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Marathon Alpha Impressions

For you guys thinking it might be better to delay the game, they probably cant.

Fairgame$ is coming out too. Doesnt sound like it'll be a 2025 game, but possibly a 2026 game. So if Marathon gets delayed to 2026, it might clash with their Haven Studios Fairgame$. And it sounds like Fairgame$ has some kind of extraction gameplay too as you fight other players finding loot and then trying to get away.
 


Matthew Bingo GIF

Typical sly trash answer that validates concerns but does nothing to adress concerns. A politician's answer. Just like in Destiny, communication between strangers is off limits. The Workers Bungie Party has deemed us not fit for basic human interaction.
 
For you guys thinking it might be better to delay the game, they probably cant.

Fairgame$ is coming out too. Doesnt sound like it'll be a 2025 game, but possibly a 2026 game. So if Marathon gets delayed to 2026, it might clash with their Haven Studios Fairgame$. And it sounds like Fairgame$ has some kind of extraction gameplay too as you fight other players finding loot and then trying to get away.
if they can't delay lt... it must be killed then.

i don't think Sony will be happy to make refunds for another game.

and marathon was supposed to be the superstar of their GaaS initiate. the initial Fairgame$ reaction was even worse than Concord's.
 
if they can't delay lt... it must be killed then.

i don't think Sony will be happy to make refunds for another game.

and marathon was supposed to be the superstar of their GaaS initiate. the initial Fairgame$ reaction was even worse than Concord's.
Similar to Sony buying out Firewalk thinking what they were working on (Concord) was a great GAAS game, they did the same with Marathon. When they bought Bungie, Destiny 2 was still going on with some DLC in the works, and then the next thing on their plate is Marathon. They arent paying $3.6B for Destiny 2 leftovers or Marathon being a niche extraction shooter with limited appeal. So again, Sony must had perceived Marathon WIP to be the next big splashy game to take the reins when Destiny 2 fades away.
 
Is there a going to be a pet system in this game?! Still not getting why the pink cat is being shown off like this.
 
Playing Oblivion makes me realize how dour and self serious Marathon is. For all its flaws, Destiny had intentional humor here and there. Bungie missed a lot, but they at least tried to build in some levity. Maybe its the genre, but this game looks like a bunch of humorless, joyless people made it.

And I won't judge the art style until I play it, but the whole low-poly meets 2010s cyberpunk fanfic astetic looks dated. Seems fluid at least, except for the menu load time when you search a chest or opponent stash. The load-in time for items is brutal.
 
Interesting points

From my experience with randoms, the contracts are secondary. Looting and completing objectives are a much bigger priority. Which I think is a good thing. In an average match, you will usually hit 3/5 POI on the map anyways, completing contracts passively. Most people extract within first 15min. So if I really need to do a contract and my run didn't cross paths with the contract, I'll usually just solo it after my teammates exfil, with no issues

I don't think random exfil would work with randoms. It would just add another level of chaos of where to go and what to do. The single exfil location really helps team coordinate a planned run without even needing to talk

PvP vs PvE zones is an interesting idea. It would be enjoyable to complete more difficult AI encounters without being concerned about being 3rd partied. I do worry whether that would take away from the moment to moment intensity tho. It would be great if future maps had variety of the two

I think Marathon will evolve a lot over time. You hear a lot of criticism because of that, imo. People trying to push the direction of the game in one way or another. I really enjoy the game for what is now, personally

I don't mind the TTK, but it really seems to be a sore spot with a lot of people. I wouldn't mind lowering it a bit. Respawning teammates directly from their bag is really dumb. Should 100% be an item. What's your problem with the loot? It's really satisfying as a newbie to Extraxtion shooters?

You have first hand experience so I'll have to defer to you, my experience is mainly watching streams. I kind of get the impression that this is a game that most people are actively trying to avoid PvP as much as possible. Whether that's by solo ratting or early extraction while others are still working on their objs/contracts etc.

I'm not sure the pitfalls of rotating extractions would be a big issue, you make reference to staying in game when your teams mates have exfilled anyway. I'd see the purpose of rotating extractions to make it a more emergent decision in the moment, or failing that as I'm spitballing, just more opportunities to extract (e.g. dropships landing and if you kill all the NPCs you can board and be extracted from there).

The whole genre lends itself to a very sly meta - this is not just a Marathon issue though. And I think the discussion is centering too much on whether Bungie will be successful rather than how can the extraction shooter be better balanced and more fun. But that probably brings me onto the loot. First the game is about team play, so much so that Bungie is actively swatting away solo requests yeah? But they don't player instance loot so you're in direct competition with your team anyway - some of who will have faster looting bonuses. The name of the game is quicklooting yet they make items really similar and hard to distinguish (e.g. rubber and wire) and that's not even mentioning the bonuses on mods which you have to weigh up in the moment.

The meta at the moment is all shield based, which can change in time. I think the wipes after seasons aren't inherently bad but they need to split the permanent and wiped bonuses. Why should players be forced to grind for the same backpack bonus every reset? I think a prestige system would be better here with reduced demands or they should be tied to successful extractions or good teamplay. I'm not saying I have all the answers and I don't want it necessarily to fail - I thought Concord had a decent foundation for context - it's not even barebones at the moment. Sometimes you have games that take parts of other games and they aren't spectacular but do each of them well so it becomes more than the sum of its parts. Marathon is the opposite to me of that, it's taken a load of parts from other games, stitched them together in some sort of frankenstein and by throwing an extraction mechanism in thinks they can dominate the genre.

I agree it will evolve over time, but it's a bit like a leveraged buyout. They want us to invest in a fundamentally flawed product and then use that money to fix the game into something we want. I just don't agree with that - they need to innovate and ultimately create the genre. They have too much cheaper, experienced competition to half ass this. Even something as simple as a bonus enemy spawning with guaranteed purple loot if a team completes all three objectives incentivises team play - there are so many obvious wins/ideas here.

I think if we all take a step back, we can all agree that the reception has been generally poor from the broader internet - yes there are some streamers farming engagement with 'reasonable' takes and some 'ragebaiting' but this is not a reaction that Bungie/Sony will like. However, the bigger problem is that you have probably 2/3 communities (extraction players, destiny players, PvPers etc.) coming up with absolute hundreds of ideas to 'fix' the game, many contradictory, many unreasonable and some even more isolating. It's just a game right now that doesn't really have an identity which is why people strongly compare it to Apex and other derivatives. There isn't a quick fix and from what I've seen it's just not worth dropping money on in this guise.

FWIW I don't mind the art style or the maps, I think they're fine. And I fully intend to play the open beta and change my mind if I need to. I was on the fence with the quality of Concord until I played it, but still that game was never going to go anywhere as a paid title.
 
Similar to Sony buying out Firewalk thinking what they were working on (Concord) was a great GAAS game, they did the same with Marathon. When they bought Bungie, Destiny 2 was still going on with some DLC in the works, and then the next thing on their plate is Marathon. They arent paying $3.6B for Destiny 2 leftovers or Marathon being a niche extraction shooter with limited appeal. So again, Sony must had perceived Marathon WIP to be the next big splashy game to take the reins when Destiny 2 fades away.
It's why I can't shake the feeling that Marathon feels B-tier, the kind of game Bungie can put out, keep on autopilot with a small team, add a map, character, or reskinned loot each season, and work on something else. Seasonal wipes of progress and loot mean way less effort has to be put into balance passes. Once they're done fixing launch issues, they can keep Marathon out there without focusing the whole studio on maintenance and new content.

In fairness, there was a lot more to Destiny at release than what the alpha showed. Exotics, Vault of Glass, Iron Banner, etc. were all pre-DLC launch content. I'd to see where Marathon is going to go at this point, not what just what it is.
 
It's why I can't shake the feeling that Marathon feels B-tier, the kind of game Bungie can put out, keep on autopilot with a small team, add a map, character, or reskinned loot each season, and work on something else. Seasonal wipes of progress and loot mean way less effort has to be put into balance passes. Once they're done fixing launch issues, they can keep Marathon out there without focusing the whole studio on maintenance and new content.
Pretty sure that's basically what their intention with Marathon is.

They basically came out and said so.

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It's why I can't shake the feeling that Marathon feels B-tier, the kind of game Bungie can put out, keep on autopilot with a small team, add a map, character, or reskinned loot each season, and work on something else. Seasonal wipes of progress and loot mean way less effort has to be put into balance passes. Once they're done fixing launch issues, they can keep Marathon out there without focusing the whole studio on maintenance and new content.

In fairness, there was a lot more to Destiny at release than what the alpha showed. Exotics, Vault of Glass, Iron Banner, etc. were all pre-DLC launch content. I'd to see where Marathon is going to go at this point, not what just what it is.
The influencers that have played the end game content say it's radically different from the core gameplay in the Alpha build. Supposedly, it's the most unique and best part of Marathon. I take everything they say with a grain of salt tho. Always good to be wary of the motives of people with internal ties to the studio
 
The influencers that have played the end game content say it's radically different from the core gameplay in the Alpha build. Supposedly, it's the most unique and best part of Marathon. I take everything they say with a grain of salt tho. Always good to be wary of the motives of people with internal ties to the studio
Ok, that sounds better. My only basis of comparison for extraction shooters is the Division the first months after launch. I thought the Dark Zone levels were really well done, especially visually. The fact that they took the effort to make the visual effects of the virus grizzlier and grizzlier as you went into harder and harder DZs was a really great, well thought out touch.

If there's an endgame to be had in Marathon, one where you min/max and roll through with your boys, that could be special. That's where the real magic was in the Division, high level gear with a crazy build in a squad in DZ6 tearing down the highest level NPCs and wrecking other squads. It was a grind, but you earned the fun.
 
the phrase "taking chances" to me is more like Devs making something they are passionate about regardless of the market/trends.

Marathon comes across like chasing trends/Publisher mandate to make the "next big thing".
Haven't played Marathon yet, but ARC is not going to be big at all.

Not on consoles at least. Maybe on PC, but they like boring games like Valorant as well.

Marathon has a much better shot at success if they address the major concerns the coming months.
 
with the "taking chances" i was thinking on expedition 33.
Fair enough.
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🤷🏼‍♂️.



Marathon is neither of those.


Marathon is Concord 2.0 indeed. and it deserves a to fail. yep i said it
Bryan Cranston Mic Drop GIF

This isn't really a strong argument in any way.
Nobody cares if you want Marathon to fail anyway, so that's a pointless statement.

From what I've seen of Marathon and after playing a bit of ARC, I'd put my money on Marathon 100%.
ARC looks way too much like military shooters and will cause people to lose interest real quick.

At best, ARC might have a slightly better launch and then get outperformed as if they're running a marathon. Pun intended.

But.... maybe I'll change my mind after I've played Marathon.
I also expected ARC to be way worse, but it plays rather well.
 
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Fair enough.

This isn't really a strong argument in any way.
Nobody cares if you want Marathon to fail anyway, so that's a pointless statement.

From what I've seen of Marathon and after playing a bit of ARC, I'd put my money on Marathon 100%.
ARC looks way too much like military shooters and will cause people to lose interest real quick.

At best, ARC might have a slightly better launch and then get outperformed as if they're running a marathon. Pun intended.

But.... maybe I'll change my mind after I've played Marathon.
I also expected ARC to be way worse, but it plays rather well.

This is exacly why Concord failed, and why Marathon will fail.

People/Devs seem to take any negative criticism as hate and a personal attack, had concord devs heard the feedback, maybe it wouldnt have been the biggest flop in history.

Hearing the devs interview, they seem to challenge every single question, every single criticism, its just an echo-chamber like reddit.

That will hardly convince anyone to play this.

People cant make a game "fail", the game fails because its simply crap and doesnt sell, no one is avoiding playing good games to prove any point.

IF the game is good, plays good and its interesting, it will most likely sell well and have an active community.
 
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This is exacly why Concord failed, and why Marathon will fail.

People/Devs seem to take any negative criticism as hate, had concord devs heard the feedback, maybe it wouldnt have been the biggest flop in history.

Hearing the devs interview, they seem to challenge every single question, every single criticism, its just an echo-chamber like reddit.

That will hardly convince anyone to play this.
Where did you see me disagree with any criticism about Marathon or say the critics are wrong?
I haven't even played it yet.

Comparing Marathon to Concord is retarded. Nobody takes that even seriously, outside of a couple of nerds whining online about Woke or whatever it is that supposedly makes Marathon like Concord.

What's funny, is that many of the naysayers become awfully quiet if you say that Marathon will outsell a game like Doom.

I'm even willing to go as far as to say that even ARC will be left behind if Bungie manages to address the major concerns for Marathon.
 
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This is exacly why Concord failed, and why Marathon will fail.

People/Devs seem to take any negative criticism as hate and a personal attack, had concord devs heard the feedback, maybe it wouldnt have been the biggest flop in history.

Hearing the devs interview, they seem to challenge every single question, every single criticism, its just an echo-chamber like reddit.

That will hardly convince anyone to play this.

People cant make a game "fail", the game fails because its simply crap and doesnt sell, no one is avoiding playing good games to prove any point.

IF the game is good, plays good and its interesting, it will most likely sell well and have an active community.

I don't think devs should do EVERYTHING gamers say, but they should listen to all of it and consider all of it.

Listening to the gaming community can at least quiet ill-will towards your product and get people focused on positives. This game could play well and still fail because the cloud surrounding it is so dark.

VERY few games can dictate to their communities rather than the other way around.

People want Proximity chat for example. I'd create a poll on twitter and have people vote on it for a week. It creates more engagement at the very least. You put in the option to mute it and you've done largely your job in policing things. Even if Bungie says it won't be there day 1 but it'll be there by the end of the year, you'd have a win on your hands. You could even enable it via beta or experimental features.
 
Where did you see me disagree with any criticism about Marathon or say the critics are wrong?
I haven't even played it yet.

Comparing Marathon to Concord is retarded. Nobody takes that even seriously, outside of a couple of nerds whining online about Woke or whatever it is that supposedly makes Marathon like Concord.

What's funny, is that many of the naysayers become awfully quiet if you say that Marathon will outsell a game like Doom.

I'm even willing to go as far as to say that even ARC will be left behind if Bungie manages to address the major concerns for Marathon.

Literally everyone is comparing this to Concord, and the situation is identical.

You're in denial.
 
I don't think devs should do EVERYTHING gamers say, but they should listen to all of it and consider all of it.

Listening to the gaming community can at least quiet ill-will towards your product and get people focused on positives. This game could play well and still fail because the cloud surrounding it is so dark.

VERY few games can dictate to their communities rather than the other way around.

People want Proximity chat for example. I'd create a poll on twitter and have people vote on it for a week. It creates more engagement at the very least. You put in the option to mute it and you've done largely your job in policing things. Even if Bungie says it won't be there day 1 but it'll be there by the end of the year, you'd have a win on your hands. You could even enable it via beta or experimental features.

Totally agree, but they are neglecting valid concerns like Solo play or simple things like you said, proximity chat.

And yes, Bungie is more than capable of fixing it in the long run, but if they dont have a considerable community behind it, support will be very hard to do.

But its also a double edged sword, this is why the game is unimpressive, this is Bungie, expectations are high and they fell very very short.
 
Literally everyone is comparing this to Concord, and the situation is identical.

You're in denial.
No, they're not. But they are if you stay within your bubble.
Overall people seem to be rather positive, contrary to Concord where pretty much everyone agreed it would flop.

In fact, I've seen more people laugh at people who make the comparison, because people don't take that seriously.
 
No, they're not. But they are if you stay within your bubble.
Overall people seem to be rather positive, contrary to Concord where pretty much everyone agreed it would flop.

In fact, I've seen more people laugh at people who make the comparison, because people don't take that seriously.

Maybe you are in a bubble.
 
Maybe you are in a bubble.

I don't think the situation is identical, though there are some big similarities.

I had been hopeful for Bungie since, well they're Bungie AND they were announcing an alpha so far ahead of release, but the facts are they dropped the ball on this BADLY.

I don't think anyone could have seen this game and guessed, yeah, this is what the creators of Halo and Destiny have done.

If I had to guess, this project got rebooted several times and Sony just called it with the time on it.
 
I don't think the situation is identical, though there are some big similarities.

I had been hopeful for Bungie since, well they're Bungie AND they were announcing an alpha so far ahead of release, but the facts are they dropped the ball on this BADLY.

I don't think anyone could have seen this game and guessed, yeah, this is what the creators of Halo and Destiny have done.

If I had to guess, this project got rebooted several times and Sony just called it with the time on it.
Bungie certainly is more than capable of fucking up. They've proven that with Destiny 1 and 2.

But they also have proven they can make successful games regardless and in that light people definitely shouldn't write off Marathon.
(Even moreso since they are just having an alpha and a game like ARC is much further into development.)

Especially not when Concord has been that rare case where Gaf was right about a game's performance.
That's why people can't stop using it in any recent argument.

Because nobody talks about the times when it was claimed games like Marvel Rivals and AC Shadows would be big flops, or games like Astro Bot, Indy and Avowed would be major hits.
 
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We can't extrapolate anything yet from Steam numbers because what if Arc Raiders invited 10X as many people?

The number I will be interested in seeing is player retention in 24 and 48 hours
Even that is silly to compare with everybody in the Arc beta able to invite 2 additional people. That will keep the player pool much healthier compared to What Marathon did. Bungie mostly invited a select player pool on day1 and that's it
 
Bungie certainly is more than capable of fucking up. They've proven that with Destiny 1 and 2.

But they also have proven they can make successful games regardless and in that light people definitely shouldn't write off Marathon.
(Even moreso since they are just having an alpha and a game like ARC is much further into development.)

Especially not when Concord has been that rare case where Gaf was right about a game's performance.
That's why people can't stop using it in any recent argument.

Because nobody talks about the times when it was claimed games like Marvel Rivals and AC Shadows would be big flops, or games like Astro Bot, Indy and Avowed would be major hits.

It's hard to predict the success of most games, but I think there is pretty clear consensus here that Marathon has a lot of problems and a lot of barriers to success that none of the games you mentioned had.

If this game is going to have any level of success it's going to need major 11th hour changes.

To get this game out on time, you'd need to pull resources from the destiny 2 team, other sony studios, and a great deal of contractors. That no one is even publicly ringing the alarm suggests none of that is happening behind the scenes.

If this game launches in September, Bungie will have serious layoffs within 6 months of launch.
 
It's hard to predict the success of most games, but I think there is pretty clear consensus here that Marathon has a lot of problems and a lot of barriers to success that none of the games you mentioned had.
Sure and I agreed with pretty much all of it so far.
If this game is going to have any level of success it's going to need major 11th hour changes.
Yes, that's why I keep saying that Bungie needs to address the major complaints.
To get this game out on time, you'd need to pull resources from the destiny 2 team, other sony studios, and a great deal of contractors. That no one is even publicly ringing the alarm suggests none of that is happening behind the scenes.

If this game launches in September, Bungie will have serious layoffs within 6 months of launch.
This is the only part where I'm saying that we don't have any clue and where I think it isn't nearly as dire as people think.

That's probably why Gearbox moved the BL4 releasedate from september 23rd to the 12th.

I have a feeling Marathon will make a bigger splash at launch than people think and that it'll grow more popular within it's first year.

But... and I repeat this, maybe I'll change my mind once I get to play Marathon myself. Because I can only go by what I've seen, what Bungie says and what people who played it say (those who like it and those who dislike it and those in between).
 
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Been playing arc raiders, it's very polished but just confirms that I don't think extraction shooters are going to break out of their niche bracket.

These devs chasing the wrong goose. It would work better as an additional mode and the incentive to play is to get slightly better/more unique weapons to take with you into the main game.

There's just not enough hook to reset and lose all progress for most people. The core audience that likes that sort of masochism or tense gameplay is not huge.
 
Bungie completely fumbled this alpha. It should've been an invite only without any survey to get in etc. keep it totally hush hush nda.

Because the way they set it up people expected it to be like the destiny 1 alpha which rolled out tons of invites in large waves.

Now a game many didn't have on their radar invited almost everyone in it seems with friend codes to give for playing 4 matches.

Now that other game is getting buzz and word of mouth- what Bungie needed to overcome the backlash people are posting. Let them get hands on to see how good it is.

No matter who is in charge, Sony folks or Bungie folks, this company is so mismanaged and out of touch. They're about to join the EA blizzard Ubisoft ranks of just being memes and over scrutinized.

This is all coming from someone who really wants to play marathon but the odds are now so stacked against it that I'd be surprised if this isn't a concord 2.0 scenario for Sony….
 
Bungie completely fumbled this alpha. It should've been an invite only without any survey to get in etc. keep it totally hush hush nda.

Because the way they set it up people expected it to be like the destiny 1 alpha which rolled out tons of invites in large waves.

Now a game many didn't have on their radar invited almost everyone in it seems with friend codes to give for playing 4 matches.

Now that other game is getting buzz and word of mouth- what Bungie needed to overcome the backlash people are posting. Let them get hands on to see how good it is.

No matter who is in charge, Sony folks or Bungie folks, this company is so mismanaged and out of touch. They're about to join the EA blizzard Ubisoft ranks of just being memes and over scrutinized.

This is all coming from someone who really wants to play marathon but the odds are now so stacked against it that I'd be surprised if this isn't a concord 2.0 scenario for Sony….
The ARC hype will fizzle out.

People are getting carried away and Bungie and Sony don't need to panic unless an open beta close to release will generate nothing but negativity.
 
Been playing arc raiders, it's very polished but just confirms that I don't think extraction shooters are going to break out of their niche bracket.

These devs chasing the wrong goose. It would work better as an additional mode and the incentive to play is to get slightly better/more unique weapons to take with you into the main game.

There's just not enough hook to reset and lose all progress for most people. The core audience that likes that sort of masochism or tense gameplay is not huge.
Slow paced shooters will never be big. Even though it's real time gameplay I think it it similar to slow strategic games. And there's no way slow turn based coach mode sports and racing games are as popular as action packed ones.

Some genres just want action. And shooting is one of them.

Add in the game mechanics like complex objectives, exit point, wiped characters and one death or reviving mechanism (as opposed to respawning asap) and it's just too much for most shooter fans who just want to jump in and kill stuff.

Even in objective modes in mainstream shooters I dont t think half the team even cares. They just want to farm kills.

So in an extraction shooter, they're aren't any twitchy kills going on every 15 seconds.

Someone will have to like the slow burn, search and inventory, objectives and occasional gunplay to get into it.
 
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Slow paced shooters will never be big. Even though it's real time gameplay I think it it similar to slow strategic games. And there's no way slow turn based coach mode sports and racing games are as popular as action packed ones.

Some genres just want action. And shooting is one of them.

Add in the game mechanics like complex objectives, exit point, wiped characters and one death or reviving mechanism (as opposed to respawning asap) and it's just too much for most shooter fans who just want to jump in and kill stuff.

Even in objective modes in mainstream shooters I dont t think half the team even cares. They just want to farm kills.

So in an extraction shooter, they're aren't any twitchy kills going on every 15 seconds.

Someone will have to like the slow burn, search and inventory, objectives and occasional gunplay to get into it.
Stopped reading after the bolded because it's so wrong that whatever you put after is a waste of time to digest.

CS2 and Valorant FYI.
 
We can't extrapolate anything yet from Steam numbers because what if Arc Raiders invited 10X as many people?

The number I will be interested in seeing is player retention in 24 and 48 hours
But this comparison is telling.
One is a developer no one has heard of much. 24th on Wishlist, 110K Twitch watcher at peak.
Another one is freakin Bungie. 63 on wishlist, 171K Gameplay Twitch watchers at peak when followed by a fancy presentation with a week long marketing push.
One week comparison will make things more clearer ofcourse.
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But this comparison is telling.
One is a developer no one has heard of much. 24th on Wishlist, 110K Twitch watcher at peak.
Another one is freakin Bungie. 63 on wishlist, 171K Gameplay Twitch watchers at peak when followed by a fancy presentation with a week long marketing push.
One week comparison will make things more clearer ofcourse.
UCx4Lpf.png

GSkHjmR.png
Oh I think Marathon is in a world of trouble especially since Arc Raiders is coming this year

Marathon will find an audience but I would bet a lot of money Arc will have a much larger player base
 
Exactly.

The speed has nothing to do with it. The gameplay loop does.
And the gameplay loop for the other games comes down to killing people. BR games (which heisenberg mentioned) can even have that blue circle that gets smaller to ensure people get into firefights to end the game.

Extraction shooters can be so slow, you can get hardly any fights.

CS2 has 10x more gunplay than extraction shooters.
 
And the gameplay loop for the other games comes down to killing people. BR games (which heisenberg mentioned) can even have that blue circle that gets smaller to ensure people get into firefights to end the game.

Extraction shooters can be so slow, you can get hardly any fights.

CS2 has 10x more gunplay than extraction shooters.
That's not the speed of the game though. That's back to a loop. Funneling in players to insure higher moment to moment gameplay.

There is a lot arc raiders is doing to insure just that. A lot of folks have mentioned there is specifically one map in the test that is almost no looting and when someone uses the elevator you'll be fighting 6 groups at once.

It also shows on the map, and has loud sounds where extraction points are to funnel folks there. Plus it's not a limited amount of players per session, it keeps dropping people in to keep it going to be full of players.

Basically the easier maps are loot up, smaller engagements to get loot out to make progress with your base, character skills, and then take that to the more pvp focused maps. Or if you're more of a pve person avoid the heavy pvp maps.

Marathon I haven't played so I don't know how they address this or how ranked mode will work, and the test apparently doesn't have any end game stuff in it right now.
 
Marathon will find an audience but I would bet a lot of money Arc will have a much larger player base
Maybe at first, but I'm willing to bet Marathon will pull through and gain in popularity while ARC will lose steam real quick and be dwarfed within the first year of both games.
 
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And the gameplay loop for the other games comes down to killing people. BR games (which heisenberg mentioned) can even have that blue circle that gets smaller to ensure people get into firefights to end the game.

Extraction shooters can be so slow, you can get hardly any fights.

CS2 has 10x more gunplay than extraction shooters.
Arc has a countdown timer with extraction points dwindling and PUBG has a shrinking circle, same thing different mechanic all can get chaotic at the end but up until that point you can play as slowly and as stealthy as you like
 
Been playing arc raiders, it's very polished but just confirms that I don't think extraction shooters are going to break out of their niche bracket.

These devs chasing the wrong goose. It would work better as an additional mode and the incentive to play is to get slightly better/more unique weapons to take with you into the main game.

There's just not enough hook to reset and lose all progress for most people. The core audience that likes that sort of masochism or tense gameplay is not huge.
"I don't like, therefore..." The post.
 
Arc is getting that PC streamer buzz that Marathon never got. Maybe Marathon will succeed in establishing itself a core console player base, but big doubts that this will be huge on PC.
 
Arc is getting that PC streamer buzz that Marathon never got. Maybe Marathon will succeed in establishing itself a core console player base, but big doubts that this will be huge on PC.
I think that's what will set both games apart mostly.

Consoles doing the lifting for Marathon, PC for ARC.
 
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Arc is getting that PC streamer buzz that Marathon never got. Maybe Marathon will succeed in establishing itself a core console player base, but big doubts that this will be huge on PC.
No surprise there.

ARC looks like a PC game for the PC crowd, so extraction fans will interested. Marathon is a game meant for the casual crowd who wants to try extraction games but has bright sci fi colours, no prox chat and heavy aim assist. The PC crowd probably wont care, and it doesn't look like the console crowd cares much either.

Extraction shooter games are niche compared to BR and mainstream MP modes. So the pie slice Bungie is going after is already small unless they can get Hunt and Tarkov gamers switching over (Tarkov is PC only) and the console crowd on board as extraction newbies. I dont see this happening.
 
Maybe at first, but I'm willing to bet Marathon will pull through and gain in popularity while ARC will lose steam real quick and be dwarfed within the first year of both games.

I think the guns\gunplay is going to make the difference here for a lot of people. It just didn't feel good in Arc to me. It's not horrible but it's not that great either. I also felt like I was killing people way to quickly. I could see myself sticking with Arc even with all that though. I need to play Marathon though and see how that plays. If the gunplay is better I see myself sticking with that game overall.
 
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