of course it is
That scene takes place when you walk into the mayor's office and talk to him on the first day
True, but I was thinking more along the lines of the possibility that you could access other memories, or something of the sort. Not necessarily the same thing. I mean, why else would they put that there?
actually, I have native rips of the audio from both OOT 64 (*.USF) and from OOT 3D...and they sound exactly the same.
Because the trailer was about how weird and creepy MM is.
It was in the Iwata asks
When redoing it he initially changed it using different samples (possibly some orchestration too), but then Kondo stepped in and told him to remake it to sound exactly the same as the original.
Here, read it right here
http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/0/1
yep, I know.
it's just funny that they ended up with it being exactly the same.
Well I just dropped $77 bucks. Only problem is I'm from America. Have people found a way to make 3DS region free yet? I know there was some homebrew talk.
I'm crazy, what the hell did I just buy?
yep. and it's sure to have generated far more interest than another bog standard Zelda trailer.
anyhow...just to look into the song of time/saving speculation further:
can anyone translate this? Does it mention saving, or just reverting to the dawn of the first day?
yep. and it's sure to have generated far more interest than another bog standard Zelda trailer.
anyhow...just to look into the song of time/saving speculation further:
can anyone translate this? Does it mention saving, or just reverting to the dawn of the first day?
It says "returning to the morning of the first day", if I'm not mistaken.can anyone translate this? Does it mention saving, or just reverting to the dawn of the first day?
Anyways, what if for a Hero Mode they make it so you take double damage and CAN'T slow down time. I've never played the game without slowing it down once the scarecrow taught me on my first playthrough in 2005 or 2006 (Zelda Collector Edition).
Just a thought.
I can't answer your question directly, but, I would keep in mind that the Owl saving method WAS NOT in the Japanese version, it was added onto the American release when the 3rd save slot was eliminated.
It says "returning to the morning of the first day", if I'm not mistaken.
I know that. The issue we are having here is that the english language shot only says "Return to the Dawn of the First Day" on the 3DS version and not "Save your game and return to the Dawn of the First Day", which is what is said on the N64 version. There is a significant difference here - possibly implying an overhaul of the saving system.
N64:
3DS:
damn. nothing about saving then?
Updated geometry/textures ≠ remake
can we call it remaster then?
based on OoT 3DS version, it's very likely that MM will have:
-Updated geometry/textures
-Touch screen menu
-Gyro controllers for aim
-Probably hero mode/master quest
-Boss Battle Mode
I'm definitively not fluent in japanese, but no, nothing about saving...damn. nothing about saving then?
My point exactly, I'm thinking that they will use the Owl Statues for saving now. It would make sense as far as parity between versions.
I'm definitively not fluent in japanese, but no, nothing about saving...
damn. nothing about saving then?
At the risk of being banned, all I will say of that question is: yes.
Don't fuck with your 3DS, just buy an NA copy and sell the EU copy from the special edition.
My point exactly, I'm thinking that they will use the Owl Statues for saving now. It would make sense as far as parity between versions.
My point exactly, I'm thinking that they will use the Owl Statues for saving now. It would make sense as far as parity between versions.
Thanks both of you. I will have to look into this.
Do we know if the PAL Collector's Edition includes the actual full standard game (in its case and everything) along with the steelbook? Or is the game just inside the steelbook?
I think the game might just let the player save whenever they want.
Wow, I have to admit, I didn't see that much of a difference between the old version and this until I saw these.
I'm hoping they will add some sort of new side quests or content to the main game. I finished the game like 3 times, so I'm not really thinking of biting just yet....
They're really fucking with saving? Hype deflated.
At the risk of being banned, all I will say of that question is: yes.
Well, it is meant to be portable now so some changes in saves will not be shocking. Just play it the way you did before and not save whenever you want?please no.
Well, it is meant to be portable now so some changes in saves will not be shocking. Just play it the way you did before and not save whenever you want?
I'm pretty sure the 3DS version has more reverb channels? And I know they made a big deal about the "Surround" mix; they mentioned it in one of those interviews. But yeah, it doesn't sound like a massive change to me.yep, I know.
it's just funny that they ended up with it being exactly the same. I mean hell, even the soundtrack to Kirby Super Star Ultra has slight differences to the SNES version - but OOT 3D has none. at all.
I'm pretty sure the 3DS version has more reverb channels? And I know they made a big deal about the "Surround" mix; they mentioned it in one of those interviews. But yeah, it doesn't sound like a massive change to me.
Every single one of you better buy this.
I still can't believe this is happening. It's a dream come true.
I will be honest and say I am a little more that a bit biased as I fucking sucked at MM and found the saves frustrating. Suckz for you I guess though :
there's a thing called options. have a "save anywhere easy mode" and an "original mode". They need that.
overhauling the system entirely just to appease a vocal few ruins the experience for those who love the original save system as it is. It's like if Dark Souls 3 added a pause menu and got rid of the fact you lose souls when you die. it's goddamn wrong.
I will be honest and say I am a little more that a bit biased as I fucking sucked at MM and found the saves frustrating. Suckz for you I guess though :
there's a thing called options. have a "save anywhere easy mode" and an "original mode". They need that.
overhauling the system entirely just to appease a vocal few ruins the experience for those who love the original save system as it is. It's like if Dark Souls 3 added a pause menu and got rid of the fact you lose souls when you die. it's goddamn wrong.
If they've changed it so that you can save permanently at owl statues, I think that's fine, because the way I played the game, I always saved at an owl statue before turning off the game.
It does make the time system easier to abuse, however, since you can save at an owl statue right before an event and just restart from that save point if you fail the event.
Eh, I'm not sure we should worry about Nintendo saving people from themselves. You and I can still play the game without abusing the system, whatever system is implemented. If this is what it takes for people to not be intimidated by saving, then I think it's an OK change overall. There'll still be pressure to complete dungeons in one 72-hour cycle, there'll still be dynamic events and NPCs running on the clock, the world will still change over the course of three days, etc. Everything that makes MM what it is, is still fundamentally there.I'm completely fine with them implementing owl statues as proper save points as long as they get rid of the copy option in the file menu. Otherwise people will cheat the system, and fuck up the entire basis of the game.
Having the game set up so that you can save anywhere via the pause menu would be an absolute goddamn travesty.
Eh, I'm not sure we should worry about Nintendo saving people from themselves. You and I can still play the game without abusing the system, whatever system is implemented. If this is what it takes for people to not be intimidated by saving, then I think it's an OK change overall.
Why on earth would you be banned for saying that?
http://www.neogaf.com/forum/showthread.php?t=291277
http://www.neogaf.com/forum/showthread.php?t=927094
http://www.neogaf.com/forum/showthread.php?t=878726
Dkc2 is my fave game of all time too. I like you Rich.doh
so dedicated fans of the game have to suffer. great.
I'm not having a go at anyone, I just want my favourite game of all time (apart from DKC2) to get the treatment it deserves. I dont want a watered down version. sigh.
Dkc2 is my fave game of all time too. I like you Rich.
meh. they need to keep the save statues as suspend saves otherwise the entire system can be cheated and ruined.
The other option of having the game set up so that you can save anywhere via the pause menu would be an absolute goddamn travesty.
Mmmh I guess they're just gonna implement a "save anytime you want" system, like in OOT.
The owl statue thing is possible too.
To expound on my previous statement: If they were to use the Owl Statues to save the game, they would likely not use them for suspend saves, which is what the sleep mode is for anyway.
MM and DKC2 are also among my favorite games. These days DKC2 is more or less tied with Tropical Freeze as my favorite platformer.
This thread has good taste. People who like MM have good taste.
The rooster statues in ALBW were permanent saves. The owl statues in MM were suspend saves.I don't believe it will come to that. The Owl statues were important to the game's design, and are pretty in-line with modern day Zelda design. Skyward Sword and ALBW both feature a similar save system, so if they included it in those new games, why would they remove it from the game that started it, ya know?
Regular case + steelbook: