Emrakul ending up the way that it did makes total sense. Taken piece by piece, it's a pretty elegant mix of Innistrad themes that would make sense on a new Emrakul and twists on Aeons Torn. It's an instance of the whole being less than the sum of the parts, which might be hard to predict internally. I also agree with the assertion that it would read a lot more "cool" if the effect was just straight Mindslaver, to the point where I'm wondering if they tested it and it was too broken or something. I might have given up the 13 theme (which is often cute but doesn't really resonate here) in order to cost it more and have the effect read cooler or add some to the keyword salad.
The werewolf, however, is a lot more inexcusable. Maro's been pretty vocal about how they fucked up not making a werewolf legendary last go-around (the obvious implication being commander fans wanted one), and then they make one that provides zero incentive to build a werewolf/wolf-themed commander deck? Like there are multiple uncommons (Immerwolf, Duskwatch Recruiter) that have more interesting effects for a potential werewolf legendary than this dude.
The Eldrazi wish is a smart idea that's both exciting and resonant, and it's totally fucking weird I like the design of it more than the two obvious big splashy cards in this set.