FieryBalrog
Member
WotC "Christ, we have a lot of sociopaths playing our game."
This garbage pop-psych word sure is popular nowadays.
WotC "Christ, we have a lot of sociopaths playing our game."
This garbage pop-psych word sure is popular nowadays.
A better descriptor of the misfits in the mtg community would probably be amoral/ antisocial/ asocial. Nothing wrong with any of those in moderation, either.
A better descriptor of the misfits in the mtg community would probably be amoral/ antisocial/ asocial. Nothing wrong with any of those in moderation, either.
Or because he doesn't think it's productive. Or that he's not a performing monkey who has to recount the time he raped someone every time someone asks him to.
https://youtu.be/AKE9W0O8bX8?t=34
It....kind of sounds exactly like you believe Jesse over Rush. Which everyone does because the collective MTG community has Jesse Mason's balls in their mouths for some reason.Less "straightening out of facts" and more "I'm insulted so I'm going to go on the counteroffensive", which is very typical of artists and authors under criticism on the intertubes.
Which is not to say I believe Jesse over Rush but come on:
These are not the words of a man aiming to set the record straight. As contrast, look at Pete Venters' posts on the article actually correcting Jesse on a factual error, rather than emotionally airing out his frustrations while trying to smear someone else.
The contrast is night and day.
Edel pointed out that Kologhan's Command means that has 0 chance of happening.
The contrast is night and day.
Or because he doesn't think it's productive. Or that he's not a performing monkey who has to recount the time he raped someone every time someone asks him to.
Good, Cascade sucks and Bloodbraid Elf sucks.
Nothing about the way this particular saga has played out should be all that surprising to anyone who's followed one of these behind-the-scenes things about a creative team before. It can be (and probably is) simultaneously true that Sue Ann Harkey brought a level of sophistication and a great new crop of artists to the game that a traditional gaming art director might never have done, but was also the center of a lot of conflict within the team. When you read between the lines on Rosewater's stories about her, it comes off less as passive-aggressively throwing someone under the bus and more finding a truthful but polite way to talk about a talented former coworker who was also a pain in the ass.
Similarly, Chris Rush surely has a useful perspective on some of the positive elements of super-early Magic (like his comments about Jesper Myrfors, who Jesse is definitely unfair to in that article.) At the same time, it's well-documented that the early batch of artists could be overly set in their ways -- Ed Beard Jr. threw a huge public fit over the art direction for Mirrodin, and Rush's comments about "clean" design come from a pretty similar place. And it's clear even just from this writeup that he can't separate his feelings about Harkey as an AD from the fact that she got the job he wanted.
Plus, Rush steps out in praise of Jeremy Cranford, who oversaw the art during the absolute nadir of Magic creative and was responsible for a lot of embarrassing choices that WotC sweeps under the rug these days, so I'm not exactly going to consider him the true unbiased source either.
Venters has always been a class act and I'm still disappointed that he's not involved in the game anymore.
Poor baby. It must be so hard for him to have people asking him pointed questions about the time that he violently sexually violated a woman who was too drunk to know what was going on.
I can agree to this.I'll take the side of whoever hires Terese Nielsen and Rebecca Guay as the primary artists for every set moving forward.
Guay hasn't done art for MTG since Lorwyn block, I think. She does gallery art now.I'll take the side of whoever hires Terese Nielsen and Rebecca Guay as the primary artists for every set moving forward.
I'm thinking about trading out of Modern and into Legacy Stoneblade.
Bad decision or terrible decision?
I'm thinking about trading out of Modern and into Legacy Stoneblade.
Bad decision or terrible decision?
I'm thinking about trading out of Modern and into Legacy Stoneblade.
Bad decision or terrible decision?
But how will I ever be able enjoy modern without Jace-kun?Good, Cascade sucks and Bloodbraid Elf sucks.
At least the value of legacy staples is stable.Terrible decision unless your local scene is amazing. Even then modern has much more of a future than legacy on basically every level.
Per Pete whatshisface, her rates now are really high, wotc would have to shell out a ton to get her time.Guay hasn't done art for MTG since Lorwyn block, I think. She does gallery art now.
I got yer Stoneforges right here.
Depends. Why are you making the switch? If you're doing it to stick with a single deck and cut your budget it can be a good move. If you're simply sliding from one format to another then I'm less sure.
e: re: artist discussion I try to fit in a card per artist I like when I make a new casual deck. My only current regret is the lack of useful green-identity Richard Kane Ferguson cards.
Terrible decision unless your local scene is amazing. Even then modern has much more of a future than legacy on basically every level.
Poor baby. It must be so hard for him to have people asking him pointed questions about the time that he violently sexually violated a woman who was too drunk to know what was going on.
Lets burn him, lets burn him on a mountain!
Nah, it'll never get taken seriously cause it inherently sucks as one.It's 2015 and there is a North American GP with no video coverage
This is why no one will ever take magic seriously as a spectator sport.
Are you seriously comparing not letting someone play a children's card game with murdering them for vengeance? What the fuck is wrong with you? Like, as a person?
Are you seriously comparing not letting someone play a children's card game with murdering them for vengeance? What the fuck is wrong with you? Like, as a person?
The pro tour and organized play are explicitly promotional tools of the game. They do not want him promoting it.You're basically saying there's a perfect level of torment this guy has to live with for his entire life, anything less and he's getting away with it, and anything more would just be cruel.
You're basically saying there's a perfect level of torment this guy has to live with for his entire life, anything less and he's getting away with it, and anything more would just be cruel.
No, I am not "basically saying" that. I am actually saying that there are pleasures and conveniences that he neither deserves nor should particularly be afforded anyway, like being able to participate in leisure activities despite the effect his mere presence has on other participants, or being able to avoid the awkwardness and frustration of having to talk to people about the violent crime he committed (and, at least in regard to this current situation, has shown little remorse or contrition about.)
On the question of WotC's action, yes, there are all kinds of thorny issues. Society has to balance the need to deal with anti-social behavior with the need to protect people's rights and dignity. Instituting eternal, systematic punishments for crimes risks entirely alienating people from society and making the justice system itself a fundamental perpetrator of injustice. Making a habit of banning people without an underlying rule or an announcement is very problematic for the transparency and consistency of the competitive format. That's certainly all true, and plenty of people were reasonably concerned about WotC's specific non-communicative and arbitrary approach to this situation.
But the idea that nobody should ever be subject to any long-term consequences for their actions is absurd and abhorrent. If you punch a waiter, you might get banned for life from the restaurant. If you plagiarize, you might get kicked out of grad school and never be able to get into another one. Hell, just in Magic directly, if you cheat, you could (and should, according to most people posting here) get banned for life, with no possibility of revocation. In order to maintain the integrity of what they do, organizations need some ability to (even permanently) exclude people for problematic things they represent, even if that exclusion isn't the single most strictly correct and accurate "punishment" for what they did -- because the primary goal isn't punishing the person, it's making it so no one else has to interact with them.
Just in general, when your reaction to a story is "well I really feel like the rapist is getting inconvenienced and judged unfairly here," I think it's worth stopping and thinking about whether maybe something fucked up is going on.
https://www.youtube.com/watch?v=zWLJZw9Ws-gJust in general, when your reaction to a story is "well I really feel like the rapist is getting inconvenienced and judged unfairly here," I think it's worth stopping and thinking about whether maybe something fucked up is going on.
The only thing I will say about WotC is they should be more transparent about what constitutes lifetime bans moving forward. And also they should ban people that are shown and proven to be cheaters for life.
You do not want hard and fast rules explicitly because some people on that list have absolutely no business being on it.
That society hasn't further shunned him and placed more dire inconveniences in his life means he should be happy about what he got away with.
So just to make sure I got this correctly, you're taking my stance of saying that if the only thing external to his sentencing is that he can no longer participate professionally in a children's card game he's getting away lightly and turning it around to saying that I think he should be beat up or his house on fire? Get your head out of your ass.
That society hasn't further shunned him and placed more dire inconveniences in his life means he should be happy...
Oh, really?
Yes, I'd like to stick with basically one deck that I can change from time to time. Modern is so vast and with the ban threats, price spikes, etc. it just gets tiring for me.
I've said for a long time that Modern is my "favorite" format, but that was ignoring Legacy all together.
My local scene is standard, draft, hey, more standard, hey more draft. There are some players that are into Legacy and Modern but the shops don't support it. That's with three LGS that splits the player base that apparently is too poor to do anything but standard and draft in any good amount of numbers.
I so hoped that the Modern Event Deck and Modern Masters to some extent could spur some other formats but I don't think it's really worked on my local level.
I just want to have fun at this point.
I know that Modern has more of a future, due to cards not getting reprinted for Legacy.
One LGS was doing some Legacy stuff and allowed a certain amount of proxy cards. And I was talking to an LGS owner a few weeks back and he was interested in letting players organize some Modern events because his FNM participation was dropping and was willing to try something different.
Deal With It
Main Deck (60)
Creatures (14)
4 Bloodsoaked Champion
4 Spirit of the Labyrinth
3 Tasigur, the Golden Fang
3 Gurmag Angler
Spells (23)
4 Tormod's Crypt
4 Defiant Strike
4 Duress
4 Thoughtseize
4 Dark Deal
3 Murderous Cut
Lands (23)
1 Bloodstained Mire
1 Flooded Strand
2 Plains
2 Polluted Delta
4 Caves of Koilos
4 Mana Confluence
4 Temple of Silence
5 Swamp
Swap Bloodsoaked Champion for Master of the Feast for more fun?So I had a really janky deck idea.
Swap Bloodsoaked Champion for Master of the Feast for more fun?
EDIT: Also Waste Not?
it triggers landfall; which is almost certainly coming back.Still, it doesn't do anything but ramp, and you need to risk your guys to do it.