I always thought the first sword upgrade looks better than the final sword upgrade.
yep
but it doesn't last

Being a c-button item meant it was a pain to use in MM64...but on this version, you will be able to set it to the Y button!
I always thought the first sword upgrade looks better than the final sword upgrade.
Definitely don't do this unless you want the game freezing on you while you were in the middle of a side quest on day 3.
Virtual console is the best version of the game right now.
The Cube version is actually considered the worst version.
Yeah, if you don't mind the game crashing and losing all your progress.
Zelda collectors edition is the worst way to play MM.
It apparently depends on your GameCube. Newer revisions (and the one found in the Wii) don't appear to have the freezing or sound-skipping issues.Played through the game multiple times and it never crashed. It looks fantastic too, especially on my PVM monitor.
Played through the game multiple times and it never crashed. It looks fantastic too, especially on my PVM monitor.
It apparently depends on your GameCube. Newer revisions (and the one found in the Wii) don't appear to have the freezing or sound-skipping issues.
Anyone else agree on this?
yep
but it doesn't lastWhat is worth remembering is that this sword will be far easier to use in MM3D:
Being a c-button item meant it was a pain to use in MM64...but on this version, you will be able to set it to the Y button!
Almost assuredly means nothing but an NOA employee tweeted the following (read bottom to top):
https://twitter.com/chiilo87/status/531882819841056768
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wouldn't look to much into this as it is a Consumer Analyst, just fan girling out
Well looking at the video and seeing this picture makes me believe it. The laundry pool is extended and brought further back.
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I hope there's a quicker way to make those clone statue things. Playing that song a million times got so annoying.
I hope there's a quicker way to make those clone statue things. Playing that song a million times got so annoying.
Best solution: Once youve played each ocarina song for the first time, you can play it again by pressing the corresponding button on the touch screen when the ocarina is used.
To be honest, I adapted to being able to play it stupidly fast so I dont mind either way.
crossposted from the other majoras mask thread:
Nothing's been confirmed, but:
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1. you can see right into east clock town, and it looks like you can run through it seamlessly. there's no transition area.
2. the route to the laundry pool has been put back enough to allow the area to fit in behind that wall. compared to the N64 version, its significantly changed:
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why would they make this change if not to have the entire laundry pool area fit behind it?
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3. the area behind the clock tower goes back much, much further - again, this means the entirety of east and west clock town can fit behind the walls without any "cheating" like the n64 version used.
so yeah, the evidence is there, and it makes sense. why implement those changes otherwise? Also, the 3DS is more than capable of rendering the whole thing at once. Being able to traverse clock town without having to endure loading transitions in every section would be a significant improvement. In addition, various ledges, building sides and doorways have been adjusted - why would they do this if not for ensuring the entire town is seamless?
Anyone else agree on this?
I'm confused, what "cheating" was involved in the N64 version?
And why is the spacing important?
Remember the thread someone on Neogaf made that described Majora as the craziest Nintendo villain in history, I agree.
I'm confused, what "cheating" was involved in the N64 version?
And why is the spacing important?
Basically the maps were designed to look like they connect between each area properly, but a lot of that is just aesthetic trickery as each area is a separate map. Clock Town N64 is actually nonsensical in terms of actual physical layout. e.g. some areas are too big or too small in relation to each other, realistically they could not connect, some areas would overlap etc.
Here's an example of this from another game. Notice how it's literally impossible to make this area seamless without completely redesigning the layout.
Basically the maps were designed to look like they connect between each area properly, but a lot of that is just aesthetic trickery as each area is a separate map. Clock Town N64 is actually nonsensical in terms of actual physical layout. e.g. some areas are too big or too small in relation to each other, realistically they could not connect, some areas would overlap etc.
Here's an example of this from another game. Notice how it's literally impossible to make this area seamless without completely redesigning the layout.
Majora's even freakier when you think about how he is probably representative of the hidden repressed hatred in Link's own heart.
He's got some serious inner demon problems. :S
Basically the maps were designed to look like they connect between each area properly, but a lot of that is just aesthetic trickery as each area is a separate map. Clock Town N64 is actually nonsensical in terms of actual physical layout. e.g. some areas are too big or too small in relation to each other, realistically they could not connect, some areas would overlap etc.
Here's an example of this from another game. Notice how it's literally impossible to make this area seamless without completely redesigning the layout.
Good catch. I didn't even think to check out that map. It looks to me like there's a new area in between South and North Clock Town and that North Clock Town is much further north than it previously was.
He grew up as an outcast in his village, is forced on a quest by his dying surrogate father, is engaged to a fish, had 7 years of his life taken on arbitrary rules that ONLY apply to him, finds out he was lied to all his life right after his best friend is effectively dead, is sent back in time in a vain attempt to reclaim his childhood, abandoned by his fairy companion with no reason given, and finally falls down the rabbit hole into Crazyville.Majora's even freakier when you think about how he is probably representative of the hidden repressed hatred in Link's own heart.
He's got some serious inner demon problems. :S
I think you're going to need to explain this theory for me to buy it. I am genuinely curious.
He grew up as an outcast in his village, is forced on a quest by his dying surrogate father, is engaged to a fish, had 7 years of his life taken on arbitrary rules that ONLY apply to him, finds out he was lied to all his life right after his best friend is effectively dead, is sent back in time in a vain attempt to reclaim his childhood, abandoned by his fairy companion with no reason given, and finally falls down the rabbit hole into Crazyville.
Hero of Time gets the short end of the stick.
All the MM veterans envy you. Although it will be refreshing to revisit this game since there's still nothing quite like it. Especially with the fresh coat of paint, improved performance and added functionality. :3I genuinely can't wait to play what is, to me, a brand new Zelda![]()
That is weird, I get freezing, poor framerate and sound issues while playing the collectors disk on my wii.
So did I. I got a full lockup after snowhead temple whilst playing the collectors disc on the Wii!
It doesn't matter what you play it on, it's crappy emulation.
All about dat silver lining, which in this case is being a badass glowy-eyed skeleton warrior with a sweet spirit-wolf formMan, that fat spoiler block up there made me realize, it had to be pretty rough for Link after OOT. Spending a few days/weeks living as an adult, saving the world, then being zapped back like it never happened, and having to live with it. He's seen some shit, and he's only ten. Lotta baggage there, lotta feelings with no proper outlet. I can totally see Majora's Mask as an outlet for a lot of that, and understand why he went on a journey to find Navi, the only "person" in the world who shared that experience with him, and remembers any of it. Really it was more a journey to find himself, than anything.
But given that we know he becomes the Hero's Shade... it's a really fucked up ending there innit. He continues wandering in the woods post-MM, and as the Kokiri say, those who get lost in the Lost Woods eventually become Stalfos. He, in his grim form, tells the Hero of Twilight that he laments never being remembered as a hero. Did he truly resolve anything in Termina? Did he live a long life and unfulfilled life, only to die and become the shade, or did he become a spirit in the woods not long after Majora's Mask, and haunt Hyrule for an eternity, yearning for a future that could never exist?
Fucked up dudes!!!
All about dat silver lining, which in this case is being a badass glowy-eyed skeleton warrior with a sweet spirit-wolf form
I wonder how he lost that eye.
We need a sequel to MM completing the Hero of Time trilogy (and called Ocarina of Time 2 so they make serious bank -- think of how the Lords of Shadow trilogy named its entries), and in it Link can lose an eye and become grizzled and wear an eye-patch because reasonsI wonder how he lost that eye.
Poor Hero of Time, idolized and remembered forever in a timeline he's not a part of.
We need a sequel to MM completing the Hero of Time trilogy (and called Ocarina of Time 2 so they make serious bank -- think of how the Lords of Shadow trilogy named its entries), and in it Link can lose an eye and become grizzled and wear an eye-patch because reasons
?
Man, that fat spoiler block up there made me realize, it had to be pretty rough for Link after OOT. Spending a few days/weeks living as an adult, saving the world, then being zapped back like it never happened, and having to live with it. He's seen some shit, and he's only ten. Lotta baggage there, lotta feelings with no proper outlet. I can totally see Majora's Mask as an outlet for a lot of that, and understand why he went on a journey to find Navi, the only "person" in the world who shared that experience with him, and remembers any of it. Really it was more a journey to find himself, than anything.
But given that we know he becomes the Hero's Shade... it's a really fucked up ending there innit. He continues wandering in the woods post-MM, and as the Kokiri say, those who get lost in the Lost Woods eventually become Stalfos. He, in his grim form, tells the Hero of Twilight that he laments never being remembered as a hero. Did he truly resolve anything in Termina? Did he live a long life and unfulfilled life, only to die and become the shade, or did he become a spirit in the woods not long after Majora's Mask, and haunt Hyrule for an eternity, yearning for a future that could never exist?
Fucked up dudes!!!
No one believed zeldablue's theory about a videogame, so she wandered the woods outside her house trying to discover her true self, only to stumble into a parallel universe full of imagery representing her repressed feelings, after which she turned into a badass glowy-eyed skeleton warrior with a sweet spirit-wolf form, and posted on NeoGAFI cried for a long time after I got the final hidden skill.
But then no one believed me when I said it was the Hero of Time back in 2006.
No one believed zeldablue's theory about a videogame, so she wandered the woods outside her house trying to discover her true self, only to stumble into a parallel universe full of imagery representing her repressed feelings, after which she turned into a badass glowy-eyed skeleton warrior with a sweet spirit-wolf form, and posted on NeoGAF
I hope we get some more "fun Masks" added in, ones that don't change the game radically, but do silly stuff...like give us access to the Mario Mask the Happy Mask Man has, which changes sound-effects to Mario noises when you wear it.
Actually, if there is Amiibo support, having each Smash Amiibo unlock a different Nintendo-themed mask (with little easter eggs like sound effects and new dialogue from NPCs) would be sweet.
There should be a Reggie Mode that turns the moon into Reggie and as it gets closer it keeps saying "My body is ready" in a highly compressed low bit-rate sound sample.
Man, that fat spoiler block up there made me realize, it had to be pretty rough for Link after OOT. Spending a few days/weeks living as an adult, saving the world, then being zapped back like it never happened, and having to live with it. He's seen some shit, and he's only ten. Lotta baggage there, lotta feelings with no proper outlet. I can totally see Majora's Mask as an outlet for a lot of that, and understand why he went on a journey to find Navi, the only "person" in the world who shared that experience with him, and remembers any of it. Really it was more a journey to find himself, than anything.
But given that we know he becomes the Hero's Shade... it's a really fucked up ending there innit. He continues wandering in the woods post-MM, and as the Kokiri say, those who get lost in the Lost Woods eventually become Stalfos. He, in his grim form, tells the Hero of Twilight that he laments never being remembered as a hero. Did he truly resolve anything in Termina? Did he live a long life and unfulfilled life, only to die and become the shade, or did he become a spirit in the woods not long after Majora's Mask, and haunt Hyrule for an eternity, yearning for a future that could never exist?
Fucked up dudes!!!
Ha, actually, it just occurred to me, maybe they'll add a Mii MaskOr a reggie mask that doesn't do anything but when characters talk to you and ask for help you just shrug and say "not my problem"