May I know what your issues with the game and community are?
With regards to your question, it depends on how much effort you want to put into selling it. Easiest would be to sell it as a collection but be prepared to discount the entire collection price by at least 30%.
Selling it as singles online or at a LGS is far more tedious but you're likely to get near market value for them. That's just for the tradable rares. Not sure how one would go about getting rid of commons and uncommons.
Thank you very much...I'll go through and catalog my rares and try to figure out what value is there. Taking a 30% hit would be tough, but if it ends up being enough to fund two decks I have in mind, then I'd be happy.
As for my issues with the community and the game, a bit of this is bitching, but I'm happy to have a discussion on any of these points.
Community:
The competitive nature of too many players makes FNM largely unenjoyable. My wife likes the game, likes seeing the cards, but quickly stopped going because too many people didn't seem to have a good time playing the game, they only had a good time winning. Eventually that got to me as well.
Then there are the players who are along the same lines, but get visibly upset when they lose to a homebrew deck. The number of times my wins were chalked up to luck just got to me. This wasn't one or two players, this was a significant portion of them at three different locations at two different nights of the week. It's been prevalent enough that it's become representative of the 'magic gamer' for me, which is unfair, I know, but something I just realized the other day.
The worst, of course, is when you combine this with someone who has zero social graces. My friend's girlfriend won FNM one time with her mono-red deck. She should have felt great about it, but some dick had to go, pretty much right in her face, "Yeah, well, it doesn't take any skill to win with red." And there were countless times when my opponent would sit there and try to say how I put the wrong cards into my deck, while I'm beating him. It all just became so frequent that I've no desire to go, despite always wanting to play the game.
However, the biggest issue I have with the players (and this crosses over to the game) is netdecking. The BEST games I had at FNM were against decks that surprised me, and they were always the best types of players, too. But fuck if I don't ever see another Fleecemane Lion and Boros Reckoner or a Turn 1 Thoughsieze into Turn 2 PackRat. And in three weeks, there will be another fucking build that everyone is using. If I go to FNM, play five rounds and three of those are against the same deck, it's just boring. But, as I said, that's an issue I have with the game...so...
Game:
Hundreds of cards are released every year, which is awesome. The combinations should be limitless. But they're not. There are cards which are simple better. So if you play control, you'll have full sets these four cards in your deck. If you play RG aggro, you'll have these four, and a black devotion deck will have these four. Certain color decks end up being nonviable, so they're not played. Sure, you might flavor your deck with an odd card selection or two, but, really, it's the same red-wins deck as the next guy has. Heck, look how many control players are lamenting the loss of Sphinx's Rev.
I really can't fault the players too much for this, after all you're trying to build a deck to win. But it does mean that the creativity that the variety of cards should inspire is severely curtailed. It also means that you hear "Oh, this deck..." after playing three cards, which, in my opinion, should not happen.
Draft gets around this a bit, and I do enjoy that format, but it feels so fleeting. And even there, there are specific builds that people are going for.
Finally, there's almost no skill involved in the wins. Wins are about the build of the deck (which, as mentioned above, comes from message boards and whatever deck recently won a tournament), the shuffle of the cards (which, by definition, is random) and a small sliver of knowing when to play what (90% of the time you just play the best card in your hand). Normally this wouldn't be an issue for me, as I appreciate random chance games, but it does make the game feel as if it's decided before play even begins.
Now, I know I'm listing a lot of negatives here, but, the fact is, I do enjoy the game. I like the cards, I like the themes, and I like EDH a lot, mostly because it goes a long way towards removing the predetermined win by creating so much randomness in the deck. You're still pretty much just playing the best card you have, but with 3 or 4 players at the table, there's enough choices to make and enough going on to keep things interesting.