Majoras Mask 3D - Review Thread

I wonder if this remake will outsell the original. I hope so. So many people on twitter talking about picking up this game for the first time. More people should play this game.
 
20 is an exaggeration, but you could legitimately be stuck waiting 9 minutes for some side-quests that start just before midday and midnight. I don't understand how removing that downtime is anything other than an improvement.
 
I'm going to take a controversial position and say that majora's mask, the original, with its required long play sessions and repeated content and groundhog day bullshit was already a good game, and it didn't need to be "modernized" for any reason other than to increase its appeal and viability on a handheld console.
 
I'm going to take a controversial position and say that majora's mask, the original, with its required long play sessions and repeated content and groundhog day bullshit was already a good game, and it didn't need to be "modernized" for any reason other than to increase its appeal and viability on a handheld console.

Those sound like pretty good reasons to me :P
 
I'm going to take a controversial position and say that majora's mask, the original, with its required long play sessions and repeated content and groundhog day bullshit was already a good game, and it didn't need to be "modernized" for any reason other than to increase its appeal and viability on a handheld console.

You say "increase its viability on a handheld console" like it's some minor thing that wasn't really necessary. Making this game "viable on a handheld console" is the absolute heart of what they must accomplish to make this entire endeavor worth their time and money.

Viable is a pretty strong word. If not making changes means they release an unviable game, then they have failed.
 
Yep

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ok, so the game don't force you to use it?
 
I'm going to take a controversial position and say that majora's mask, the original, with its required long play sessions and repeated content and groundhog day bullshit was already a good game, and it didn't need to be "modernized" for any reason other than to increase its appeal and viability on a handheld console.

As someone who thought MM is the best action adventure ever made, I was never hoping for a 3DS remake to begin with, since the atmosphere alone shouldn't be kept on some small screen. I didn't expect that they'd further dumb it down that much though.
 
I'm going to take a controversial position and say that majora's mask, the original, with its required long play sessions and repeated content and groundhog day bullshit was already a good game, and it didn't need to be "modernized" for any reason other than to increase its appeal and viability on a handheld console.

Kind of agree, having done a 100% play through at launch on n64. I certainly am not bothered by any of the changes though as I do recall a lot of waiting for specific side events which disrupted pacing quite a bit.

I don't agree that the schedule gaps made the experience richer compared to the choices in how the player utilizes their limited time for maximum efficiency. So that change to forward time to specific moments is perfectly fine by me.
 
As someone who almost beat MM years ago... These changes mostly look ace to me. I like having more control over time. The 12 hours forward alone were kind of butt.
 
I wrote the review of Majora's Mask 3D for GameSided. I gave it an 8.5/10.

GameSided said:
The Legend of Zelda: Majora’s Mask 3D captures the heart of the original N64’s gameplay while updating its presentation for the 21st Century. Unfortunately, some of those updates include features that make the game demonstrably easier to play, at the potential risk of diminishing its cultural impact as part of gaming history. It’s no doubt the most technically advanced version of one of the best Legend of Zelda titles in the series. Whether it’s your first time dipping your toes into the cursed waters of the Southern Swamp or taking a familial dive back into the waters of Great Bay, you’re in for one hell of a three-day vacation!
 
Pausing the game the first time you talk to each character involved with a sidequest is a good change?
I can't imagine this bothering me.

The overall changes to the bombers' notebook seem extremely positive to me. I 100%ed the first game at the time of its release but it was quite challenge to keep track of all of the side-quest details. I expect this to be even more of an issue for me now that I am adult and my play sessions are more sporadic.
 
Gamespot - 9

The Good
More comprehensive quest log more easily keeps track of things
New Song of Double Time lets you move forward individual hours
New Nintendo 3DS C-stick makes camera control more fluid
Tweaked battles and item locations make gameplay feel fresh

The Bad
Camera control is clunky on older 3DS models
 
Gamespot - 9

The Good
More comprehensive quest log more easily keeps track of things
New Song of Double Time lets you move forward individual hours
New Nintendo 3DS C-stick makes camera control more fluid
Tweaked battles and item locations make gameplay feel fresh

The Bad
Camera control is clunky on older 3DS models

As a soon to be n3DS XL owner, this satisfies me.
 
So, with the embargo down, anyone care to chime in on exactly how the bombers notebook works re: maps of where a person will be? Which of these is correct?

1. You meet a townsperson for the first time, they're added to your notebook. The segment pertaining to the time it is now will record where you met them.

2. The above, but the notebook will also tell you every place that person will be and when, with maps.

Basically, do you get maps showing where they'll be when you haven't found them there yet? Or do the maps just record what you've discovered for yourself?
 
So still not sure what to think about the Notebook changes.

From IGN:
A few new tools, including the ability to set in-game reminders and precise control over skipping ahead in time, make it easy to optimize your schedule. That being said, I wish the information you learn about the characters and their schedules was tracked and presented in a more manageable and digestible manner. The Bomber’s Notebook, your in-game secretary, isn’t all that intuitive, and I found myself having to constantly scribble down real-world notes about where people would be at certain times, and in which order I had to complete objectives in order to finish a specific quest.

From Gamespot:
But by far the best changes to Majora's Mask are the more detailed and comprehensive Bomber's Notebooks. These notebooks serve as your quest log, helping you keep track of where you should go and what you should be on the lookout for. The original Majora's Mask Notebooks were a little more cryptic and made you sweat out finding solutions a little more. Now, for the 3DS version, literally everything you need to know is there with a button press. The Notebooks keep track of rumors you hear from NPCs and gently suggest where you need to be to complete a task. Successful and failed tasks are also recorded, so if you mess something up on day three, you can rewind to day one and keep better track of how to fix it. These tiny tweaks make the game friendly in small doses. By giving players quick, efficient ways to tackle one sidequest or a mini-dungeon, they've ensured that they'll be comfortable playing the game in short bursts. Lunch breaks and morning commutes can now safely yield a fully completed Majora's Mask task.

The new Notebooks also keep track of the specific day and time that certain events occur and let you set alarms for them, so wherever you are in Termina, you'll know when you need to be back in Clocktown to catch a ghost or some extra cash. This is an amazing addition that makes housekeeping more manageable and lets you keep track of what items you get and when without having to take written notes yourself. Games with Majora's kind of time-management mechanics would do well to steal this gem of an idea.

From Polygon:
The star of the show is the revamped Bomber's Notebook, a key item from the original that tracked the requests and schedules of each notable character. In Majora's Mask 3D, the notebook is far more thorough, providing detail on each step of each quest as you discover them. It's not just the big stuff that lands in the book, either — almost every Heart Piece and every treasure you encounter on the map gets an entry.

This is a massive booster shot of modernity for the Zelda franchise, functioning like a proper quest log. Townspeople can tell you rumors, adding leads to your notebook on the location of the game's super-powered Masks, mini-games you haven't discovered and chests you left unopened. All these clues add up to give time loops a much clearer and more rewarding sense of direction.
 
Our review just went up: http://controllercrusade.com/review-the-legend-of-zelda-majoras-mask-3d/

4.5/5

To create a perfect remake there are two general guidelines to follow. The first is to update the game to make it feel modern, but not to change too much to make the game unrecognizable. The second is to mix things up and add some extra content, so the player can’t simply run through the game with their mind on cruise control. The Legend of Zelda: Majora’s Mask 3D is just about as perfect as it gets.
 
Videogamer.com - 9/10

Majora’s Mask is a superb game. Many hold Ocarina of Time as the pinnacle of the franchise, one of the first games to create a true sense of adventure in a world where every inch of the environment feels wonderfully realised in three dimensions. But Majora’s Mask does so much of what OoT did, only better. The game feels perfectly designed for a handheld thanks to its time and mission structure, meaning you can speed through a loop in just a few hours on your journeys. Majora’s Mask is brilliant, and disappointingly still the most innovative Zelda game ever released. For those looking to get lost in an ever-so-creepy adventure, Clock Town is the place to be.
 
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