Second draft of Battle for Zendikar OT OP (
first for reference). Didn't realize Wizards'
planes guide and
planeswalkers guide had so much detail until now, though they are inconsistently updated. Notably, the summary for Nissa in the planeswalkers guide (but not on her page) still lists her as an elf supremacist.
Welcome to the Multiverse! There are multiple worlds that exist side by side in different dimensions, known as planes, and each plane is as different as night is from the day. All of them, however, have a form of magical energy known as mana, generated from bonds to the land, that can be channeled into powerful spells. Residents of these planes are usually unaware of other worlds, but there are some special beings with the ability to safely travel between them, known as Planeswalkers.
Magic: the Gathering is a Trading Card Game, the first of its kind, developed by Richard Garfield and his playtesters for the gaming company Wizards of the Coast in 1993. The game quickly became a big hit, it is currently bigger than it has ever been. In the standard game, you and your opponent play the role of dueling Planeswalkers, using customized 60-card decks made up of your spells, the creatures you can summon, your mana bonds with lands, and even other Planeswalkers you can call in to help out. Whoever can get his or her opponent down to 0 life, from a start of 20, wins.
GETTING STARTED
If you're a beginner, feel free to come in--that's why this is in OT, after all. Spoiler season is one of the most exciting times for a Magic player, and it would be great for more to join in. Us regulars can get a bit technical with card evaluations, and many of us will loudly proclaim that a cool-looking card is junk, or say that a lame-looking card is really powerful, but feel free to ask us if you want an explanation.
To get started,
check out this link by TheSeks (somewhat outdated) or
the official page. Basically:
* It's recommended that new players play
Magic Duels (
thread). It's a great way to learn the game on your own, and it's free!
* To get your physical collection started, buy a Deck Builder's Toolkit, which includes not just a starting collection of cards (including a lot of lands), but also has some booster packs and is a good place to store cards.
* Alternatively, you can buy an Intro Pack, a low-power prebuilt deck that comes with a few booster packs. For each set release, five Intro Packs are released. There are also Clash Packs and Duel Decks that provide two decks for a game right out of the box, but are a bit more complicated, the latter more so.
* Once your skill advances, another popular way to play Magic casually is
Commander. Each player chooses a legendary creature to act as commander and then chooses 99 additional cards, one of each card that isn't a basic land (of which you can have any number) and only of the colors of the commander, to make up the deck. In games, each player starts at 40 life and there are typically four or more players. Wizards provides prebuilt decks for this format too.
* While game stores will often hold Magic events at other times, every store that has Magic events will have Friday Night Magic. There, you will be able to find other players in your area to both have matches with and trade with.
Find game stores here. And to get started participating in your local game store (LGS) scene, attend a prerelease!
PRERELEASE
While the set won't officially be sold until the release date, that isn't the first time you can get your hands on the new cards. Game stores hold prerelease events for every set, and in this set's event, every player is given a box with six booster packs and a random additional rare card. From this pool of cards, all of which you keep, each player builds a deck of 40 cards and participates in a round robin tournament. This is a fun and casual event, where everyone is still trying to figure out the set, so don't worry about messing up. In addition to normal duels, there are also Two-Headed Giant events, where you pair up with another player and face off against another team.
Prerelease events will be held on September 26-27, 2015. Call your local game store a few days ahead of time to register, or they might just run out of room.
Find local game stores here.
CHANGES
This set marks the start of a major change to how Magic sets are handled,
with an in-depth explanation for why here. In short, the two-set block model means:
* No more core sets.
* Blocks will have two sets instead of three. Yes, that means Battle for Zendikar block will only have two sets.
* Without any core sets, there will now be two blocks a year.
* Standard (a rotating format that only includes the latest sets) rotates with each block, so it will now rotate twice a year. Three blocks will be in Standard at a time. Sets will be in Standard for a max of 18 months.
With the release of Battle for Zendikar, the legal sets in Standard will be: Khans of Tarkir, Fate Reforged, Dragons of Tarkir, Magic Origins, and Battle for Zendikar.
Lore introduction
Guide to Zendikar
Long ago, before mana even developed distinct colors, the Eldrazi were born in the gaps between planes. Like Planeswalkers, they are able to travel between worlds, but they devour every one that they come across. There appear to be swarms of Eldrazi, but in fact, there are only three, whose projections into the third dimension appear as distinct beings. Over 6000 years ago,
they were sealed inside Zendikar, a wild plane overflowing with mana. When we last visited that plane, they were released thanks to the machinations of an evil dragon Planeswalker named
Nicol Bolas. The good Planeswalkers present were forced to flee, but as a clue to defeating them is found in the leylines of Zendikar, and two of the three Planeswalkers who originally sealed the Eldrazi reunite, it becomes clear that now is the time to fight back.
Stories leading up to Battle for Zendikar:
Limits -
Gideon fights day and night on both Zendikar and Ravnica, until he discovers a ray of hope in Zendikar's leylines.
Catching Up -
Jace is asked for help on Ravnica.
Unkindness of Ravens - As
Liliana wonders if she should help on Zendikar, she encounters an old foe.
Offers to the Fire -
Chandra tries to find peace at her old monastery.
For Zendikar -
Nissa becomes unsure of if she can stop the Eldrazi.
Story archive - Scroll to the bottom for chronological order; the layout of this archive is trash.
MECHANICS
In addition to the "evergreen" mechanics available to every set, the following mechanics are receiving focus in Battle for Zendikar.
<INSERT MECHANICS REVEALED BY PAX, WITH EXAMPLE CARDS>
RESOURCES
Official articles - Nicknamed the Mothership, these articles are the primary source of news. Recommended columns are Making Magic, written by the head designer, Mark Rosewater (aka MaRo); Uncharted Realms, which tells the story, written by various authors; and Latest Developments, written by various Magic developers. The other articles generally discuss deck building. For older articles before the site changed,
go here.
Blogatog - Tumblr ran by Mark Rosewater where he answers questions, updates very frequently.
Drive to Work - Mark Rosewater's weekly podcast about Magic that he literally records as he drives to work. Two episodes are released every Friday.
MTG Salvation's Rumor Mill - The best place to get new card information. The community sucks, though.
Gatherer - The official method of searching through released cards. Has an autocomplete.
magiccards.info - The better search engine for cards, with bigger pictures and more details. But it doesn't have an autocomplete.
Game store locator
Credit to WanderingWind for the large images.