Dungeon Meshi - Current Impression
I was quite skeptical of this manga when I read some first pages of it and found it have a game-esque world. My skepticism was derived from reading How I Stalked Some Dude with an Exposed Nipple and Stumbled Upon the Zenithian Sword and Re:Monster before this. While How I Stalked Some Dude with an Exposed Nipple and Stumbled Upon the Zenithian Sword is a quite entertaining piece of work that tells a struggle of a irrelevant character to have the world highlighted him, the constant casual dropping of gaming term really detract my overall enjoyment. Like I said before in my post on MMO manga, dropping gaming term out of context with no relevance to the story or the theme of the manga can be a really immersion breaker, being oftenly poked to remind us that the world is a fake of fake. It is a lazy attempt of the mangaka trying to establish their characters "power level" or how some monster die by using arbitrary numbers. I understand that in the case of How I Stalked Some Dude with an Exposed Nipple and Stumbled Upon the Zenithian Sword it was a parody work of Dragon Quest, but really the game world setting could be handled better and more interwoven to the main story.
Giving the benefit of doubt, I hold out my skepticism and continue my read of Dungeon Meshi. It drop how adventurers could die and revived, so my alarm went high. But as went on, I'm completely wrong as Dungeon Meshi is the complete opposite of what I'm worry even when its world is game-esque. My experience so far is pretty positive as I always thoroughly entertained and my curiosity piqued by each chapters. I even can going as far as to say that fantasy author should read Dungeon Meshi for the part that make it excellent read.
So what make Dungeon Meshi good? Well, it is its world building or how it presented organically to be exact. Without it, the exotic ingredients of the cooking wouldn't piqued so much curiosity, nor it will give us the moment of "so clever, why nobody ever thought about this?". It is a game-esque world, but everthing that appear so far have their purpose in the world beyond its function. Reviving the dead is an usual business, literally, as there are people who make living out of it. The dungeon creatures have their own ecology which makes them feel convicing and living as part of the world but the detail of those ecology does not step overbound that makes people overthinking. The first level of the dungeon is packed with people and there bustling with activities like trading to simple resting.
The organic presentation goes beyond worldbuilding stuffs. The characters acts rather casually to death since they can be revived (even though they still scared by the pain). In the chapter 10, we've shown a party of hotshot adventurers who look strong but in the end getting wiped out by trivial looking group of mimic insects. As also shown by Senshi and pretty much other group of the party (except the elf, and fuck her for being whiny and picky), being experienced adventurer here is shown by resourcefulness and expertise. This looks really trivial but really, with game-esque setting behind it, any other manga will attributed that to "level" or non-sensical active/passive skill.
Dungeon Meshi got me to some rethinking. Besides what I have write above, why and how exactly I could judge it as good? I mean, the story is light-hearted in tone and there isn't anything much going on. There are interactions between characters but honestly it is light in there too. Usually I have to judged a work for its story, or/and character and with Dungeon Meshi doesn't quite fill either of those two criteria, it put left me quite baffled. Then it come up to my mind that Dungeon Meshi isn't usual narrative story. Its purpose is not to tell a intricately woven story with complex character, but to show and describe the world. It is a what I called encyclopedic narrative.
Is it a good thing? I mean, doesn't the work is basically an over glorified infodump? Well, one could put it that way. But that what encyclopedia does after all. It is just this time the information are being told or even shown by a mean of narrative exposition. The goal is to deliver encyclopedic information in the most interesting way possible to keep the reader hooked and have their curiosity piqued. Light-hearted tone of the narration is a requisite for it to work because the reader interest would be split between the information and the story plot, which makes the former ends up being usual infodump. I don't think it'll be necessary like that. There could be a work that utilized encyclopedic narrative while having the story quite heavy but I personally it'll very hard to pull. Maoyuu Maou Yuusha tried to do this but ultimately failed for the exposition of the information become detriment of the heavy story and vice-versa (and why it was good during the early chapters).
Well, what about Dungeon Meshi then? It done excellent job in that regard for the reasons that I've write above. It is not the kind of work that entertain you with story plot or the character interaction but rather the well, and organically presented information about its fantastic world. Reading Dungeon Meshi is like opening an illustrated encyclopedia when you were a child, filling yourself with a sense of curiosity of a something trivial yet clever. Mangaka or author, especially those who dabbled in fantasy even when they don't have interest to create an encyclopedic narrative could learn a thing or two from Dungeon Meshi organic presentation of its world.