entremet
Member
Yep. The magic meter for the Zora mask is annoying.Claiming people that dislike some of the changes are just purists is kind of a dick move.
Yep. The magic meter for the Zora mask is annoying.Claiming people that dislike some of the changes are just purists is kind of a dick move.
Purists will decry the changes made to Majora’s Mask no matter how slight they may be
but I am seated firmly in the “change is good” camp.
Yoooo! The full cutscene for the business scrub in clock town only plays during the first cycle! https://www.youtube.com/watch?v=LXgPeRPC7UM
First off, I wouldn't call my self mad, just disappointed.
Secondly, I'm not mad that the game is easier, just that there isn't an original N64 mode from boot up. I've made this point well before MM3D was out, but I don't buy Nintendo 3DS or Wii U virtual console games. Why? Even the option of having save states ruins most games for me. When I play a game, my primary goal is to beat the game. Getting the ending screen is my main objective. Having a good time on the way to the end screen is only a secondary objective, as a lot of satisfaction is attained from simply beating the game.
No, it really does.
Again, its a change I deeply disagree with. In the original you had to get involved in each NPC's lives. You had to observe them, work out connections and solve their dilemmas on your own and holy shit was it rewarding.
But now, with the changes to the bombers notebook and the song of double time? Its basically no different to a checklist like the NPC quests in Xenoblade. I'm worried it will suck all the soul out of it.
I don't understand. You're disappointed that the game is easier to beat which would satisfy your self-stated number one reason you play games?
First off, I wouldn't call my self mad, just disappointed.
Secondly, I'm not mad that the game is easier, just that there isn't an original N64 mode from boot up. I've made this point well before MM3D was out, but I don't buy Nintendo 3DS or Wii U virtual console games. Why? Even the option of having save states ruins most games for me. When I play a game, my primary goal is to beat the game. Getting the ending screen is my main objective. Having a good time on the way to the end screen is only a secondary objective, as a lot of satisfaction is attained from simply beating the game.
Given this, admittedly, odd set of rules by which I play a game, can you see my problem? I will use all the tools available to me by which to beat it, that's game theory. When you have a strategy that is better than all others you're always going to use it: that's why certain fighting games because button mashers for example. The game itself will be less enjoyable to me as a result of these changes.
Imagine one of your favourite games which happens to have difficulty settings. Now imagine they re-relase it with much better graphics for a modern console for but you're forced to play on the easy setting, would you really be happy?
9.25 are they fucking kidding with that scale?
7 is average on the GI scale, which is stupid. It actively encourages the 7-9 review nonsense.
How is avoiding the new save system any different than selecting between Easy, Normal, Hard? Do you just turn on the game pick Easy mode then complain because a game is easy? Do you use cheat codes just because they exist? Do you go magic/pyro everytime you roll a character in Dark Souls? Our choices affect difficulty and now players who had trouble have a reprieve.
Nothing passive aggressive here, all I'm saying here is that these things I mentioned are mostly optional, you're not crippling yourself for not doing them. The only thing they add is convenience and if someone is a fan of the original to the point where these changes bother you, you can just ignore them.You know what else I could do to make the game harder for myself? Blindfold myself and only use one hand. The reason I, and 99-100% of people don't do that is because one of the goals of the game is beating it. Doing something that goes against helping someone beat a game is counterproductive, even if it is less fun.
Stop making passive aggressive passes at people who don't like the changes just because they don't agree with you.
Again, its not just about that. As I explained in my long ass post a bit back, the changes actually compromise the emotional impact that the game is originally designed to deliver.
The people playing MM3D for the first time will be having an (IMO, negatively) different emotional experience to those who played through the original.
People wonder why Skyward Sword has so much hand holding? People complaining that a game like Majora's Mask is too hard is why. Exploration and discovery is dead.
Claiming people that dislike some of the changes are just purists is kind of a dick move.
It came back with A Link Between Worlds. Game has barely any hand holding.
Have a read of my long post above. My point is that the new options are detrimental to the game's original design and vision, and as such new players will experience the game drastically different on an emotional level. That's the issue here.
How can you judge this when those people haven't played the game, and you aren't one of those people.
I don't understand. You're disappointed that the game is easier to beat which would satisfy your self-stated number one reason you play games?
Nothing passive aggressive here, all I'm saying here is that these things I mentioned are mostly optional, you're not crippling yourself for not doing them. The only thing they add is convenience and if someone is a fan of the original to the point where these changes bother you, you can just ignore them.
If someone likes having to kill time until a certain time of the day, there's nothing stopping them. You could use double time before, but you could not use it if you wanted to fuck around or do something. Just like Shenmue and Shenmue II.
The bombers giving you rumors about side quests, I see how it goes both ways, it does negate the need for a strategy guide while giving you little more than a tip that helps you get started.
You only get these rumors if you talk to the bombers, so they're completely optional, but they do make side quests slightly, and I do mean slightly, more accessible. The notebook never tells you anything people don't tell you by the way and that includes locations on the map.
Permanent saves are a necessity in a portable game. It does open the way for people to abuse it, but I don't think it's right to force someone who can't access a plug to charge to either quit playing or lose progress.
These do take away some of the impact of any failures since you can, if you want revert to a save. Personally, it didn't make any difference to me so far, I never had any need to do it.
I guess my point is, the game isn't any less about the moon falling down, the clock ticking, the endless cycle and the daily lives of everyone in Termina. The game barely gets any easier, it just has some conveniences and a lot of improvements, that in my opinion, barely, if at all, affect the sense of pressure and oppression of the original.
Again, its not just about that. As I explained in my long ass post a bit back, the changes actually compromise the emotional impact that the game is originally designed to deliver.
The people playing MM3D for the first time will be having a (IMO, negatively) different emotional experience to those who played through the original.
This arguement isn't really sound though. One could argue that your experience with the original game is causing you to be very reactive to any changes. And many, many people were turned off by Majora's Mask because of the things in the original that they are changing. That you weren't is completely fucking irrelevant. Everyone is different, and experiences things differently. What for you was tense may just be frustrating for someone else. You're basing all of this around your experience with the game, but your experience isn't the same as anyone else's, even the other people playing the game at the same timeBecause
- I've been playing the original game for 15 years
- I know of the changes in this version
- due to the above two points, I can make a definitive conclusion on how point B will affect the game.
Its not hard.
Nothing passive aggressive here, all I'm saying here is that these things I mentioned are mostly optional, you're not crippling yourself for not doing them. The only thing they add is convenience and if someone is a fan of the original to the point where these changes bother you, you can just ignore them.
....
Permanent saves are a necessity in a portable game. It does open the way for people to abuse it, but I don't think it's right to force someone who can't access a plug to charge to either quit playing or lose progress.
This arguement isn't really sound though. One could argue that your experience with the original game is causing you to be very reactive to any changes. And many, many people were turned off by Majora's Mask because of the things in the original that they are changing. That you weren't is completely fucking irrelevant. Everyone is different, and experiences things differently. What for you was tense may just be frustrating for someone else. You're basing all of this around your experience with the game, but your experience isn't the same as anyone else's, even the other people playing the game at the same time
On other notes, the Bomber notebook being basically an entire cheat checklist is a bit disappointing. I would have been fine if it just gave you slight pushes towards where to start, but it seems like it's more of an NPC tracker that shows their every movement and order to carry out the sidequests. That makes it seem like they're more chores than anything rather than cool little discoveries you can stumble upon by following around NPCs. I feel like that will push new players to view the game in a more negative light as they'll just think the quests are tedious point A to point B missions without understanding any of the backstory of them. Plus, it was great talking to everyone and randomly discovering that a person could give you a mask! I know that feel is partially in this version, but with the Bomber notebook being pushed harder on you from the start I get the feeling that a newcomer will just use it as a crutch without ever removing it to explore freely.
I did edit my post, but even so, I don't want to argue. So read this:
THIS GUY GETS IT.
It came back with A Link Between Worlds. Game has barely any hand holding.
From what I've heard, it literally tells you nothing until you've already discovered it yourself. It's more there so that if you hit a wall in a sidequest and put it on the backburner for a while, you don't have to go about the whole process of remembering where everything was and and when again in order to complete it
I'll agree with this. The original game allows you to "pick difficulties" in a way as well. I've never been able to beat this game without utilizing the reverse song of time, but it's an added challenge that I'm going to put upon myself when I play the new game.How is avoiding the new save system any different than selecting between Easy, Normal, Hard? Do you just turn on the game pick Easy mode then complain because a game is easy? Do you use cheat codes just because they exist? Do you go magic/pyro everytime you roll a character in Dark Souls? Our choices affect difficulty and now players who had trouble have a reprieve.
From what I've heard, it literally tells you nothing until you've already discovered it yourself. It's more there so that if you hit a wall in a sidequest and put it on the backburner for a while, you don't have to go about the whole process of remembering where everything was and and when again in order to complete it
Its still a fundamental change that significantly alters the original experience. No two ways about it.
Its still a fundamental change that significantly alters the original experience. No two ways about it.
Its still a fundamental change that significantly alters the original experience. No two ways about it.
Want to know where Anju and Kafei will be in the N64 version? Follow them. Work it out.
3DS version? Ahhhh fuck it, just check the notebook. You've even got a bloody map of where they are, just in case you were sleeping.
Is this a troll? Do you like not understand what the word satisfaction means?
My main reason for playing the game, but not my main mode of enjoyment of the game. It may seem odd that they're at odds with eachother but there you go. The thing is, I'd feel like an idiot for not using all the available options to me, but using all the available options is a lot less fun, so it makes the overall game a shittier experience, you dig?
Also, I don't see how that this is any different to the already existent option of guides and walkthroughs. People who don't like it won't use it, and people who are stuck will.
This arguement isn't really sound though. One could argue that your experience with the original game is causing you to be very reactive to any changes. And many, many people were turned off by Majora's Mask because of the things in the original that they are changing. That you weren't is completely fucking irrelevant. Everyone is different, and experiences things differently. What for you was tense may just be frustrating for someone else. You're basing all of this around your experience with the game, but your experience isn't the same as anyone else's, even the other people playing the game at the same time
You have to go out of your way to find a guide and walkthrough. Whereas this will now be the new default experience for all new players of the game.
This is the only main-line Zelda game I never played. I'm very much looking forward to playing this remaster.
THe fallacy here being the assumption that people will use it just because they can. Plenty of people won't do this anyways. Not every new player will use a feature just because it's there.You have to go out of your way to find a guide and walkthrough. Whereas this will now be the new default experience for all new players of the game.
It's not a main line Zelda game.
Good! GOOD.
What are we seriously complaining about here? Honestly? That the game makes a note of something for you that you just discovered for yourself? That it's no longer easy to forget things you did? Is that the complaint? "Shit, I wanted to forget that!!!"
It's not a main line Zelda game.
Well, keeping a coherent mental model in your brain about when events occur could be considered a challenge.