If someone multiblocks and I don't attack one of the blocking creatures, do I still get damage from that creature?
Not sure if this is what you're asking but if they block your attacking creature with two creatures they'll both damage your creature no matter how you decide to divide up the damage between them.
Not sure if this is what you're asking but if they block your attacking creature with two creatures they'll both damage your creature no matter how you decide to divide up the damage between them.
He's coming from YGO. And yeah, all creatures involved in combat deal damage and it all happens at once. You just get to order how the damage is distributed to the blockers, but they all get their shot in.
Yep, thanks! Also, when I choose the order to attack multiple blockers, is the damage assigned one-by-one?
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Yep, thanks! Also, when I choose the order to attack multiple blockers, is the damage assigned one-by-one?
E.g. 8/8 vs. 3/4 (1), 3/2 (2), 2/2 (3).
If I choose to attack and the opponent blocks all 3, then there are essentially 3 combat phases.
Start combat (decide who blocks, who attacks, order of attack, partition damage from attacking creature):
The order I choose is 1 --> 3 --> 2. I choose to assign 3 dmg to (1), 3 dmg to (2), and 2 dmg to (2) before combat initiates (and commit to this).
So phase 1:
8/8 vs. 3/4 (1) --> 5/5, 3/4 (1) dies.
Phase 2:
5/5 vs. 3/2 (2) --> 2/3, 3/2 (2) dies.
Phase 3:
2/3 vs. 2/2 (3) --> 0/1, 2/2 (3) dies.
End combat:
My 8/8 will now be 0/1 until the end of my turn.
Waaaat.
Beginning of Combat Phase
The active player has exited the main phase, so he or she cannot play lands or cast spells other than instants right now. This is the last chance to cast a spell like Crippling Chill if you wanted to tap a creature to stop it from attacking.
Declare Attackers Step
First, the active player chooses his or her attackers and taps them. At this point, there's no turning back. Abilities like raid abilities have been triggered even if the attacking creature(s) leave the battlefield. This is the point where the nonactive player might cast a flash creature to ambush the opponent, after attackers have been declared.
Declare Blockers Step
First, the nonactive player chooses his or her blockers. Once blockers are declared, the active player has priority, and this is where he or she might use a combat trick like Awaken the Bear. Once the active player has done everything he or she wants to do, the nonactive player will take actions such as using his or her own combat tricks or removal spells like Kill Shot. If the nonactive player takes one or more actions, the active player can then take more actions, until both players decide to do nothing.
Combat Damage Step
Combat damage is dealt. Life totals are adjusted and creatures that die are put in the graveyard. After that, any abilities that trigger upon damage being dealt or creatures dying will happen.
End of Combat Phase
One final chance to take actions before combat ends. In some rare cases, you might want to wait until the last possible moment to use your Kill Shot, even though it means allowing the creature to deal damage first.
OK, i'm going to clip from Reid Duke's beginner article on Combat
In regards to your example:
When a player chooses to block with multiple creatures, the attacking player chooses an order. The attacking creature must assign lethal damage to each creature before it can move on to the next. "Lethal Damage" means that over the course of the turn, it has accumulated damage equal to it's toughness. For example, lets say I have a 3/3. You would need to assign 3 points of damage to it for it to be lethal damage. However, lets say that this 3/3 took 2 damage earlier in the turn from a sorcery. Now, I would only have to assign a single point of damage to it for it to be "Lethal" damage. There are also creatures that have a keyword called "Deathtouch". This ability means that any amount of damage they deal is considered "Lethal" damage. In the case of our 3/3 blocker, a creature with Deathtouch would only have to assign a single point of damage to it.
I presume first-strike and deathtouch can stack?
Thank guys, it makes a lot more sense now. Someone answered my multi-blocker question before, but I didn't realize you get damage from every blocker (not just ones you choose to atk).
I presume first-strike and deathtouch can stack?
Thank guys, it makes a lot more sense now. Someone answered my multi-blocker question before, but I didn't realize you get damage from every blocker (not just ones you choose to atk).
Meanwhile I can't connect
Current Cockatrice playgroup:
- Ultron87
- WWind
- HeebyGB
- phazedplasma
- G.ZZZ
- Jhriad
- Truman
- Roy_Burns
- Bandini
- duxstar
- SourShoes
- Onpoint (Need to register)
- Kirblar
- sinuosity (manipulate, you got to register bro)
I presume first-strike and deathtouch can stack?
Thank guys, it makes a lot more sense now. Someone answered my multi-blocker question before, but I didn't realize you get damage from every blocker (not just ones you choose to atk).
That's not how hyperlinks work!
It's really weird to me that we still don't have a date on Duels when the set is just around the corner. In the past the video games always came out before the prerelease; now we don't even have a date other than "July."Its really weird to me that the MTG panel at SDCC is on the same day as the prerelease.
I wish I had been paying attention to spoilers and info leaks for this set like I did for Fate and Dragons so I could have had at least a small idea of what some of the cards were doing. I've been going through looking at the new cards all morning. The people I play MtG with are a couple thousand miles at the way, so no one to do 2HG with.Pre-releases are the best place to get your feet wet in organized play. They typiclaly have the largest turnouts and have a much higher percentage of casual players than most limited events. Also, since the sets are knew, they're not 'solved' so everyone is on near equal footing when it comes to figuring out what to play.
Also, unlike most events, at prereleases, players are encouraged to help one another with deckbuilding. If you have any friends that play Magic, consider finding a Two-headed Giant prerelease and playing as a team.
Probably not, but it's possible.Are the flipwalkers possible promo cards at the Prerelease? I was thinking about getting black to try to get a promo Lili, but I don't even know if that's possible.
Still, a Titan of Erebos or a Languish wouldn't be bad either, I'll probably take black anyway in at least one prerelease. I've signed up for two.
Pretty much every promo ends up being a huge bomb unless its FRF and you get Rally the Ancestors.
You can see all the cards here: http://magic.wizards.com/en/articles/archive/card-image-gallery/magicoriginsI wish I had been paying attention to spoilers and info leaks for this set like I did for Fate and Dragons so I could have had at least a small idea of what some of the cards were doing. I've been going through looking at the new cards all morning. The people I play MtG with are a couple thousand miles at the way, so no one to do 2HG with.
I'll keep reading on what cards are in the set and constructing 40 card decks and maybe end up going.
I haven't been to a single game night for anything at this store (have been reading the rulebook in my new copy of Star Wars Armada so I could try taking that in) but I have spoken to the owner at length about various things every time I go in and he is a friendly-enough dude. I'll go in tomorrow and ask what they are doing and how much and then take it from there. He posted on the store's FB page earlier that the first event will be midnight after FNM, which I don't know that I would participate in if I was doing the prerelease.
Thanks. Yeah, those two cards definitely look like green cards.You can see all the cards here: http://magic.wizards.com/en/articles/archive/card-image-gallery/magicorigins
A couple of pointers:
- Limited is all about creatures, most decks are going to want 14 or more creatures.
- Try to stick to two colors if you can. Prereleases make this easier becaus eyou get a 'seeded' pack with only cards of the color you selected, so after that it's just a matter of choosing a second color.
- Make sure you have a decent mana curve. Most of the cards in your deck should cost between 2 and 4 mana. For cards out of that range it's okay to run a few, but don't run too many. (The exception here is if a lot of your cheap cards ramp you into your more expensive cards; cards like Leaf Glider and Nissa's Pilgrimage
Probably not, but it's possible.
Ah, ok. Yeah, it's always been 1 Mythic + 7 rares available per pre-release box.The Planeswalkers are confirmed as possible promos. They are in fact, the only Mythics you can get as your promo.
The spew is real. I need to find a legacy deck that doesn't make me want to cry.
The spew is real. I need to find a legacy deck that doesn't make me want to cry.
The spew is real. I need to find a legacy deck that doesn't make me want to cry.
It's really weird to me that we still don't have a date on Duels when the set is just around the corner. In the past the video games always came out before the prerelease; now we don't even have a date other than "July."
Heroscape comparisons?Amazon has Arena of the Planeswalker now available for the regular retail value.
Game seems pretty fun.
I've ordered my copy.
It's not; the issue is that it's fairly easy for someone to not roll 'properly' whether intentionally or not.Heroscape comparisons?
Now you have my attention
I somehow managed to not know anything about this game
EDIT: Can someone tell me how a spindown is any different from a regular d20 if you're rolling it properly?
if you already have a modern affinity shell, legacy affinity is a thing.What rogue legacy decks are out there that are comparable in cost to a modern deck? (up to $200 USD) Looking for something I can take to a tournament and not feel like eviscerating myself afterwards