The Technomancer
card-carrying scientician
Ulamog in BFZ, some kind of twist involving Kozilek for spring 2017 (Phyrexians?) and then climactic finale with Emy in 2019 that's my guess.
Is there anything more annoying than a dude who takes a billion years to sideboard on Game 3
I hope it comes across on his next card. Gideon 1.0 is one of my favorites and I'd love to see another playable Gideon. I'd say red-white is up soon for him, but there is no other mono-white Pw character in the limelight right now.I never knew Gideon was such a badass. He seems really powerful. Would Chandra be able to fend off the Eldrazi the way he did?
That's bathroom break time dude.
Pretty sure peeing on a dude is a game loss.
Mulligan rule for everyone starting with BFZ: http://magic.wizards.com/en/article...arting-battle-zendikar-prereleases-2015-08-20
Mulligan rule for everyone starting with BFZ: http://magic.wizards.com/en/article...arting-battle-zendikar-prereleases-2015-08-20
Is there anything more annoying than a dude who takes a billion years to sideboard on Game 3
Mulligan rule for everyone starting with BFZ: http://magic.wizards.com/en/article...arting-battle-zendikar-prereleases-2015-08-20
Just noticed the wording of the rule says to scry if you have less than your starting hand. How does that apply to cards like the Leylines? Is it possible to put them on the battlefield before the scry check?
Well, the Vancouver Mulligan rule just makes it more consistent on mulligans which is the biggest weakness of the deck, so its just shoring up the matchup against everyone else. Of course I hate that matchup anyways - I remember someone else succinctly describing my feelings on that deck -like what?
Braindead mono-red Burn should never be top tier.
If it is, you've screwed up.
"Braindead mono-red Burn"
citation needed
mono red this standard block is more creatures than burn.
burn in the last standard block had a lot of difficult decision-making especially against the sphinx rev decks
not sure what you're on about
It makes no different what iteration mono red is, its the same shit every time - avoid interaction and play nothing even vaguely interesting
The decks can have play- Mono-R mirrors are historically very skill-testing- but the archetype is just incredibly one-dimensional and uninteresting- and its been the only thing they do with the color for ages."Braindead mono-red Burn"
citation needed
mono red this standard block is more creatures than burn.
burn in the last standard block had a lot of difficult decision-making especially against the sphinx rev decks
not sure what you're on about
All decks try to avoid interaction outside their own terms. Aggro decks try to kill the opponent before they can set up meaningful interaction. The entire concept of a combo deck is avoiding interaction with the opponent. Even control decks use removal or counter spells to avoid interacting in other ways with things in play.It makes no different what iteration mono red is, its the same shit every time - avoid interaction and play nothing even vaguely interesting
All decks try to avoid interaction outside their own terms. Aggro decks try to kill the opponent before they can set up meaningful interaction. The entire concept of a combo deck is avoiding interaction with the opponent. Even control decks use removal or counter spells to avoid interacting in other ways with things in play.
The decks can have play- Mono-R mirrors are historically very skill-testing- but the archetype is just incredibly one-dimensional and uninteresting- and its been the only thing they do with the color for ages.
Remember when we had Big Red decks? I miss those.
Control decks are inherently interactive. It's just that you don't want them to be able to fully lock down a game and turn it completely non-interactive. (Hi, Sphinx's Rev + Elixir decks!)All decks try to avoid interaction outside their own terms. Aggro decks try to kill the opponent before they can set up meaningful interaction. The entire concept of a combo deck is avoiding interaction with the opponent. Even control decks use removal or counter spells to avoid interacting in other ways with things in play.
The only reason you would find it funny is if you legitimately don't understand what Vintage isBig red won't be a thing unless they print efficient mana denial again.
I just think it's funny mono red is being decried as offering minimal interaction from someone who has shown to like dredge which offers no interaction.
The only reason you would find it funny is if you legitimately don't understand what Vintage is
That's my point. Any deck is non-interactive if you just let it do their thing. The interaction comes from each player trying to bring the game into their own terms. It's the opponent's role to not be a goldfish and force interaction to happen on their terms. A game of Magic is based on reducing the opponent's ability to interact and increasing your ability to interact. Destroy a creature? You just reduced the opponent's ability to interact. Play a creature? You increased your ability to interact. Reduce your opponent's life total? They have less ability to interact because they have less of a safety cushion.Control decks are inherently interactive. It's just that you don't want them to be able to fully lock down a game and turn it completely non-interactive. (Hi, Sphinx's Rev + Elixir decks!)
Vintage is that format that no one plays, right? No wait, that's Tiny Leaders. Stupid format that vendors tried to hype to sell bulk shit.
"Any deck is non-interactive"That's my point. Any deck is non-interactive if you just let it do their thing. The interaction comes from each player trying to bring the game into their own terms. It's the opponent's role to not be a goldfish and force interaction to happen on their terms. A game of Magic is based on reducing the opponent's ability to interact and increasing your ability to interact. Destroy a creature? You just reduced the opponent's ability to interact. Play a creature? You increased your ability to interact. Reduce your opponent's life total? They have less ability to interact because they have less of a safety cushion.
I'm probably just going into semantic bullshit, but Magic is a game about stopping the opponent's game plan and making your own happen.
Workshop says hi.The entire point of Vintage is playing unfair combo decks vs. other unfair combo decks. Every single deck is basically masturbating with your cards.
Then what's the problem? Red mages need some lovin' too.Every single deck is basically masturbating with your cards.
Workshop says hi.
Then what's the problem? Red mages need some lovin' too.
How is shops an unfair combo deck?Sincerely don't understand how you believe shops decks are somehow breaking the vintage mold because they are not.
How is shops an unfair combo deck?