Rafa=FedKilla
Banned
Rock Me Amadeus was the perfect choice to launch a magazine. Incredible. Majestic. Kodansha has another git on their hands. There are other series in the mag that look interesting as wel..
Eba Rin.Fuuka 32
What was it with that Eba name drop?
Did she finally drop Haruto again?
Ah right, my bad. I associate the name of Eba with the awful one, so I completely forgot Rin was also an Eba by name.Eba Rin.
Baby Steps catchup ch112
Yes sir!
Fuuka
YESSSSSSSSSSSSSSSSSSSS
get rekt Tama
Fuuka is best
our lord and saviour seo kouji giveth to us what we desire :bow :bow
now how will he fuck it up?
135 isn't something I can forget that easily!135!
Edit: Nvm, you have past that chapter already.
The anime is hideous in comparison, how could they fuck up the colors and lighting so badly
http://i.imgur.com/X7FNvhK.jpg[/IM][/QUOTE]
People didnt like it? It was funny, and we got a great [B][URL="http://www.jpopasia.com/group/fhana/videos/itsuka-no-ikutsuka-no-kimi-to-no-sekai::41486.html"]fhana[/URL][/B] song from it, along with that one with Galileo Galilei remix (Itsuka no, Ikutsuka no Kimi to no Sekai (Galileo Galilei "dog bass" Remix))
I was specifically talking about the visuals here.People didnt like it? It was funny, and we got a great fhana song from it, along with that one with Galileo Galilei remix (Itsuka no, Ikutsuka no Kimi to no Sekai (Galileo Galilei "dog bass" Remix))
Yo have you seen Tokyo Ghoul stuff like merchandise or manga around.
Baby Step 273
This subtle love triangle hint with the blonde chick.
Dude, can you mention raw in the chapter name. I don't think people have the latest scanlated chapter release memorized.
Baby Steps 176
Is it normal in sports to treat the "zone" like something this concrete? The only times I've seen it was in manga (Kuroko and this). I get the desperation but I'd rather they just focus on being in the best state possible rather than try to find a switch.
I mean like professionally and in commentary/analysis. I've never seen it mentioned anywhere.You meant actual experience in sports? It's concrete. There are really times where every shot you hit or every movement you make not only came out naturally but was very well executed. It has a bit to do with doing what you 'feel' instinctively.
I mean like professionally and in commentary/analysis. I've never seen it mentioned anywhere.
Like I said, there wasn't really much merch for manga-centric franchises there.
Fuuka 32
RIP Tama-chan. Will she give up, or is this when MangaGAF hero Seo starts pumping the gas?
Edit: I also forgot to mention I enjoyed the Rin cameo. Haruto should've chose her. I enjoyed her KNIM alternate chapter a little too much.
Panda the zone is like when you play project diva and manage to do consecutively 2-3 super hard songs almost perfectly.
Yeah I guess that's it. Seems to be spot on.
hehePanda the zone is like when you play project diva and manage to do consecutively 2-3 super hard songs almost perfectly.
Gaming
Flow is one of the main reasons that people play video games.[35] This is especially true since the primary goal of games is to create entertainment through intrinsic motivation, which is related to flow. Through the balance of skill and challenge the players brain is aroused, with attention engaged and motivation high.[36] Thus, the use of flow in games helps foster an enjoyable experience which in turn increases motivation and draws players to continue playing. As such, game designers strive to integrate flow principles into their projects.[37] Overall, the experience of play is fluid and is intrinsically psychologically rewarding independent of scores or in-game successes in the flow state.[36]
Flow in games has been linked to the Laws of Learning as part of the explanation for why learning games (the use of games to introduce material, improve understanding, or increase retention) have the potential to be effective.[35] In particular, flow is intrinsically motivating, which is part of the Law of Readiness. The condition of feedback, required for flow, is associated with the feedback aspects of the Law of Exercise. This is exhibited in well designed games, in particular, where players perform at the edge of their competency as they are guided by clear goals and feedback.[36] The positive emotions associated with flow are associated with the Law of Effect. The intense experiences of being in a state of flow are directly associated with the Law of Intensity. Thus, the experience of gaming can be so engaging and motivating as it meets many of the Laws of Learning, which are inextricably connected to creating flow.