I do wonder if this screenshot comparison implies you can use Fierce Deity anywhere:
...that would make sense, wouldn't it? It would explain the new door sizes...
NG+ with fierce deity pls
I do wonder if this screenshot comparison implies you can use Fierce Deity anywhere:
This news makes me want to start a new file in Majora's Mask but I'm worried I might be getting sick of it by the time it comes out on 3DS if I do replay it just before the new one comes out (plus it's only been a year since I last played it).
I wish we would have a definitive release date for MM3D.
I do wonder if this screenshot comparison implies you can use Fierce Deity anywhere:
...that would make sense, wouldn't it? It would explain the new door sizes...
NG+ with fierce deity pls
There's a glitch where you can use the FD mask outside of the final boss area, I'd love to see that implemented as an actual feature for a master quest mode
I didn't have a N64 of my own so I could only play it a bit at a friend's house. However when I saw the OST for sale in a Swedish Nintendo magazine I just had to have it. I mean Nintnedo soundtracks were pretty rare in Europe (still are) so I wasn't going to let this opportunity slip by even if it was for a Zelda game I didn't own (besides, I really liked the Deku Palace music).I expected a lot better from you, BGBW :'(
Wonder if they made the day cycle 7 days instead of just 3 like it was originally going to be. I hope so.
Wonder if they made the day cycle 7 days instead of just 3 like it was originally going to be. I hope so.
Wonder if they made the day cycle 7 days instead of just 3 like it was originally going to be. I hope so.
...that would make sense, wouldn't it? It would explain the new door sizes...
NG+ with fierce deity pls
I don't think you'd even want a 7 day cycle. Way too much stuff to keep track of potentially and way too much room to mess up what worked. More isn't always better.
How long is the game?
Am I better off playing it on a 64, or are there any dated mechanics that may get fixed? (i.e. should I wait)
How long is the game?
Am I better off playing it on a 64, or are there any dated mechanics that may get fixed? (i.e. should I wait)
I beat both original OoT and OoT 3D, 3D sure was more fluid. Artstyle was a bit off though.
How long is the game?
Am I better off playing it on a 64, or are there any dated mechanics that may get fixed? (i.e. should I wait)
I beat both original OoT and OoT 3D, 3D sure was more fluid. Artstyle was a bit off though.
what cables?It depends on how long you spend with the sidequests. According to HLTB, it is on average 20 hours for the main game and 26 for extras as well. You should wait for the remaster as Majoras suffered from more framerate drops than Ocarina, and it might be a pain to go back to. Plus, with all the streamlining of the saving process (which was slightly annoying in the original), the updated visuals, stable 30FPS framerate and additional features, you're better off waiting for this.
The only disadvantages would be
- 3DS controls relative to a controller (comfort)
- Smaller screen (can buy those cables that allow you to play it on TV)
- Resolution
http://www.howlongtobeat.com/game.php?id=10034
what cables?
tell me more
I always thought you had to be thrown up. Using Zora Link sounds more impressive.wait
hang on one goddamn second
you can be thrown up to that platform in stone tower temple by the dexihand? I jump up to it using zora link. have I been doing it wrong for 14 fucking years?
whaaaaaaat
It feels like not many people appreciate the prologues before dungeons in Zelda, honestly. A lot of people seemingly want it to be Shadow of the Colossus with dungeons or Dark Souls in Hyrule, but I really enjoy the ones with the relatively long and involved prologues where you really get your bearings and learn about the area in which the dungeon lies. One of the negatives of ALBW for me was how quickly you were shunted between dungeons, I didn't feel that most of the pre-dungeon tasks were that interesting. I personally hope Zelda Wii U is more detailed with that part of the Zelda experience.
How long is the game?
Am I better off playing it on a 64, or are there any dated mechanics that may get fixed? (i.e. should I wait)
I beat both original OoT and OoT 3D, 3D sure was more fluid. Artstyle was a bit off though.
Who would honestly want to slog through more than 5 or 6 dungeons with the time limit anyway? It would get so tedious. And being able to beat all the bosses to restore areas? I have no idea if you need to restore areas by beating bosses to do any of the sidequests but imagine having to kill 8 bosses after going back in time? That would be nuts.
Just wait.
I love my N64, but you really don´t want 240p @ <20fps in the year 2014 on your TV. Especially not as your first experience when something better is on the horizon.
Howlongtobeat says that it is a good 20 hours for just the main story and roughly 30 hours for all the masks and extras.
480p and 24-bit colour on VC and GC Collectors Version vs
240i and 16-bit colour on N64.
Just wait.
I love my N64, but you really don´t want 240p @ <20fps in the year 2014 on your TV. Especially not as your first experience when something better is on the horizon.
Howlongtobeat says that it is a good 20 hours for just the main story and roughly 30 hours for all the masks and extras.
I was just saying on the last page how awesome seven day Bomber's Notebook would be. I'm all for that shit.I don't think you'd even want a 7 day cycle. Way too much stuff to keep track of potentially and way too much room to mess up what worked. More isn't always better.
I do wonder if this screenshot comparison implies you can use Fierce Deity anywhere:
I hope I can still do the sakon hideout glitch.
Is really that bad? like 18fps all the time?Couldn't take this MM talk anymore so loaded up the Wii virtual console version earlier. Decided to try playing it on the wiiu gamepad, man forgot how bad the frame rate was. Can't wait to play at a steady 30fps in the 3ds, will make such a difference.
Zero²;138085711 said:Is really that bad? like 18fps all the time?
Its very rough. Perfectly playable but takes a bit of adjustment, especially after playing OOT3D last night.Zero²;138085711 said:Is really that bad? like 18fps all the time?
Zero²;138085711 said:Is really that bad? like 18fps all the time?
I never really noticed (or cared), but for people who only like 60 fps games, it must be killer lol
I honestly shit myself when I played the original sonic on xbla at the correct speed after being used to the pal speed all these years. I miss CRT TVs but pal sucked.18fps? lol
on the PAL version it's 17fps max. And it reguarly dips as low as 11fps during scenes with lots of characters and lighting effects (such as the basement area of woodfall temple).
How long is the game?
Am I better off playing it on a 64, or are there any dated mechanics that may get fixed? (i.e. should I wait)
I beat both original OoT and OoT 3D, 3D sure was more fluid. Artstyle was a bit off though.
Ouch, 18fps is my limit, any less than that makes me have horrible headaches...18fps? lol
on the PAL version it's 17fps max. And it reguarly dips as low as 11fps during scenes with lots of characters and lighting effects (such as the basement area of woodfall temple).