Earlier in this thread, people were posting screencaps of their phone wallpapers using the new art, but I don't recall anyone sharing the cropped art. I've gone ahead and made some myself for my Galaxy S5. Feel free to use them:
those are beatiful
Earlier in this thread, people were posting screencaps of their phone wallpapers using the new art, but I don't recall anyone sharing the cropped art. I've gone ahead and made some myself for my Galaxy S5. Feel free to use them:
Anyone remember Camp Hyrule? Nintendo used to hold it online for a week each summer. Basically a Flash-animated map of a Nintendo-themed camp, with different areas based on upcoming games. Each area was essentially a chatroom, but you could talk to people from NOA and participate in contests and such. And over the course of the week, the campgrounds changed. I remember Camp Hyrule 2000 had the moon from MM getting closer and closer, and it crashed on the last day. It was basically my first contact with the online gaming community. People were so hyped for MM.
The reason I bring all of this up, is because now I'm all too familiar with the online gaming community, and it'll be interesting to see how they react to MM nowadays, lol.
Earlier in this thread, people were posting screencaps of their phone wallpapers using the new art, but I don't recall anyone sharing the cropped art. I've gone ahead and made some myself for my Galaxy S5. Feel free to use them:
good lord I love the first one..
a bit spoilerish tho, heh. Nintendo you maybe dun goofed?
Clock Town has no loading now? So no fade to black screens?
How the transitions are handled then? If there's no loading, as you imply, then Link can view and walk from area to area withouth any cuts. That would be inmensly cool.
Btw, where can i see this?
Also if this is indeed the case it would be amazing to have a high vantage point were you see the entire town and watch every NPC go through out their routines. XD
crossposted from the other majoras mask thread:
Nothing's been confirmed, but:
1. you can see right into east clock town, and it looks like you can run through it seamlessly. there's no transition area.
2. the route to the laundry pool has been put back enough to allow the area to fit in behind that wall. compared to the N64 version, its significantly changed:
why would they make this change if not to have the entire laundry pool area fit behind it?
3. the area behind the clock tower goes back much, much further - again, this means the entirety of east and west clock town can fit behind the walls without any "cheating" like the n64 version used.
so yeah, the evidence is there, and it makes sense. why implement those changes otherwise? Also, the 3DS is more than capable of rendering the whole thing at once. Being able to traverse clock town without having to endure loading transitions in every section would be a significant improvement. In addition, various ledges, building sides and doorways have been adjusted - why would they do this if not for ensuring the entire town is seamless?
Anyone else agree on this?
Why is there a dog on the wall in the re-done second screen? >_>crossposted from the other majoras mask thread:
Nothing's been confirmed, but:
1. you can see right into east clock town, and it looks like you can run through it seamlessly. there's no transition area.
2. the route to the laundry pool has been put back enough to allow the area to fit in behind that wall. compared to the N64 version, its significantly changed:
why would they make this change if not to have the entire laundry pool area fit behind it?
3. the area behind the clock tower goes back much, much further - again, this means the entirety of east and west clock town can fit behind the walls without any "cheating" like the n64 version used.
so yeah, the evidence is there, and it makes sense. why implement those changes otherwise? Also, the 3DS is more than capable of rendering the whole thing at once. Being able to traverse clock town without having to endure loading transitions in every section would be a significant improvement. In addition, various ledges, building sides and doorways have been adjusted - why would they do this if not for ensuring the entire town is seamless?
Anyone else agree on this?
Why is there a dog on the wall in the re-done second screen? >_>
Why is there a dog on the wall in the re-done second screen? >_>
Do you think there might be any New 3DS enhancements to this game? i.e. Better on New 3DS?
I will be playing this in the new 3DS hopefully.. Right Nintendo?
ehh, I don't think its spoilerish. There's nothing you can work out from the characters unless you've played the game already. Besides, it's basically an update of the original art:
Yeah that's definitely true. Still I wasn't expecting to see theon ittree and the four giants
Heh, even so its hugely hidden.
Nowhere near as bad as the twilight princess artwork that showed midnas human form prominently. At least Majoras Mask is fifteen years old!
What? Where? Midna's human form was a surprise to me when I beat the game. Maybe I just wasn't observant? Maybe I actively avoided promo art? I don't remember anything showing it before release?
.
I think the chances are high that Clock Town is seamlessly connected now. It's a small change that would really make a huge difference, but I don't want to get my hopes up after OoT3D's Hyrule Market let me down. When I saw the pre-rendered graphics were gone, I thought for sure that meant the town would be seamless and that you'd have control over the camera, but nope. Huge let down.
But Grezzo is spending more time with MM3D, and the point that parts of Clock Town are being pushed back and rearranged make it seem like it's being done to allow the town to be connected without load screens. I really, really hope this is true!
Was that in the instruction book? I know that art, but I distinctly remember not seeing it before the game was out. I must have actively avoided it before/while playing the game.
That or I didn't pay close attention to it.
It's worth to keep in mind that Nintendo wanted to have Ocarina of Time 3D out shortly after the 3DS's launch. Because of that I don't think it's necessarily a good idea to make assumptions based on OoT3D, since it was a game that needed to be pushed out quite quickly, while the developers apparently have had a lot more time to work on Majora's Mask.
Was that in the instruction book? I know that art, but I distinctly remember not seeing it before the game was out. I must have actively avoided it before/while playing the game.
That or I didn't pay close attention to it.
It's worth to keep in mind that Nintendo wanted to have Ocarina of Time 3D out shortly after the 3DS's launch. Because of that I don't think it's necessarily a good idea to make assumptions based on OoT3D, since it was a game that needed to be pushed out quite quickly, while the developers apparently have had a lot more time to work on Majora's Mask.
I saw it in NGC magazine before launch.
It's also in the manual.
I saw it in NGC magazine before launch.
inventory runs at 24fps. right where framerate is most important!!
You know it was a very welcome change that inventory was much faster compared to OoT.
Few things are more obvious than this. Every first party 3DS game from next year onward can safely be expected to have N3DS enhancements.
Heh, even so its hugely hidden.
Nowhere near as bad as the twilight princess artwork that showed midnas human form prominently. At least Majoras Mask is fifteen years old!
60 FPS Majora's Mask. Believe.
I did play RE4 in 60 FPS this year and it was mind blowing.
That's pretty friggin' badass
You should remake it with the new high-res art Nintendo released.
I'm not making any assumptions about a seamlessly connected Clock Town, at least not yet. It's possible they might be expanding and rearranging each area just to make them "breathe" better visually. In other words, it could be an attempt to make the town more readable and intuitive to navigate.I think the chances are high that Clock Town is seamlessly connected now. It's a small change that would really make a huge difference, but I don't want to get my hopes up after OoT3D's Hyrule Market let me down. When I saw the pre-rendered graphics were gone, I thought for sure that meant the town would be seamless and that you'd have control over the camera, but nope. Huge let down.
But Grezzo is spending more time with MM3D, and the point that parts of Clock Town are being pushed back and rearranged make it seem like it's being done to allow the town to be connected without load screens. I really, really hope this is true!
Clock town is still, in my opinion, the best video game town. Definitely the best zelda town.
Thanks, I got the second. Starting to get hyped as if it was a new game lolEarlier in this thread, people were posting screencaps of their phone wallpapers using the new art, but I don't recall anyone sharing the cropped art. I've gone ahead and made some myself for my Galaxy S5. Feel free to use them:
Starting to get hyped as if it was a new game lol
Well I meant "as it hadn't been released", Majora is new to me.Whenever I play through these older games again I get worried that I won't enjoy them as much. Whenever I boot up these older classics, whether it be Planescape Torment, OOT3D, System Shock 2, RE4, or any other game, I end up having just as much fun in 2014 that I would when the games were newly released.
OoT3D in particular I was at a loss of words to describe the shear quality of the title.
BTW, Tingle is hidden in that art with all of the characters. Can you see him?
HINT:The letter 'D'
what interested me more about that piece is the Children and the Mask around the tree. the little details are awesome
Majora's Mask was the first game I ever pre-ordered and bought on release day (I kept watching the Nintendo promo VHS tape to prepare)
Yep, the logo is obscuring Kaepora Gaebora (see his wings above the logo), Tingle (see his face inside the "D"), and you can also see the legs of someone near the "Z," by the Ikana Valley section.I'm more interested in the owl wings stickin out from the logo. I bet there's some neat owl art that's bein sadly obscured by the logo. We need a clean version of this.
Ah, Nintendo promo tapes. I still have the one for the Jet Force Gemini and DK64. Don't think I saw this MM one, though. It's interesting they don't mention the fact you can time-travel to try the 72 hours again and again. They make it sound like you have one shot, lol.I still have that tape! It's this one, right?
https://www.youtube.com/watch?v=U_bNGtYC4Lo
I watched that thing more times than I'd like to admit. Zora Link speeding through the water, Goron Link rolling after Goht at top speed...it was a revelation back then for 13-year old me. Better yet, the game itself still managed to exceed my crazy expectations.
I remember one of my friends actually took up the offer for the gold controller. (It was a lot better quality than I thought it would be; still kinda jealous.)