What else would you call them? None of the changes I've seen are bad...Claiming people that dislike some of the changes are just purists is kind of a dick move.
What else would you call them? None of the changes I've seen are bad...Claiming people that dislike some of the changes are just purists is kind of a dick move.
What else would you call them? None of the changes I've seen are bad...
What else would you call them? None of the changes I've seen are bad...
What else would you call them? None of the changes I've seen are bad...
Pausing the game every time you meet a person involved in a sidequest for the first time seems like a bad change to me. So does the new swimming mechanics.
Keep in mind there are other zora changes too like being able to avoid smacking into walls which removes a ton of headaches. The notebook may not make the most sense (yet) but it is more convenient considering he is the first living friendly NPC you meet (IIRC) and the notebook is crucial to tracking the going on's of Clocktown and allotting your time.
Please don't put words in my mouth.
I don't appreciate being attacked for things I didn't say.
Edit: That wasn't meant to be a sarcastic comment, now that I look at the previous post I can see how it may have come off that way. I'll edit it.
In response to a post about someone saying they primarily got satisfaction from beating the game. You specifically use the phrase "I don't understand." So unless I'm wrong, it seems like you did not understand that a decrease in difficulty due to these changes would also decrease the satisfaction that person got from completing the game.I don't understand. You're disappointed that the game is easier to beat which would satisfy your self-stated number one reason you play games?
the reason you couldn't warp to whatever time you wanted is because they wanted to force the player to discover OTHER things while they were pursuing ONE thing
now you just check things off a list the game tells about beforehand like every other boring game
the reason you couldn't save arbitrarily was so you had to plan ahead, which forces you to take notice and care about all the details
now you just do whatever you want and keep reloading until you eventually "succeed" like every other boring game
Nah, it's already been made clear why it's not.
the reason you couldn't warp to whatever time you wanted is because they wanted to force the player to discover OTHER things while they were pursuing ONE thing
now you just check things off a list the game tells about beforehand like every other boring game
the reason you couldn't save arbitrarily was so you had to plan ahead, which forces you to notice and care about the way the game works and the details of the world
now you just do whatever you want and keep reloading until you eventually "succeed" like every other boring game
I'm very interested to hear how these new changes can take one out of the gameworld.Not having played it yet, I can only think it's a matter of "convenience" versus "atmosphere/world".
The changes are convenient if you treat the game as a big finish line, as a challenge to complete, one you can't be bothered to lose too much time with. On one side that's understandable and even good, because the game respects your time and is more accessible.
However in the old game, the not so convenient way in which things worked actually helped shaping a world with a precise set of rules and restrictions. A world in which you could easily lose yourself, in which sometimes you had to lose yourself.
Maybe being accessible and convenient is not something that works for everything, maybe a certain atmoshere and artistic vision can only be achieved through other, less convenient means.
MM3D is now probably a better "product": more responsive, easy to use, flashier, smarter, more systematic and coherent, but it's part of the invisible and intangible "spirit" of the game that seems changed.
I'm very interested to hear how these new changes can take one out of the gameworld.
Well, skipping ahead through time literally removes you from the game world for a set period as opposed to waiting around.
Well, skipping ahead through time literally removes you from the game world for a set period as opposed to waiting around or doing other activities in it.
Once again, you can say "waiting around sucks!" and that's fine, but other people value things differently.
Not having played it yet, I can only think it's a matter of "convenience" versus "atmosphere/world".
MM3D is now probably a better "product": more responsive, easy to use, flashier, smarter, more systematic and coherent, but it's part of the invisible and intangible "spirit" of the game that seems changed.
So does skipping 12 hours in the original game.Well, skipping ahead through time literally removes you from the game world for a set period as opposed to waiting around or doing other activities in it.
Once again, you can say "waiting around sucks!" and that's fine, but other people value things differently.
I'm very interested to hear how these new changes can take one out of the gameworld.
But you could skip ahead in time in the original... the only difference now is that you can skip ahead to anytime you want, removing the need to do it multiple times if you needed to skip more than 12 hours ahead.
So does skipping 12 hours in the original game.
I'm very interested to hear how these new changes can take one out of the gameworld.
Also: Anyone praising the new bombers notebook forfeits their right to complain about handholding in Zelda, both going forward and retroactively.
Off the top of my head:
- you no longer save by returning to the first day. You make permanent saves at owl statues.
- song of double time allows you to skip to any point in the future, rather than strict 12 hour increments
- zora swimming speed has been reduced to shit and you can only go at the normal N64 glorious fast speed by using magic shield.
- bosses have been rejigged and Twinmold battle has been completely redesigned complete with wrestling style smackdowns
- Happy mask man now gives you the bombers notebook
- bombers notebook reminds you of character events now with notifications and shows you maps of where characters will be.
- the bank is now behind the clock tower.
- two new fishing areas!
I think that's all from memory. Dont think I missed any.
Yes, but, the very nature of reverting to that previous save is not part of the intended game design and is immersion breaking. You'd literally have to shut the game off to do so, which clearly isn't what the developers intended for players to do. I will not deny that it exists and the option is there, but you'd have to make the commitment to leaving the gameworld in order to do so. It's not like you can just go back in time.Few examples:
-New save system removes a lot of pressure you were meant to constantly feel. Originally, you felt the same stress the townspeople felt. Now, no problem, you can always revert to a recent save.
How is this any different from the Goron form requiring magic in order to roll as fast as other Gorons and have the additional advantage of spikes protruding from your body ? Now the same logic applies to the Zora form.-That a Zora, a sea creature, can't naturally swim gracefully and speedily makes no sense. Every fish in that sea better have trouble swimming until they start glowing.
You said:
In response to a post about someone saying they primarily got satisfaction from beating the game. You specifically use the phrase "I don't understand." So unless I'm wrong, it seems like you did not understand that a decrease in difficulty due to these changes would also decrease the satisfaction that person got from completing the game.
but also clearly shit alterations that deserve to be called out, because they stick out like a cast of CGI monsters in a 70s movie and worsen the original experience, no matter how often you call these core changes ,,optional'' through potentially handicapping your own playthrough.
Speaking of which, this also kinda damps my hype for Zelda U. Seems like they were fine with less tutorials in ALBW, because 2D games are more simple in general. Yet something like MM is apparently rocket science and players discovering mechanics on their own and offering more profound structures isn't a possibility anymore.
So I pop into these Majora's Mask threads every now and again, and the things you guys talk about...I am really confused!
This is coming from someone who has played every LoZ except for MM. I am really looking forward to it though!
-this doesn't make any sense. The only pressure it removes is the pressure of maybe failing a side quest and having to repeat everything the next cycle, since there's the possibility of reverting to an old save. The moon is still falling, the world is still ending.Few examples:
-New save system removes a lot of pressure you were meant to constantly feel. Originally, you felt the same stress the townspeople felt. Now, no problem, you can always revert to a recent save.
-(If the bomber's notebook is as people say it is) Being told where everyone will be at what time removes having to follow them around, interact with them and learn their schedules on your own. It discourages exploration in an exploration heavy game. (Again, only if this is true. I don't know if it is).
-That a Zora, a sea creature, can't naturally swim gracefully and speedily makes no sense. Every fish in that sea better have trouble swimming until they start glowing.
If you don't use double time at all, you'll also spend more time in the game world. That's why the song is there in the first place, if someone doesn't want to kill time or just look at the wall, the song is there and it's more practical now. If you want to do something, don't use it or skip to an earlier point in time and do your thing. Link has a magic Ocarina that let's him control time, why should he have to bore himself to death waiting for 4 pm to come?Yes, but there is quite a bit of difference when you look at time spent in the game world when you consider the intentional inaccuracy of the old time skipping system. A whole 12 hour window as opposed to instantly arriving when you need.
All these changes especially the new save-scumming ready save system and the bomber’s notebook basically becoming the Pip-boy, I can’t wait for all the ‘meh finally Played Majora’s Mask and its sooooo overrated’ posts.
Also: Anyone praising the new bombers notebook forfeits their right to complain about handholding in Zelda, both going forward and retroactively.
Speaking of which, this also kinda damps my hype for Zelda U. Seems like they were fine with less tutorials in ALBW, because 2D games are more simple in general. Yet something like MM is apparently rocket science and players discovering mechanics on their own and offering them a little more profound structures isn't a possibility anymore.
Yes, but, the very nature of reverting to that previous save is not part of the intended game design and is immersion breaking. You'd literally have to shut the game off to do so, which clearly isn't what the developers intended for players to do. I will not deny that it exists and the option is there, but you'd have to make the commitment to leaving the gameworld in order to do so. It's not like you can just go back in time.
How is this any different from the Goron form requiring magic in order to roll as fast as other Gorons and have the additional advantage of spikes protruding from your body ? Now the same logic applies to the Zora form.
Isn't this really early for reviews?
There is magic everywhere for the Goron to pick up on every expansive reach of flat land. If the game has been changed so that the same is true for the Zora, I won't have an issue mechanically but I will still have an issue thematically. For the Goron, they are big, slow creatures so it makes sense that they take time to build up speed. Zoras, on the other hand, are a lot more light and graceful, so it makes sense for them to be immediately quick. A sea creature should feel like a sea creature, not a human with a motor.
Isn't this really early for reviews?
It's still immediate, there's no wind-up like there is for Gorons. It just requires magic.
But you're not actually a Zora, you're a human-being whose body has manifested into one. It makes complete sense that you'd need to use magic to harness their unique abilities.
Again, the same logic applies to the Goron form.
But you're not actually a Zora, you're a human-being whose body has manifested into one. It makes complete sense that you'd need to use magic to harness their unique abilities.I wasn't aware of this, that's somewhat better. Though it still would have even been better to provide an option to slow down rather than speed up. A fish can naturally swim quickly and accurately, the same should be true for the Zora IMO.
This is great news! I was so frustrated when I got stuck in a dungeon and ran out of time and then was forced to start everything over since the owl statues are just temporary saves.
Here's a question for the purists out there - you people have been touting Majoras Mask as the best zelda game every time a new one comes out , the amount of hype you've built up about this games alleged greatness is something that no game anywhere can ever hope to live up to.
The thing is though, I tried playing MM back in the day very briefly and I hated the idea that I had to adhere to a time limit, it's a game design gimmick that I rarely put up with. It also seemed as though it took the worst aspect of OOT - collecting a bunch of junk to give to people for other junk and made that the entire focus of the game. My favorite part of any zelda game is the dungeons - this one has only 4 and you can't even take your time because well, there isn't any.
For me to even attempt to play this game , even to give a chance - it would need to make the non-dungeon elements much easier to manage and - for me I should - less of a hindrance to the player.
So would the purists out there rather say "screw that guy (as in me)" for not wanting anything to do with the way this game originally worked or would they rather I at least try and play it ? Something I'm MUCH more willing to do reading about all these changes - a proper save system and the ability to do each task in the game at my own pace rather then as the original dictated.
I honestly get the feeling the same people that have been touting this game so much for 10 + years would rather I just didn't play it and appreciate it in it's arguably much improved form on the 3DS.
I want someone in this thread to tell me I'm off base here because this prevalent attitude is almost enough to sour me on even giving the new version a chance.
Here's a question for the purists out there - you people have been touting Majoras Mask as the best zelda game every time a new one comes out , the amount of hype you've built up about this games alleged greatness is something that no game anywhere can ever hope to live up to.
The thing is though, I tried playing MM back in the day very briefly and I hated the idea that I had to adhere to a time limit, it's a game design gimmick that I rarely put up with. It also seemed as though it took the worst aspect of OOT - collecting a bunch of junk to give to people for other junk and made that the entire focus of the game. My favorite part of any zelda game is the dungeons - this one has only 4 and you can't even take your time because well, there isn't any.
For me to even attempt to play this game , even to give a chance - it would need to make the non-dungeon elements much easier to manage and - for me I should - less of a hindrance to the player.
So would the purists out there rather say "screw that guy (as in me)" for not wanting anything to do with the way this game originally worked or would they rather I at least try and play it ? Something I'm MUCH more willing to do reading about all these changes - a proper save system and the ability to do each task in the game at my own pace rather then as the original dictated.
I honestly get the feeling the same people that have been touting this game so much for 10 + years would rather I just didn't play it and appreciate it in it's arguably much improved form on the 3DS.
I want someone in this thread to tell me I'm off base here because this prevalent attitude is almost enough to sour me on even giving the new version a chance.
Isn't this really early for reviews?