I was invited to a group the other day, not sure if it's the GaF group or just the Magika one. Love the game so far though!NIN90 said:Can we get a steam group going for this?
I was invited to a group the other day, not sure if it's the GaF group or just the Magika one. Love the game so far though!NIN90 said:Can we get a steam group going for this?
GiantBomb: Underselling games since whenever the fuck Jeff got fired.Zomba13 said:It's a lot better than what they showed in the QL. Brad didn't seem to read the tutorial things and didn't realise that some elements cancel each other out and the more of one element the more powerful the spell is. He just ends up mashing keys and not experimenting. The online worked mostly fine for me and a friend. was a bit less fine with another friend though but I think it's all good now.
Pretty sure the element properties are shown when you first get the magicks. I don't know if there is a way to bring that stuff back up, I just read each one and followed basic video game element rules (fire cancels cold, melts ice. Lightening and earth cancel etc). ~The combining thing I think is just through experimentation. Like you get an achievement for figuring out steam or using a pure ice spell. There's always the magicka wiki if you want an in depth (or mostly in depth) list of combinations.The_Technomancer said:Yeah, I tried out the demo a bit. Is there a reference anywhere for what elements cancel and what ones "combine" (like fire and water)?
Also, are there any rules to how spells inherit type or element? Like....why does fire-earth become a fiery boulder and not a spray of pebbles?
x-mouse button controlEvaPlusMinus said:Man, I wish this game would let me move self cast to mouse button 4 or 5. My mouse doesn't have a proper middle click =/
Aside from that, awesome game.
Stallion Free said:GiantBomb: Underselling games since whenever the fuck Jeff got fired.
I got the feeling I am too slow with it. Once you got the muscle memory with the keyboard you can go crazy!Stallion Free said:I'm loving the 360 pad in here.
Changelog (1.3.3.8)
Fixed crash when Fafnirs Confuse ability wears off for network clients.
Fixed crash when trying to read corrupt leaderboard data.
Fixed locking M60 sound and effect.
Fixed Music fade (peace/war) for network clients.
Fixed Break free issue.
Minor network optimizations.
Features
Customized scripts can no longer upload leaderboard entries.
It is now possible to skip the credits.
Framerate is now limited to screen refresh rate.
Goblin Miners are now more aggressive and do increased damage.
Added checkpoint to Chapter 2 scene 2.
Added checkpoint to Chapter 5 scene 2.
Known Issues
Network uplink bandwidth, while improved, can be demanding
Steam attempts to install XNA framework every time game is launched or rare occasion
I'm waiting to purchase until this is implemented. They ARE planning on implementing it, right?Joe Shlabotnik said:Are they ever going to allow checkpoint saves? Killing single-player for me right now.
VibratingDonkey said:Purchased the Steam version through Green Man Gaming and got two activation keys. What's up with that?
Rufus said:Any hints on the fight at world's end? I keep getting blasted off those damned platform, it's infuriating...
I don't believe they've patched the demo, only the full release. The problem may have been fixed but I really don't know for sure.Cindres said:The demo is causing my laptop to shut down
I get right up to the bit where you find "rain" and then it shuts down right after this.
Game's really tempting me but with an issue like that i'm not gonna be buying it unless there's a solution to this...
I was actually referring to the fights right before that, but I eventually managed to not get thrown off the platforms... Clever little game, though I'd love to know why it feels like wading through molasses even at 60fps (not loaded with magicks).obonicus said:Spoiler for encounter details:I'd cast nullify (and immediately re-self-shield) whenever he did anything. You still run the risk of being one-shotted by lightning when your shield is down, but nullify would get rid of the tornado and his ghost buddy.
Rufus said:I was actually referring to the fights right before that, but I eventually managed to not get thrown off the platforms... Clever little game, though I'd love to know why it feels like wading through molasses even at 60fps (not loaded with magicks).
On that first one I just started by moving a bit to the side, then taking them out with a lightning bolt. They don't have that much hp so one is an instant kill. Don't bother trying to push them off the edge, just kill them. And yes, keep going with ice-lightning-arcane, although the more ice you use the stronger it is. My go to spell was always ice-ice-lightning-arcane.The_Technomancer said:ARRRRRRRGHHHHHHHH!What the hell!!!?? It took us over half an hour to get past the first goblin fight, finally doing it by casting Time Warp immediately and then air blasting/water-earthing them off the edges, and even with Time Warp engaged, its a crapshoot if they'll push us off the edges with their beams literally faster then we can cast anything. The next fight isn't so bad, arcane-fire beams finish everything off pretty well. The third through fifth fights we just Time Warp and then air-blast things off the edges. And then we get to the one with a single dude and a lava river. In two hours of play, we got to that stage twice. And both times we fired on him and then three seconds in with no clue how it happened took 3000 damage each and died.
Correct, you need to have the spellbook. I guess it's for balance purposes, because I started some type of new game+ with all my spells and the first few bosses are just decimated by the higher level spells.The_Technomancer said:You can't cast dedicated spells without the spellbook, right? I tried casting meteor swarm several times (knowing the recipe from the QuickLook) and didn't get a space-bar prompt.
ZealousD said:The health of the enemies should have been knocked down and to compensate should have specific weakness or resistances.
Ferrio said:Uh they do.
And the beam isn't the strongest magic either. IceIceIceIceEarth is.
Ferrio said:Also mines + Shields work wonders. Place a shield over enemies. Teleport out, lay mines inside. Watch them bounce around like dice in the popamatic bubble.
Is ice-earth better than doing ice-lightning-arcane? Because that's the combination I always used.Ferrio said:And the beam isn't the strongest magic either. IceIceIceIceEarth is.
Are they not way too slow though? I tried using a 360 pad but the whole thing just seemed so very clumsy. Later in the game I pretty much chained up six different elements almost instantly, wouldn't this take ages on a gamepad or do I just suck with it?Snuggler said:I played the demo and it was a lot of fun. I tried it on KBM at first, but the gamepad controls seem to work a lot better.
Enkidu said:Are they not way too slow though? I tried using a 360 pad but the whole thing just seemed so very clumsy. Later in the game I pretty much chained up six different elements almost instantly, wouldn't this take ages on a gamepad or do I just suck with it?
Enkidu said:Are they not way too slow though? I tried using a 360 pad but the whole thing just seemed so very clumsy. Later in the game I pretty much chained up six different elements almost instantly, wouldn't this take ages on a gamepad or do I just suck with it?
I can definitely see why you'd prefer moving with a stick, there were a few instances in the game where I felt like I wanted direct control of my character. But I just wonder if it's even possible to be fast enough with the right stick that you are not handicapped when casting more advanced spells. I am genuinely interested in knowing how well the pad controls fare.Snuggler said:It took me a little bit to get used to queuing up spells with the right stick, but it starting to feel natural pretty quick. I might try KB/M again soon just in case but I definitely prefer moving my character with the left stick vs. dragging him by holding the the left mouse button.
6 elements... I wonder if this game would work well on a joystick.Enkidu said:Are they not way too slow though? I tried using a 360 pad but the whole thing just seemed so very clumsy. Later in the game I pretty much chained up six different elements almost instantly, wouldn't this take ages on a gamepad or do I just suck with it?