jumpin in. Gonna try some heavies because fuck you all, I'm not a bloody pinball
Welcome to easy mode. =/
Great speed, acceleration, and weight combos compared to lower classes.
jumpin in. Gonna try some heavies because fuck you all, I'm not a bloody pinball
But statistically it's quite rare for that to happen. What enemies throw at you don't really matter in the end as only the blue shell and 3 red-shells are 90% unavoidable. You can counter most of the rest if you're first. It's also rare to only get 3 times in a row coins when in 1st place. The 20% of luck represent the chance of being hit by unavoidable items.
This is close, but I'm not so sure it's accurate to just lump skill and strategy together. Strategy is a highly overlooked part of the game (especially when it's so crazy chaotic in these GAF races). But there are times when you can avoid red shells through good driving and good use of obstacles, times when it's better to drag than to drop, times when it's better to shoot forward than backward. To me, skill has more to do with being able to drive the lines you want to drive, do the tricks where beneficial, draft when possible and maybe take the shortcuts you want to take. Strategy is everything else.
50% skill
20% luck
20% strategy
10% character/kart
I'd say at most it's 20% luck. There are definite times when the Mario Kart Gods will give you exactly what you need at just the right moment, or, more likely, give you a terrible terrible item that does you no good. But the best players can overcome that more often than not.
Welcome to easy mode. =/
Great speed, acceleration, and weight combos compared to lower classes.
I swear sometimes that they teleport to my position... but with the netcode issue that might actually be the case O_OAnd those ricochet angles. What the fuck sometimes. And they seem to accelerate after the ricochet too at times. Lost count of how many times I've shot three ahead of me at an opponent, they squeak through inexplicably, then a few seconds later I get to where they're still wildly bouncing every which way and get taken out. -_-
The video that one guy posted of throwing the green shell randomly backwards on Mt Wario and having it bounce off a tree, come back and take out the guy that just overtook him was all I needed to see. Those greens are like that magic bullet from the Warren Commission :{Wii and 7 already taught me not to throw green shells....and occasionally bombs and bananas ahead of me if there were walls nearby. Some of the bounce angles I've seen are so absurd lol.
Which heavies characters are easy mode? I wonder? I kept see people complaining about heavies being too good.
Bowser with circuit special slick wheels and mktv or cloud glider is insane.Which heavies characters are easy mode? I wonder? I kept see people complaining about heavies being too good.
Truthfully all of them. The metals are a tad worse due to acceleration tiers but still better than the lower classes.
The main issue is that giving each heavier class +.5 speed is so stupid when they could have stuck with what they did in 7.
For the sake of seeing how things progressed since launch I'm gonna ask: Is fire hopping still an issue? Enough to turn the tides of a race? Is it hated by everyone?
I personally haven't been practicing it, but if everyone is doing it might as well learn. Don't wanna be left behind.
Throwing a green shell behind before the finish line is like something you must do. It's the way of Mario Kart.
Truthfully all of them. The metals are a tad worse due to acceleration tiers but still better than the lower classes.
The main issue is that giving each heavier class +.5 speed is so stupid when they could have stuck with what they did in 7.
I was just ribbing you.You try to be nice talking about folks and then they say these things...
You all have to admit that I keep it close during the races though.
I just lump that with skill, but you're right that it is important to know those things.This is close, but I'm not so sure it's accurate to just lump skill and strategy together. Strategy is a highly overlooked part of the game (especially when it's so crazy chaotic in these GAF races). But there are times when you can avoid red shells through good driving and good use of obstacles, times when it's better to drag than to drop, times when it's better to shoot forward than backward. To me, skill has more to do with being able to drive the lines you want to drive, do the tricks where beneficial, draft when possible and maybe take the shortcuts you want to take. Strategy is everything else.
50% skill
20% luck
20% strategy
10% character/kart
I'd say at most it's 20% luck. There are definite times when the Mario Kart Gods will give you exactly what you need at just the right moment, or, more likely, give you a terrible terrible item that does you no good. But the best players can overcome that more often than not.
It is my only sense of joy in the cruel world of Mario Kart. I get punished enough as is lol.That shit is frowned upon in high level races. I detest it. You shall be punished by the MkGods.
Would you really want to wait for CPUs to finish a race? That's why it is like that. It would take forever for CPUs to finish.Ok so this really irritates me...
When you finish a race and the listed final position of the CPU players is what it was when you yourself crossed the finish line.
So I finish first and the opponent directly behind me at that time comes second even though I've thrown a shell backwards and knocked them into third, clearly allowing another racer to cross the line ahead of them.
yes but that 20% is just too low, you won't get 1st if you get destroyed by items after the first curve. even the best player with bad luck can easily arrive in one of the last places.But statistically it's quite rare for that to happen. What enemies throw at you don't really matter in the end as only the blue shell and 3 red-shells are 90% unavoidable. You can counter most of the rest if you're first. It's also rare to only get 3 times in a row coins when in 1st place. The 20% of luck represent the chance of being hit by unavoidable items.
I added up the total stat points from MK7 for the different character classes and they go:
Feather: 36.75
Light: 35.5
Medium: 34.75
Cruiser: 32.75
Heavy: 32.75
Which makes sense, as you get heavier your stats trend downwards but are balanced by the fact that you can push the lighter racers.
For MK8 they go:
Feather: 41
Super Light: 40.75
Light: 40.5
Medium: 40.58
Cruiser: 41.75
Heavy: 41.75
Super Heavy: 42.25
I'm not sure what to make of the distribution of stat points for these classes. Maybe they make sense to someone at EAD when you factor in how the get distributed across different attributes but when you factor in how much they've increased the distance you fly when bumped by a heavier character it seems to lead to a very unbalanced experience
The video that one guy posted of throwing the green shell randomly backwards on Mt Wario and having it bounce off a tree, come back and take out the guy that just overtook him was all I needed to see. Those greens are like that magic bullet from the Warren Commission :{
Bowser with circuit special slick wheels and mktv or cloud glider is insane.
It happened in every Mario Kart.Surely the game can still calculate the positions based on what will happen? I'm sure older Mario Kart games didn't have this happen.
I haven't seen it personally in ww regionals or gaf rooms.
The bomb in this video lol: https://www.youtube.com/watch?v=-B5aqNNmTAg
Crazy 8 is too good. And as you can see, both times my green shells hit, it was ricocheted...I'm sorry.
¯\_(ツ_/¯Midweights are actually 40.55 but yeah...it doesn't make any sense lol.
Add hidden stats into the mix and things become even more unbalanced towards lower classes. http://bin.smwcentral.net/u/5196/mk8stats.html
can you decide which item to use first? Or it's just random.Crazy 8 is too good. And as you can see, both times my green shells hit, it was ricocheted...I'm sorry.
Whatever item is in front of you when you click the item button will be used.can you decide which item to use first? Or it's just random.
Gold Glider Get!
Does it have good stats?
I am.GAF room empty. Anyone playing WW I can latch onto?
It's a gold copy of the standard glider. Same stats across the board.
I'm pretty sure that I unlocked it around the 90 hour mark but I had been playing online almost exclusively since launch so I was racking up a lot more coins than I think some would do during 90 hours of play.Ah I see thanks! How many hours did it take you? I have to be close to 100 and no gold glider yet.
I'm pretty sure that I unlocked it around the 90 hour mark but I had been playing online almost exclusively since launch so I was racking up a lot more coins than I think some would do during 90 hours of play.
Ironically it was the first gold part I unlocked when for almost everyone else it's been the last.
I just noticed you and Kak are in my lobby lolgetting that bike practice in
About 90% of this game is lucked based and is usually determined within the first few seconds of the race starting. Either you break away from the pack and get coins or you get swallowed up by it and stuck with a bad item lol.
I'm pretty sure that I unlocked it around the 90 hour mark but I had been playing online almost exclusively since launch so I was racking up a lot more coins than I think some would do during 90 hours of play.
Ironically it was the first gold part I unlocked when for almost everyone else it's been the last.
Ah I've been splitting my time between online time trials and the Grand Prix.
I didn't start any time trials or GP beyond 150cc until after I unlocked it. Prinny has been complaining about not unlocked it yet too and I know that he lives in those TTs.After I unlocked mine I went in and checked how much time I've put into this game since I got it on launch.
123:45.
This has been a huge problem for me but I'm starting to adjust. After years of MK7 I'm so used to getting off to that good start and drafting into one of the top positions that I always end up in someone's dragged item, which seems a lot easier to have happen in MK8 with these weird hit boxes.I find the most important thing to avoid the first 20 or so seconds is not to get hit by a drag item. The beginning is still the point where it's a clusterfuck and most people will get shells and banana peel's to drag so if you can avoid that and at the same time not get bumped off track (which is why heavy's dominate right now) you should be sitting pretty most of the time.
getting that bike practice in
So is it starting to be just like MKW where bikes > karts?
Fuck bikes man, I wish they weren't in the game. It's called Mario KART. lol
Aren't karts better in this version?