• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

God of War Ragnarok debuts with 'Neutral' Reviews on Steam over issues

Dafegamer

Member
That's literally the fucking point. Holy shit, are you that daft? I said if I were biased, I would have used that video as evidence, but I am not, which is why I posted it. Here, I'll make this easy for you since you seem to have a disability: The video that has 15 hours of cutscenes is NOT representative of the game. That's why I didn't use it as an argument, only showed it to make you understand what someone arguing in bad faith would have done.

And you dared question anyone's intelligence when I had to repeat something very simple twice.
If it's not representative of the game, then why choose it???? Thanks for proving my point that you're not arguing in good fate, wanker 🤡
 

Dafegamer

Member
I post the majority of the game isnt like that at all, you reply by saying its apparently provably false, implying that the game actually does take away 10-20 min of control all the time. I then call you out on the lie, you then say you didn't imply it all, mocking my "reading comprehension" fuck off wanker 🤡
 
Last edited:

RoadHazard

Gold Member
Why would people expect this game to run on 4GB just because it ran on PS4, which has more VRAM (well, combined memory) than that?
 

Gaiff

SBI’s Resident Gaslighter
If it's not representative of the game, then why choose it???? Thanks for proving my point that you're not arguing in good fate, wanker 🤡
Doc Rivers Basketball GIF


I feel like I’m destroying a mentally disabled kid and that ain’t cool.
 

Dafegamer

Member
Doc Rivers Basketball GIF


I feel like I’m destroying a mentally disabled kid and that ain’t cool.
Hurr durr you in a nutshell

"Hey let me post this vid saying 15hrs of cutscenes that isn't representative of this game, I know it's not representative but it can help my bias argument at first glance, those mf won't do further research so let me post while knowing just to spite and win bias argument points" 🤡
 
Last edited:
First hour of this is quite rough. It's like watching a movie from a director who thinks every idea he has is awesome. Each shot goes on for a minute too long. Just get on with it, your story's not that great. And that lengthy animal death scene just felt like too much too soon.

Technically the game runs flawlessly and isn't even pushing the hardware very much like a lot of other new games. There's definitely not a big leap visually from the first game, but it's still very well done. Hope it picks up a bit.
 

Gaiff

SBI’s Resident Gaslighter
It's "good faith", not "good fate". Sorry for the random reply, but you have said it three times now and it was really triggering me. Anyway, have a nice day.
He didn’t know what "provably" meant and mistook it for "probably". I stopped bothering with him. English likely isn’t his first language or he’s just really slow.
 
Update a few minutes ago. Haven't tested it yet, but glad they fixed the button prompt / switching issue and the low resolution icons, was quite distracting.


oLR89Dy.png
 
Last edited:

bbeach123

Member
I think DLSS have some vram leak bug . Hit my 8g vram limit after a hours of playing on dlss quality while 1440p native did not .
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
Game is quite heavy on the GPU:


Seems alright, no? What puzzles me a bit is that it’s much more demanding than 2018 but doesn’t look that much better. Sure, it does look better but seems to require roughly 50% more GPU horsepower at similar settings (not visual makeup).
 

Zathalus

Member
Seems alright, no? What puzzles me a bit is that it’s much more demanding than 2018 but doesn’t look that much better. Sure, it does look better but seems to require roughly 50% more GPU horsepower at similar settings (not visual makeup).
Yeah I’m comparing to 2018, slightly better visuals for a massive leap in GPU cost. Bit bizarre.
 

Gaiff

SBI’s Resident Gaslighter
Yeah I’m comparing to 2018, slightly better visuals for a massive leap in GPU cost. Bit bizarre.
Maybe the switch over to DX12? It’s supposed to be lower level and more malleable, but only if you know what you’re doing. Lots of silly devs allowed both and DX11 ended up being often much more performant.
 
Last edited:

DenchDeckard

Moderated wildly
I don't think any of Sony's recent sequels are growing their market and all seem to perform worse than the first game, which is crazy to think about. When we look at sequels, they used to traditionally be bigger than the debut. Is this the case with recent Sony first party games.

Horizon to Horizon FW - Sold less.
God Of war 2018 vs Ragnarok - Sold less
Spider-Man vs Spider-man 2 - Sold less
Last of us vs Last of us 2 - Sold less

This isnt just the PC versions, the console versions seem to be struggling while also having larger install bases to sell to.

Unless Im wrong?
 
Last edited:

leonokarin

Member
It's 2024 now, 2025 few months later.
Why did they choose a graphics card that was not suitable for playing AAA games, but complained about the poor optimization of AAA games?
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I don't think any of Sony's recent sequels are growing their market and all seem to perform worse than the first game, which is crazy to think about. When we look at sequels, they used to traditionally be bigger than the debut. Is this the case with recent Sony first party games.

Horizon to Horizon FW - Sold less.
God Of war 2018 vs Ragnarok - Sold less
Spider-Man vs Spider-man 2 - Sold less
Last of us vs Last of us 2 - Sold less

This isnt just the PC versions, the console versions seem to be struggling while also having larger install bases to sell to.

Unless Im wrong?
Derivative sequels that seem to be similar or worse than the previous title. No wonder they perform poorly, specially on PC where there are so many options to choose from.
 

Gaiff

SBI’s Resident Gaslighter
I don't think any of Sony's recent sequels are growing their market and all seem to perform worse than the first game, which is crazy to think about. When we look at sequels, they used to traditionally be bigger than the debut. Is this the case with recent Sony first party games.

Horizon to Horizon FW - Sold less.
God Of war 2018 vs Ragnarok - Sold less
Spider-Man vs Spider-man 2 - Sold less
Last of us vs Last of us 2 - Sold less

This isnt just the PC versions, the console versions seem to be struggling while also having larger install bases to sell to.

Unless Im wrong?
You are wrong. FW had similar numbers. Ragnarok and Spider-Man 2 sold better. TLOU2 had a much stronger launch but the controversy seems to have affected it quite a bit. It had the strongest debut of any PS title until Ragnarok but a year after launch, I don’t even think it had cracked 10M despite selling like 4M in a week or something.
 
Last edited:

JohnnyFootball

GerAlt-Right. Ciriously.
I do not understand the PSN requirement bitching. Its unintrusive, doesn't require an additional launcher.

Meanwhile, EA and Ubi both require Steam games to have their own launcher installed and yet everyone is OK with that. Microsoft, Bethesda also require an account. Fucking hypocritical.

If Sony starts selling games exclusively on their own launcher and forces Steam users to install it, THEN please by all accounts bitch away. I'll join in.
 

Sanepar

Member
Seems alright, no? What puzzles me a bit is that it’s much more demanding than 2018 but doesn’t look that much better. Sure, it does look better but seems to require roughly 50% more GPU horsepower at similar settings (not visual makeup).
It is much more detailed than 2018 god of war. Every environment has many more details.
 

Gaiff

SBI’s Resident Gaslighter
Meanwhile, EA and Ubi both require Steam games to have their own launcher installed and yet everyone is OK with that.
lmao, no, they aren’t. You need to stop that silly narrative that PlayStation is treated unfairly. PC gamers hate this every damn time.
It is much more detailed than 2018 god of war. Every environment has many more details.
Wouldn’t go that far. As I recall, the performance on PS4 is very similar to the performance of 2018. It is more detailed, no doubt, but it’s nowhere near comparable to the jump we got between HZD and HFW.
 
Last edited:

Zathalus

Member
You are wrong. FW had similar numbers. Ragnarok and Spider-Man 2 sold better. TLOU2 had a much stronger launch but the controversy seems to have affected it quite a bit. It had the strongest debut of any PS title until Ragnarok but a year after launch, I don’t even think it had cracked 10M despite selling like 4M in a week or something.
I don’t think we can definitely say if the sequels outsold the previous games. Oh they certainly started off selling faster, and reach significant milestones at a quicker pace, but as your TLOU2 example points out we can’t extrapolate that to overall sales. Regardless they all still sold very well.
 

sainraja

Member
i love the reboot and ragnarok but from one to the other ragnarok is a glorified DLC nothing more

yeah i said

Taylor Swift Reaction GIF
Most direct sequels are lol.

It's very rare for a second game to feel "completely" different from the first. Taking issues with the direction of the story I can understand though.

OR in some cases, you get a sequel like Gotham Knights that does not feel like any of the previous entries at all, in a bad way. That happens too. Ragnarok does not have that problem.
 
Last edited:

yamaci17

Member
it doesn't matter how old the 1650 is (not to mention there are plenty of 3050 4 gb laptops that are released after 2021)
this game at its core is a game designed for 2013 hardware (ps4). end of the story.
thousands of ps4 based games running perfectly fine on 4 gb cards and it takes some random title just happened to be port to PC very lately to force people to make claims about how ps4 has a magical 5.5 gb vram that we are supposed to believe exclusively used for gpu bound purposes (as if game has no physics, sound, simulation data that can be just put on system RAM on PC like THOUSANDS of titles have been doing)
if someone truly believes this happened because ps4 has the magical 5.5 gb budget, these people should come out and also admit that god of war, horizon forbidden west (runs fine on 4 gb gpus, funnily), red dead redemption 2 and more LEFT memory unused somehow since they run fine on 4 GB cards

oh how about that mythical ratchet and clank "nextgen" title?


amazing isn't it? pretty stable and okay performance for a "4 gb" card. no "you cant play this game if you dont have 4 gb" warning either. let us not forget the "spiderman remastered" that is "specially" built for ps5 either, that also happens to be perfectly running fine for 4 GB cards

and here is even a funnier part: my friend has been playing this game on his 1050ti 4 gb for 3 days, no crashes, no issues, slight slowdowns here and there to about 25-30 FPS, mostly 33-36 FPS, 1080p fsr balanced (looks okayish, this title also dropped to around 800-900p internally on PS4, but low settings seem to be a higher barrier than ps4 somehow, if we are to believe this port does not include ps4 settings/assets)

anyways. this is all I have to say.

yeah I will add one more thing. he can freaking stream with NVENC codec.
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
Lol nevermind Pro, even base PS5 is outperforming 7800xt here.

eZGqXZK.jpeg
Something isn't adding up. A 3070 matching a 7800 XT which is usually comparable to a 3080? A 3080 crushing the 7800 XT by 32%? Plus, this data doesn't line up with Techpowerup.

performance-2560-1440.png


Ultra settings and the 7800 XT gets 73fps but Steve only got 63 at High settings? Obviously, they tested different areas, but here, the lead of the 3080 over the 7800 XT is cut in half. 16% is still much higher than what is normal, but 32% is just ridiculous.
 
Last edited:

StereoVsn

Gold Member
How do the same people deal with things like Rockstar Launcher, EA app, Ubisoft launcher, Battlenet and Xbox Live when buying single player games trough Steam? The PSN account is pretty much the same as the Xbox Live requirement for Microsoft games. Is the problem what the PSN requirement is new for Sony games? Can someone please explain?
People dunk on Rockstar, EA and Ubi launchers all the time. They suck and make it tough playing these games on Steam Deck /Linux. EA is especially terrible in that regard.
 

DenchDeckard

Moderated wildly
You are wrong. FW had similar numbers. Ragnarok and Spider-Man 2 sold better. TLOU2 had a much stronger launch but the controversy seems to have affected it quite a bit. It had the strongest debut of any PS title until Ragnarok but a year after launch, I don’t even think it had cracked 10M despite selling like 4M in a week or something.

Wow, I was off. Im sure I'd heard they all sold worse.
 

hinch7

Member
Something isn't adding up. A 3070 matching a 7800 XT which is usually comparable to a 3080? A 3080 crushing the 7800 XT by 32%? Plus, this data doesn't line up with Techpowerup.

performance-2560-1440.png


Ultra settings and the 7800 XT gets 73fps but Steve only got 63 at High settings? Obviously, they tested different areas, but here, the lead of the 3080 over the 7800 XT is cut in half. 16% is still much higher than what is normal, but 32% is just ridiculous.
There's a memory leak issue as well supposedely which kills performance - https://steamcommunity.com/app/2322010/tradingforum/4843148117768302695/ A bad port if anything.

DLSS FG is broken and doesn't work and tesselation could be bugged.

 
Last edited:

HogIsland

Member
Apparently the web overlay for PSN->Steam linking actually does work with SteamOS, and Ragnarok is playable on Steam Deck:

That's better than I expected, but it's still lame, and extra lame that you can't play a single player game offline.
 

Gaiff

SBI’s Resident Gaslighter
it doesn't matter how old the 1650 is (not to mention there are plenty of 3050 4 gb laptops that are released after 2021)
this game at its core is a game designed for 2013 hardware (ps4). end of the story.
thousands of ps4 based games running perfectly fine on 4 gb cards and it takes some random title just happened to be port to PC very lately to force people to make claims about how ps4 has a magical 5.5 gb vram that we are supposed to believe exclusively used for gpu bound purposes (as if game has no physics, sound, simulation data that can be just put on system RAM on PC like THOUSANDS of titles have been doing)
if someone truly believes this happened because ps4 has the magical 5.5 gb budget, these people should come out and also admit that god of war, horizon forbidden west (runs fine on 4 gb gpus, funnily), red dead redemption 2 and more LEFT memory unused somehow since they run fine on 4 GB cards

oh how about that mythical ratchet and clank "nextgen" title?


amazing isn't it? pretty stable and okay performance for a "4 gb" card. no "you cant play this game if you dont have 4 gb" warning either. let us not forget the "spiderman remastered" that is "specially" built for ps5 either, that also happens to be perfectly running fine for 4 GB cards

and here is even a funnier part: my friend has been playing this game on his 1050ti 4 gb for 3 days, no crashes, no issues, slight slowdowns here and there to about 25-30 FPS, mostly 33-36 FPS, 1080p fsr balanced (looks okayish, this title also dropped to around 800-900p internally on PS4, but low settings seem to be a higher barrier than ps4 somehow, if we are to believe this port does not include ps4 settings/assets)

anyways. this is all I have to say.

yeah I will add one more thing. he can freaking stream with NVENC codec.
I wonder if it's related to DirectX12? A lot of Sony ports have had issues with memory management and leaks upon launch. HZD, Rift Apart, Spider-Man, TLOU, and now this game. Lots of people on Steam are reporting crashes and memory usage ballooning as they play. After 1 hour, the usage more than doubles and they have to restart the game. That's weird because the port initially gave me a very good impression, but it seems that the performance keeps worsening as you play.
Wow, this is really heavy on the GPU.
HU's data doesn't make sense. Here is the 7800 XT getting over 100fps at 1440p Ultra.



Steve no doubt tested a different area but how the fuck do you go from 100fps+ to 63?

Another one is during the Thor fight where the game runs at 90fps+ at 1440p Ultra on the same GPU.



I'm assuming Steve doesn't run each card for over an hour, so I don't think there's a memory leak. Only option I see is that he went to the Realm Between the Realms where there's a tessellation bug that massively decreases performance. I saw a 4090 go from 150fps down to 80fps in that section.

There's a memory leak issue as well supposedely which kills performance - https://steamcommunity.com/app/2322010/tradingforum/4843148117768302695/ A bad port if anything.

DLSS FG is broken and doesn't work and tesselation could be bugged.
DLSS frame gen has been patched yesterday. Tessellation is still bugged.
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
This guy tested the same area, Svartalfheim.



Averages 126fps at 1440p Ultra on a 7900 XTX. HU gets a measly 94fps. Unlike HU, we can see the fps counter as well. How he is getting 34% better performance than HU is unknown to me, but there's something going on. If we extrapolate this data, the 7800 XT should average 84fps at Ultra settings and 1440p in this area. Steve is getting 63 at High.
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
Here also low fps on 7900XTX
daaf1b6d11336d3645d2c4ff8f00d448.png
Yeah, saw that, but this site is full of shit. Within hours of release, they had benchmarked like 30 GPUs in 3 different resolutions. Bojji Bojji posted it. The next day, they removed the old data and replaced it with the new one. This at least lines up with more closely with HU, so they got them on their side.

There are variances, of course. For instance, the 7900 XTX averages 113fps on Techpowerup at 1440p Ultra. The guy I posted gets 126, and Steve gets 94. 11%? I can believe. 34% though? Clearly, something is amiss.
 

yamaci17

Member
I wonder if it's related to DirectX12? A lot of Sony ports have had issues with memory management and leaks upon launch. HZD, Rift Apart, Spider-Man, TLOU, and now this game. Lots of people on Steam are reporting crashes and memory usage ballooning as they play. After 1 hour, the usage more than doubles and they have to restart the game. That's weird because the port initially gave me a very good impression, but it seems that the performance keeps worsening as you play.

HU's data doesn't make sense. Here is the 7800 XT getting over 100fps at 1440p Ultra.



Steve no doubt tested a different area but how the fuck do you go from 100fps+ to 63?

Another one is during the Thor fight where the game runs at 90fps+ at 1440p Ultra on the same GPU.



I'm assuming Steve doesn't run each card for over an hour, so I don't think there's a memory leak. Only option I see is that he went to the Realm Between the Realms where there's a tessellation bug that massively decreases performance. I saw a 4090 go from 150fps down to 80fps in that section.


DLSS frame gen has been patched yesterday. Tessellation is still bugged.

what are the ps5 settings? what is being compared to what? there's a massive difference in terms of settings between performance mode and quality mode on PS5. I'm very curious why people started to compare hardware to PS5 and started claiming "this performs like ps5"


this kind of difference on PC can easly be translated to very low from high. we don't even know what ps5 settings are at this point
 

Gaiff

SBI’s Resident Gaslighter
what are the ps5 settings? what is being compared to what? there's a massive difference in terms of settings between performance mode and quality mode on PS5. I'm very curious why people started to compare hardware to PS5 and started claiming "this performs like ps5"


this kind of difference on PC can easly be translated to very low from high. we don't even know what ps5 settings are at this point

Don't know about the rest, but Jetpack Interactive said that Quality Mode is comparable to PC's Ultra and that PS4 is comparable to Low. This means Performance Mode is somewhere between Medium and High, possibly with a mix and match of both. I believe textures are also the same as in Quality Mode.

Whatever the case, PS5 performs extremely well relative to PC in this game.
 

GymWolf

Gold Member
Ragnarock has a lot of gameplay, not sure what the fuck people are talking about.

I have 100 hours on that game and most of them were gameplay.

Even the puzzle stuff is bullshit, they never tell you how to solve a puzzle, they just tell what is interactable and what you could do, but they never directly spill the solution like the order of what you have to shot or move, we can argue that it is still too much of an help, but puzzles were never the focus of gow, they are just there to add some variety and not only have walk and fight\walk and fight all the time, the last 2 zeldas have dogshit core combat because combat has never been a focus of zelda but they are still considered the saviour of gaming or some shit, even if they have more combat than gow has puzzles...

And having an easy mode is not a flaw, if you want a challenge there is give the god of war mode that is as nasty as every fromsoft game (and harder than half of them, at least for me if number of deaths are anything to go by), i take having multiple difficulty mode over being stuck with only one that could not be challenging enough.

My biggest problem with the game was the pace and the writing\plot being inferior, too ,uch time following little shit because they have this stupid fucking one camera shot bullshit so they always have to follow a character to show how the plot advance in another place, everything else was superior but people forget this when they trash the game:

Far Better enemy variety
Far better boss variety
Better weapon variety (and the new weapon is super cool, probably one of the best weapons i used in recent times)
Better location variety
Better sidequest
Better puzzle variety
Better build variety
More content in general (more armours, skills, talismans etc.)
More varied combat (not by much but definitely noticeable)

Not sure if little shit and angrboring section erase all of that but here we are.

And the wokeness is not as in your face as spidey or even horizon, a dude getting old and softer for his kid or thor having family problems is still nowhere near a white rich old dude stealing from a black music history museum, gow wokeness is more abstract and not heavily related to modern society, i never rolled my eyes as in horizon having 90% of the strongest warriors being females, in here the strong females are fucking gods or supernatural beings, it would be strange if they weren't strong, it is not mary jawline defeating a small army with a gun...(And they all lose against kratos in a direct fight so...)

Strange how people didn't called kratos old or soft when he was in such a terrible state after his very first fight against baldur, dude looked OLD when he try to heal himself, like a dude that's doesn't have much juice left (i'm very surprised that he lasted 2 games already), this is not spring chicken kratos anymore and has been "softer" for a hot minute now, but he still kick everyone's ass anyway, so soft my ass :lollipop_squinting:
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
My biggest problem with the game was the pace and the writing\plot being inferior
That's what most of the discussion was about. It was about the constant stoppages and the drawn-out storytelling moments. It takes 20 minutes to start actually playing the game. Lots of long and boring walking sections that kill the pace.
 

GymWolf

Gold Member
That's what most of the discussion was about. It was about the constant stoppages and the drawn-out storytelling moments. It takes 20 minutes to start actually playing the game. Lots of long and boring walking sections that kill the pace.
Most people that criticize the game talk like the game is complete trash when in reality, the game has way more things where it's better than 2018 than things where is worse.

The first game also has a lot of slow moments, at worse we can argue that they were better written but i have no pity for people trying 2018 and expecting gow1-3 pace with barely any slowdown with ragnarock, i absolutely knew the game was cutscene heavy and i have no problem with that because you still play and fight and explore most of the time, it's the usual bullshit that people use to describe sony games even if they are open world where you can literally stop following the plot and fight stuff around the map for 50 hours straight without a simgle cutscene, i'm not gonna take these people seriously at all.
A slow start is not gonna make me hate the game because it doesn't represent anything other tham the game being an heavy story driven game with cutscenes here and there.


I personally don't give much fucks about the old games because kratos was just a mad dude, not that interesting for me, and even if he was tricked, he was also his fault, dude just wanted to kill everyone to feel a little better with himself, again, not that interesting, they were good, spectacular action games but if you know me, you know that i don't really care for bombastic setpieces most of the time.
Seeing him as a dad is both more interesting and often hilarious because little shit is more of a modern, soft boy compared to him, i never had a chuckle in the old games if not for the wrong reasons...
 
Last edited:

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Why does it matter to you? You probably finished Ragnarök in 2 weeks, finished Astro Bot this week, finished Stellar Blade 2 weeks after release etc.

Sony has already opened this door now. Delaying games only make the games sell less now since the hype are long gone once they arrive on PC.

6 months delays would make no difference. Except helping the games get more GOTY votes since millions of more gamers wouldn’t play the games late when they’re no longer eligible to vote for.

I don't but and play most of Sony's 1st party games that fast. I haven't even bought Astro Bot even LOL! And I just finished Stellar Blade a couple of weeks ago. Is it too much to ask for devs to make a game and for the Publisher to back the patching of that game for a minimum of 6 months after release?

If a game launches in the Fall of 2024, I want an all hands on deck approach for that game until Spring or Summer of 2025 with full support! NO work on the PC version is needed until after that 6-9 months of full console focus is completed. And then once you get to Summer of 2025, lets take the next 9-12 months to make the PC version. Make it as great as possible and then release it spring or Summer of 2026. All the bells and whistles and all DLC included for a LOWER price than what the PS version sold for.
 
Top Bottom