Majoras Mask 3D - Review Thread

You could use them to jump out to the temple. I was looking forward to seeing if they had redone it or not, but now I'll never know.

Yes, how dare Nintendo fix an exploit that let people reach and clip through Great Bay Temple's low-poly background model and eventually fall off the map.

Seriously?


Nintendo should be trying to find a middle ground, not saying fuck you to the old fans.

If my "fans" complained endlessly about every little change I made to something - even if many of them were objectively better in every way - I'd probably be inclined to do the same. The former thing, I mean: finding middle ground with them. Saying that MM3D, or anything in it, represents a "fuck you" in any way is a nonsensical overreaction.


I'm lost here. Why are these changes bad? Is it just because they're changes?

For the most part, yes. It's enough to turn some people into crazy purists, though...
 
The fact that when you pick up the rock sirloin it stops the game and shows you a hint is a bit worrying. Hopefully the hints are vague.
 
Think of it as a remix quest, ala Zelda 1. Buy in FOR the changes, not while dreading them. It's fun to see a new take on treasured games.
Yeah, I accepted that this is a remake instead of a remaster now.
Too many new stuff added for it to be a remaster.

The fact that when you pick up the rock sirloin it stops the game and shows you a hint is a bit worrying. Hopefully the hints are vague.
Probably not.
It is one step below a Super Guide.
 
I'm not trolling I already enjoyed the game massively in 2000 and was hoping to relive it but these changes kinda hamper my excitement. Its like when george lucas added a whole bunch of dumb cgi crap when I just want a really good version of the original film. I'll still end up buying it though

What's crazy about these complaints is that they aren't even coming from a perspective of purity.

No one's complaining about graphics changes really... no one's complaining about camera controls (arguably the biggest change to gameplay!)... no one's complaining about improved frame rate, etc...

The complaints are centered on minuscule design decisions and people are acting like they are an atrocity against the game's good name.
 
What's crazy about these complaints is that they aren't even coming from a perspective of purity.

No one's complaining about graphics changes really... no one's complaining about camera controls (arguably the biggest change to gameplay!)... no one's complaining about improved frame rate, etc...

The complaints are centered on minuscule design decisions and people are acting like they are an atrocity against the game's good name.

Completely changing the way some things work isn't minuscule IMO.
 
kIZJh9n.gif

fuck.



True.. good tactic too

The best thing to do is to use the ocarina to slow down time every time you reset. It definitely helps because of how quick the time can actually move on normal and actually gave me time to move through the dungeons.

I'm awful at zelda games and it takes me a while to figure out the puzzles (especially stone tower), but I had a blast with it and still made it through with plenty of time.

And like other people said, resetting time when you get to a dungeon helps if you don't think you're gonna make it since you can just warp right to it.
 
Yeah, people should just realize this isn't the real MM. More like a a fan fiction version. If someone has only played this version, they should be forced to post they played Majora's Mask* with an asterisk to clarify they played the bootleg fan fiction version. It's still fine that they did, but this way everyone will know that they didn't keep a sketchpad of locations of the bomber kids.

Yep. I'll allow it, disapprovingly .

Though we, the true preservers of the church of majora have to stress that MM lost it's soul to the casual-devil and it's message is neutered because that one Deku-merchant won't waste your time whenever you step on his flower.
 
Holy shit at the overreactions.

Personally, I never liked the original Majora, but it sounds like they made some changes that might help me enjoy it this time. I might give it a shot.

Why should it be a bad thing that the game can now appeal to more people?
 
"Having fun with the tools given to you in video games is sad"

If making useless platforms in one of the game's two bodies of water instead of getting on with things and exploring the rest of the world and its colorful characters is your idea of fun, then sorry if I offended your delicate sensibilities. That said, I refuse to believe that I'm the only one who never used the ice arrows ever again after finishing the Great Bay Temple.

Holy shit at the overreactions.

Personally, I never liked the original Majora, but it sounds like they made some changes that might help me enjoy it this time. I might give it a shot.

Why should it be a bad thing that the game can now appeal to more people?

Because you're not a REAL GAMER unless you're excluding as many people as you can BRO.
 
What's crazy about these complaints is that they aren't even coming from a perspective of purity.

No one's complaining about graphics changes really... no one's complaining about camera controls (arguably the biggest change to gameplay!)... no one's complaining about improved frame rate, etc...

The complaints are centered on minuscule design decisions and people are acting like they are an atrocity against the game's good name.

Because the game design "is" the game. The visuals can be improved to bring things up to modern standards, but the design is what we fell in love with. The changes are far from miniscule, that's an absurd comment. The first thing anyone used to say when MM was mentioned is "oh man, that save system". That memorable feature has been entirely removed / changed. Nothing miniscule about that. Nothing miniscule about changes to the bomber's notebook, which is the facilitator to the game's sidequests, when the entire meat of the game is said sidequests. This isn't an ordinary Zelda. It relied on atmosphere, 'negative' design decisions (time pressure, losing progress, an unbeatable boss) and sidequests more than any other to leave its impression on you. All of these things are being smoothed off by the changes, quite obviously and deliberately. If you like the changes, fine, but it's obvious why fans of the original wouldn't, and it's obvious that these changes aren't minor.

If making useless platforms in one of the game's two bodies of water instead of getting on with things and exploring the rest of the world and its colorful characters is your idea of fun, then sorry if I offended your delicate sensibilities. That said, I refuse to believe that I'm the only one who never used the ice arrows ever again after finishing the Great Bay Temple.

You didn't offend me, I'm just surprised someone on a videogame forum is surprised that others enjoy making their own fun in games. That's a massively common occurrence, Messing around with game systems, even just a little bit, is fun for most gamers. Freedom is more fun than restriction.
 
What's crazy about these complaints is that they aren't even coming from a perspective of purity.

No one's complaining about graphics changes really... no one's complaining about camera controls (arguably the biggest change to gameplay!)... no one's complaining about improved frame rate, etc...

The complaints are centered on minuscule design decisions and people are acting like they are an atrocity against the game's good name.

Why would I complain about actually good updates like graphics and camera control?

I complaining about dumb unnecessary changes like the zora controls and ice arrows, things that I enjoyed in the original are nerfed to hell. Not to mention the unnecessary handholding being added. None of that improves the game in the slightest to either old or new players
 
But there are HUGE, GAME ALTERING changes that inspire no complaints whatsoever.

It's baffling.

The Bombers notebook, ice arrows, swimming, etc. are all being criticized. Being able to control the camera isn't a huge game altering change.

Holy shit at the overreactions.

Personally, I never liked the original Majora, but it sounds like they made some changes that might help me enjoy it this time. I might give it a shot.

Why should it be a bad thing that the game can now appeal to more people?

Not every game is made for everyone. Now they're taking something away from some people that loved the original in the hopes of appealing to a wider audience. I hope you enjoy it, but I really wish that didn't come at the expense of my enjoyment.
 
But there are HUGE, GAME ALTERING changes that inspire no complaints whatsoever.

It's baffling.

Perhaps it's because the people criticising the changes actually have some nuance to their argument, as opposed to what they have been accused of throughout this thread which is just hating change for the sake of it?
 
The Bombers notebook, ice arrows, swimming, etc. are all being criticized. Being able to control the camera isn't a huge game altering change.
Most other game altering changes are good. It is a good thing you do not have to wait around until a certain time happens.
The hint system does take out some fun of figuring out what to do. It is pretty much "go to this guy" instead of actually listening to what people say and figure out where to go because of it.

Edit: Also people like to focus on the negative rather than the positive.
 
If making useless platforms in one of the game's two bodies of water instead of getting on with things and exploring the rest of the world and its colorful characters is your idea of fun, then sorry if I offended your delicate sensibilities. That said, I refuse to believe that I'm the only one who never used the ice arrows ever again after finishing the Great Bay Temple.

The ice arrows are just awful in general. If we're gonna complain about them now, why not complain about them back in the OG MM when they were just plain bad in the first place.

If Nintendo wants to make one of the worst items and design choices in the game, move more faster so I can do the better puzzles, definitely more power to them.

Holy shit at the overreactions.

Personally, I never liked the original Majora, but it sounds like they made some changes that might help me enjoy it this time. I might give it a shot.

Why should it be a bad thing that the game can now appeal to more people?

You mean you're actually interested in trying the game because the changes look appealing to someone who never played/liked the original Majora? Oh my god, its like these people actually do exist and are the biggest target Nintendo is trying to appeal to.
 
loved the GameXplain video review!

Yeah I can tell I'm going to LOVE replaying this. Haven't played it in over 10 years. The time has come.

And the changes are PERFECT for replayers if you ask me. It's clear a lot of the gameplay changes that seem to make it easier are there in part because MM is now a portable game -- and portable games need to be a little more flexible due to the nature of how people play portable games vs consoles most of the time. But for replayers... this will help smooth out the replay and not have me banging my head against the controller (err, 3DS screen) trying to get the solutions right to puzzles and problems I've already had to do this for over a decade ago :p So, I can speed through the game a bit faster than if it were a more faithful N64 port, and I really like that about it.

Game looks BEAUTIFUUUUL!! can't wait to play it on my brand new Majora's Mask edition New 3DS XL, Mmmmm.

100% agree the ice arrow change is the worst change though. Way too hand-holdy. Oh well... I've accepted that alongside such great upgrades, a couple setbacks are worth the price of admission
 
Because the game design "is" the game. The visuals can be improved to bring things up to modern standards, but the design is what we fell in love with. The changes are far from miniscule, that's an absurd comment. The first thing anyone used to say when MM was mentioned is "oh man, that save system".

You're completely confusing the 3 day system with saving. I had a quick google of lttp majoras mask threads. Lots of priase for the game, and the idea of a groundhog day loop. But, funnily enough, not a single one said "Wow, this save system is great!". Or even mentioned the save system at all , other than one which suggested it sucked.
 
This thread sounds like a lot of "Old man yelling at cloud."

I never got a chance to play the first one. Every time I asked people about it, the negatives that were listed always included the save statues. It sounded awful. What they did to fix it here sounds like something I'd much rather play.
 
And they're the people that made this game a reality. Nintendo should be trying to find a middle ground, not saying fuck you to the old fans.

Perhaps it's because the people criticising the changes actually have some nuance to their argument, as opposed to what they have been accused of throughout this thread which is just hating change for the sake of it?

See above. There isn't any nuance there. It's an allergic reaction. Don't you see how tiresome it is?
 
I assume you're talking about using them to freeze the octoroks to cross the river? I only know this because I had to look up what you were talking about because I always used the hookshot.

Soooo....

Basically, its just a lock to a new area because "hey you shouldn't be here yet till you at least do the water temple."

There is absolutely no other reason for it to exist. Especially because having an entire flowing river in a town that is completely drained of water makes so much sense.
 
Not every game is made for everyone. Now they're taking something away from some people that loved the original in the hopes of appealing to a wider audience. I hope you enjoy it, but I really wish that didn't come at the expense of my enjoyment.

Did you really expect Nintendo to remake the most niche Zelda game in the series without trying to make it less niche? That would've been stupid. It would've also been stupid to remake it on a portable without changing the save system.
 
Only the most insane purists are going to hate the game because of these changes. Hell, most of these changes won't impact someone who's played and beaten the hwole game before, since they'll already have discovered everything and have a general idea of what things are where. I've heard people complain about it hurting the emotional experience, but for new players let them decide that on their own, and for old players it doesn't matter because YOU'VE ALREADY FORMED THOSE CONNECTIONS. All of the complaints are based on the idea that new players need to experience the game the same way they did. Which is ridiculous because no two playthroughs, even by the same person, are the same experience.

Also, I love how people act like new players wouldn't mind the old mechanics because they didn't, ignoring that Majora's Mask was an extremely divisive and controversial game from the day it came out, in large part because of some of the stuff they're changing. The seemingly universal love for the game is really a result of the people who didn't care for the game moving on and not feeling the need to discuss it, whereas the people who absolutely loved it will of course keep talking about it
 
Did you really expect Nintendo to remake the most niche Zelda game in the series without trying to make it less niche? That would've been stupid. It would've also been stupid to remake it on a portable without changing the save system.

I'mm fine with the save system being changed (although I would have like the option to save when returning to the dawn of the first day). I'm talking about the changes to the actual gameplay like swimming and the notebook.

I don't think it would have been stupid. Maybe from a business standpoint but I couldn't care less how much games I like sell.
 
Only the Zora swimming change annoys me a little. One of my best memories with the game was swimming as the Zora in the water temple.

The change to the owl statue mechanic may mislead some people into making the game unecessarily harder by refusing to go back to Day 1 when they really should.

Also, skipping forward to specific times is understandable on a handheld where the battery puts the player on a timer of its own.

Anyway, not getting this until I can upgrade my 3ds to a similarly portable 'new' model. I want to enjoy stable 3d and more convenient camera controls.
 
I'm a Nintendo fan too, but I am a fan who frankly wishes the company were LESS conservative.

Vocal fans who complain about the most minor of changes in a remake that was obviously produced with love send a message to the company that they should keep giving us exactly what they have in the past.

That's not what I want from Nintendo.
 
I'mm fine with the save system being changed (although I would have like the option to save when returning to the dawn of the first day). I'm talking about the changes to the actual gameplay like swimming and the notebook.

I don't think it would have been stupid. Maybe from a business standpoint but I couldn't care less how much games I like sell.

Now my opinion of you is conflicted because you are like only the second person here who I've seen use "couldn't care less" correctly.
 
Only the Zora swimming change annoys me a little. One of my best memories with the game was swimming as the Zora in the water temple.

The change to the owl statue mechanic may mislead some people into making the game unecessarily harder by refusing to go back to Day 1 when they really should.
Swimming in the temple was a fucking mess, now it's great. Swim at regular speed with precision and swim fast when you want to because there are magic jars all over the place.

I don't see why someone would refuse to go back to day 1. Maybe if they're brain dead.
 
I just wanted a faithful remake for my favorite Zelda like what was done with OoT.

Oh well, I shall do like all the helpful posters in this thread have advised, play the versions of the game I already have.
 
Can you enter and navigate the save/item menus with tactile controls? You couldn't in Ocarina IIRC, and it stopped me from playing.
 
I just wanted a faithful remake for my favorite Zelda like what was done with OoT.

Oh well, I shall do like all the helpful posters in this thread have advised, play the versions of the game I already have.
Pretty much OoT 3DS was a remaster and MM 3DS is a remake.
Not anything really wrong with it, but people should at least know.
 
Fire Emblem Awakening is a good example of this. The way the game was intended to be played was this... you lose a soldier, they're dead forever. Simple. However, many people, including myself, have opted to restart each battle upon losing a pivotal member of my army. This goes against the design philosophy of the game, and it is immersion breaking, but the option still exists to make things easier for newcomers.

It actually doesn't go against the developers' philosophy, I think.

http://fireemblem.nintendo.com/developer-interview/

"8-4:Speaking of veteran players, we know a lot of hardcore fans who go so far as to replay a battle if they lose even one unit...

Yokota:That's how I played before Awakening. (laughs)

Higuchi:That's how I play, yeah.

Maeda:In Classic Mode, definitely, I reset if lose someone.

Yokota:I even reset if I don't like how my [randomly generated] level-up stat gains go. (laughs)"

(Not that this hurts your argument in any way. Just felt like mentioning it. The way the devs play their own game is to reset when they lose someone. I really think the game is designed with resets in mind.)
 
The fact that when you pick up the rock sirloin it stops the game and shows you a hint is a bit worrying. Hopefully the hints are vague.

Pay attention to find the answer.

http://www.neogaf.com/forum/showpost.php?p=150593252&postcount=742


Can you enter and navigate the save/item menus with tactile controls? You couldn't in Ocarina IIRC, and it stopped me from playing.

Are you asking if the menus have TOUCH controls? Because they do.
 
Yes, but I'm pretty sure you could on Ocarina too.

Playing it right now. Save menu is fully accessible via buttons only. For weapons and gear, they are controlled via buttons and the dpad too if you wish, but you need to press GEAR or ITEMS on the touchscreen first.
 
Just the save menu. The items/equipment are all touchscreen only in OoT.

Playing it right now. Save menu is fully accessible via buttons only. For weapons and gear, they are controlled via buttons and the dpad too if you wish, but you need to press GEAR or ITEMS on the touchscreen first.

He's asking if it's controlled via touch screen and it is, except for the save. I'm not sure I'm following lol
 
Swimming in the temple was a fucking mess, now it's great. Swim at regular speed with precision and swim fast when you want to because there are magic jars all over the place.

I don't see why someone would refuse to go back to day 1. Maybe if they're brain dead.

Nah. I loved it because it took a bit of practice to get right. After I was able to navigate the obstacles and currents at high speed it felt great.

I didn't say they'd never go back. But the fact that the save is permanent may dissuade some people from giving up on a lost cause right away. The old save system prevented the player from going back to an arbitrary point in time.
 
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