deck was called, and have always thought it was a cute name.
 

Crocodile

Member
Mega-Morph? Well all that matters is what the morph costs are. We already had the "rule of 5", are we going to have to deal with the "rule of 6" or something? Because that would be kind of lame :/

Morph is the reason I disliked triple Khans as a draft format so much. Oh, you played a Morph on turn 3? I never would have guessed.

Was it just an issue of making the games repetitive in your opinion? I really appreciated Morphs letting me cast spells even when color screwed (which can be often in this format) and as late game mana sinks. It kind of sucks that it often forced you to run 18 lands though.

The problem with morph in constructed is that the entire point is that you don't know what it is. By nature, if any morph cards see constructed play, it will be a small number, meaning that there can only be so many choices for what it is. Plus, you know, it's usually a bad thing to bring out a 2/2 for (3) in constructed.

Anyway, I'm pretty glad that the leaked article doesn't have any not!clan mechanics or actually have the preview card.

Yeah that's a big reason why I took Morphs out of my Cube before Khans block. "Oh you have a morph face down and are playing Plains? I WONDER WHAT THAT CARD COULD BE!!!! /s" That being said, I'm building a Morph Cube built around the mechanic so I hope to give the actual good Morph cards a good home :)

Also LOL, why wouldn't you want the preview card now? Considering they have like 220+ cards to spoil, WOTC and friends could give us a few cards every day from now till pre-release if they wanted. Though I understand why they do it, the rush at the end where 50+ commons get spoiled on the last day will always be kind of annoying and deflating.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Its actually a compressed spoiler season since its only 2 weeks of them for a big set (they don't do spoilers on weekends).
 
Also LOL, why wouldn't you want the preview card now? Considering they have like 220+ cards to spoil, WOTC and friends could give us a few cards every day from now till pre-release if they wanted. Though I understand why they do it, the rush at the end where 50+ commons get spoiled on the last day will always be kind of annoying and deflating.

Because that's one less on Monday.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Maro's spoiled article:

"Therefore, I reviewed our options and made ​​a decision: Dragons of Tarkir would use the theme of enemy colors." And then he goes on to explain that it doesn't happen (someone told him that enemy colors was dumb and not for terribly great reasons as far as I can tell). We hardly knew ye, Arid Mesa.
 
Was it just an issue of making the games repetitive in your opinion? I really appreciated Morphs letting me cast spells even when color screwed (which can be often in this format) and as late game mana sinks. It kind of sucks that it often forced you to run 18 lands though.

Yeah, it made the format much less interesting to me. I don't like formats where I feel like I'm obligated to draft in a certain way to win. I also really didn't like the Rule of Five; I felt like it put too much emphasis on the die roll and getting a smooth draw on mana (the 18-lands you refer to).

It's no coincidence that my favorite decks were five-color jank, Jeskai, and Warriors - the decks in the format that don't care as much about the Morph curve.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
GB, what's your current Sultai list? I feel like beating around some RW decks this evening.

Is Sultai even good against RW decks? RW is the current Standard leader in terms of decks played. I mean, I guess Sultai Charm can blow up Outpost Siege/Mastery of the Unseen, but still.
 
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