Changelog for Patch #5 (1.3.3.4)- January 31st
Fixed issues/bugs
Fixed save games disappearing when disconnecting from online game. (For real this time)
Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
Fixed crash caused by conjuring large quantities of elements.
Fixed crash due to beams merging.
Fixed crash where Chapter 11 boss collided with shield.
Fixed crash where Clients and servers would send old messages when reconnecting.
Fixed high-end machine jitter.
Improved network batching. (should result in serious network performance increase).
Improved startup routine to prevent threading problems.
Improved authentification on connect. (should result in fewer auth-failed)
Fixed a missing file that resulted in french text not appearing correctly.
Fixed immovable objects jittering.
Fixed issue where characters would get stuck during cutscenes.
Fixed issue where scripted player movement would remain after a cutscene.
Fixed missing boss titles.
Steam join through overlay fixed.
Fixed Chapter 1 collision. (behind door)
Fixed Chapter 3 collision. (you can now fall down the well)
Fixed Chapter 7 cutscene lockups and other issues.
Fixed Chapter 8 cutscene lockup.
Fixed Chapter 8 navigation fixed.
Fixed Chapter 9 cutscene lockups.
Fixed Chapter 11 teleport issue.
Fixed Chapter 12 cutscene lockup.
Conflagration is now properly synced over network.
New features/balancing
Chapter 3 now has proper pirates by the picnic.
Chapter 8 now has manual exit at the end of level.
Fire Damage increased from 40 to 60.
Spawned summons now capped at 16 per player.
Goblin Pirate damage reduced from 155 to 72.
Added server list filter option for Password.
Removed obsolete port option of game hosting (always hosted on 27016 anyways).
Sever list sorting added (klick on the header).
Known Issues
Self-shields sometimes get out of sync
Network uplink bandwidth, while improved, can be demanding
Steam attempts to install XNA framework every time game is launched or rare occasion
"Too fancy for fireballs" achievement is sometimes not awarded
Quitting the game while the credits are rolling will not award a game complete.
Mouse outside screen in full screen with multiple monitors will minimize the game.
I imagine that wouldn't go well if you were fighting zombies in a wet area (arcane heals undead, lightning does self harm when you're in water). I don't know if the full game has that scenario though.Wren said:Game is pretty fun, I've only played the demo so far but it seems you can pretty much dominate everything with the lightning/fire/arcane combo beam. For those of you that have purchased the full game does this still hold true later on?
Regardless I'll probably pick it up once they get a few more bugs ironed out. The spell system truly is something special.
The Lamonster said:Is it worth buying just for single-player fun?
Astery said:bought and played chapter 1 solo using a controller, doesn't feel effective. Tried mouse and kb, doesn't feel right either.....
so question to GAF- which is the better option for you, mouse and kb or controller?
SuicideUZI said:please tell me there is a way to replay levels or create save states that you can load?
webrunner said:Just beat chapter.. 2? I think? The forest?
The bossworm thing.. is really annoying. Half the time my spells didn't even hit for no easily discernible reason. It also seemed to be immune to being frozen :/ But hey, I got the master sword, so good on that.
Read post 167.Melhisedek said:Is this game worth it for SP ?
I don't get any stuttering with triple buffering and vsync enabled on D3DOverrider.Cday said:Bought it earlier thinking it'd be alright by now, nope. Constant stuttering, not being able to move sometimes after scripted sequences, no saves so when something goes wrong you're shit out of luck.
Did you try windowed mode? It sucks having to play it that way, but as someone else mentioned earlier it fixed the stuttering for me as well.Cday said:Bought it earlier thinking it'd be alright by now, nope. Constant stuttering, not being able to move sometimes after scripted sequences, no saves so when something goes wrong you're shit out of luck.
Indeed, almost beat it in one sitting with 2 friends yesterday (it was 3am when we quit). Amazingly hilarious game. And works really well now.Stallion Free said:How is this thread this small. I just got the game the other night and started co-op with 3 buddies and holy shit. SO GOOD.
-Art is sick.
-Gameplay is amazing.
-Dialogue is god-tier.
-Voice-acting is oscar-worthy.
-Achievements names are funny as hell.
-IT WAS ONLY 10$. I FEEL LIKE I JUST ROBBED SOMEONE.
The only reason we stopped was because the host crashedderFeef said:Indeed, almost beat it in one sitting with 2 friends yesterday (it was 3am when we quit). Amazingly hilarious game. And works really well now.
derFeef said:Indeed, almost beat it in one sitting with 2 friends yesterday (it was 3am when we quit). Amazingly hilarious game. And works really well now.
It's a lot better than what they showed in the QL. Brad didn't seem to read the tutorial things and didn't realise that some elements cancel each other out and the more of one element the more powerful the spell is. He just ends up mashing keys and not experimenting. The online worked mostly fine for me and a friend. was a bit less fine with another friend though but I think it's all good now.The_Technomancer said:Just watched the GiantBomb QL, oh man, I was in tears. If the co-op works with any level of quality now, I'm buying this for me and a few friends tonight.
Yeah, I tried out the demo a bit. Is there a reference anywhere for what elements cancel and what ones "combine" (like fire and water)?Zomba13 said:It's a lot better than what they showed in the QL. Brad didn't seem to read the tutorial things and didn't realise that some elements cancel each other out and the more of one element the more powerful the spell is. He just ends up mashing keys and not experimenting. The online worked mostly fine for me and a friend. was a bit less fine with another friend though but I think it's all good now.
sounds like i've heard this beforeZomba13 said:It's a lot better than what they showed in the QL. Brad didn't seem to read the tutorial things and didn't realise that some elements cancel each other out and the more of one element the more powerful the spell is. He just ends up mashing keys and not experimenting. The online worked mostly fine for me and a friend. was a bit less fine with another friend though but I think it's all good now.